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About blahmoomoo

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    Double Action Newbie
  1. Oh, sorry, didn't quite understand what you meant. I can confirm that this is a problem with IE 10 as well. Compatibility Mode fixes it, but clearly there's a problem with Vimeo. Perhaps you should report the problem here: http://vimeo.com/forums/help
  2. Where are you trying to watch the video from? You have to watch it from the forum or the backer page, because the videos are locked to viewing from the Double Fine website. Vimeo Plus is not needed to watch them, it's just that the domain locking is a feature of that service that Double Fine is using. I had no problem playing the videos from this thread just now from Chrome.
  3. Based on my limited knowledge of basic OpenGL (which I assume MOAI uses since it's cross-platform), when you add objects to a scene to draw, you tell OpenGL how to apply transformations and stuff before you add the next object, and it retains the information provided until changed so multiple objects can be added with the same or similar properties if desired. It's more complex than that, of course, but that's the general idea. I'm guessing what happened is that the rotate transform was applied to Shay, but wasn't reset before adding in the other objects. Hence the "leak". Feel free to correct me if I'm wrong.
  4. Cool, now it plays much better than ~5 FPS.
  5. I wasn't mashing my inputs when I played the game the second time, suspecting that might have been the problem, but I could have ended up attacking at the same time as the enemy anyway. I tried the secondary attack of the dragon, realized that was to stun the enemy, and attacked right after the rat righted itself.
  6. I've managed to get stuck twice in the Costume Quest prototype in the battle screen. I defeat the enemy, get the candy, then... Wren is just standing there. I can get her to move around (thankfully the gate in the battle field is not solid), but clicking the mouse to interact with something does nothing (making the game impossible to beat), probably because they're still mapped to the battle. I have been able to finish a battle successfully once in my second playthrough (where Wren returns to the house she knocked on), but got stuck the same way. I was wearing a different costume both times as well (fake mustache and dragon, where the dragon turned into Wren in the costume when the battle ended). I am using the Steam version of the game on Windows 7 Pro 32-bit. If this problem doesn't exist in the DRM-free version, I could try that.
  7. Is there any way to change the resolution? My laptop card can't handle playing most games at native resolution.
  8. A fan (Rudy Merchant of Sierra Chest) is offering to randomly choose three people who pledge at least $30 in the Kickstarter and give each of them a rare Sierra game, from before Sierra was called Sierra! http://guysfromandromeda.com/win-classics-pledge-30-chance/
  9. Great to hear! Out of interest, what software and settings will you be using for them? Something worth adding to the equipment catalog thread, perhaps? Running it through Compressor in the FCP work flow. We havent settled on settings yet, but we'll be staying close to our source footage. File size will run around 10gb per hour of video. That's about 22 MB/s. Wow, that really is close to the maximum bitrate for many consumer 1080p camcorders.
  10. Read others having problems with DivX in Chrome, uninstalled it and now it's saying it needs the DivX plug-in to work. The overlay is now there, however it only plays the sound without the video. 1. Check your extensions and make sure that the DivX web player extension is disabled or uninstalled (it should be the thing that's replacing <video> with the DivX <object> embed). 2. Try restarting your browser.
  11. Just a head's up: the DFA updates so far have all been in 720p (apparently the downloadable version for $30+ tiers later on will be 1080p). It's just that Vimeo uses a high bitrate and a good compression method (such as 2-pass or CRF) to keep it looking really sharp. On the other hand, the streaming Kooky movie is compressed using x264 single pass ABR at either 700 or 1400 kbps (for 480 SD or 720 HD, on browsers that support h264 decoding). As I mentioned in my first post here, that's somewhat low quality for live action, and the use of ABR doesn't help.
  12. CDN does not stand for Canadian. It stands for Content Delivery Network. The actual server that's being used should be the one with the best speed for your connection (which is the point of a CDN; it's made of multiple distributed servers). You can't tell what's actually being used from that URL though. Perhaps you just got unlucky and got a server that was being slow or bogged down at the time. Tip: if the server was in Canada, the URL would use .ca instead of .com
  13. No, I went back and checked again. Not only do they look identical, but when I right-click and hit "save video as," the video files are identical (kooky.700.mp4). It's weird because in Firefox, both the webm and the ogv streams switch fine. Unfortunately, Firefox doesn't support mp4 (which is the format I'd need to watch the documentary on my TV). I downloaded Chrome and strangely, it works perfectly there. So I guess I'm fine with it. It's a slight pain in the ass for me, but whatever. If it's better for most of the other users and for 2PP, then I'll deal. Indeed, it fails to switch to HD for me in IE9 as well. Interesting. No problems with Chrome, as previously mentioned.
  14. The two streams look similar on first glance due to the lowish bitrate for both. Look closer and you should be able to see a difference. If it still looks exactly the same, then that's odd.
  15. Except both Flash and Chrome support hardware video acceleration on Macs... unless one of them has that feature turned off. Or maybe Flash is just inefficient with hardware acceleration on Macs? That wouldn't surprise me, actually, given Flash's history of Mac support...
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