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About honeymaker

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  1. Sorry for the crosshair being in the shot.
  2. It's a yes actually. I preordered the game on Humble and a Windows installer showed up on my library page along with a Steam key.
  3. If I'm not mistaken the rock and the puzzle are both in the same room. It's more a case of the scene not being set properly. I guess you're right in that it could be easily solved through dialogue and scripting, with the player character for instance explaining why he went to the place where the game starts. It's similar with the puzzle that I put in spoiler tags, so I guess Ron could improve on that front. It's probably no coincidence that Broken Age Act II (like many adventure games) starts with a long list of things that the player must accomplish. But then you can still have parts of puzzles being solved out of order. Creating all these flow charts must be a hell of a lot of fun ;-)
  4. Yeah, in that case this example definitely goes against Ron's own rules. I haven't checked it, but I think it would be a bit tricky to solve. Scripting the game to not make a reference about throwing the rock before the player has learned about it, would also mean preventing the player from throwing the rock (and solving the puzzle). You'd really need to gate the player, encourage him to read the notebook or provide that information in a cutscene. I'm not sure if that would necessarily make things better.
  5. Regarding the puzzle that Walker is referring to, you could argue that the character arrives at the scene knowing what he has to do. It is the player that doesn't know it yet. He has to read about it in the character's notebook (which was the first thing I did when I got control over the cursor). I did encounter some backwards puzzle solving though although you could argue that I should have known I needed said item, using common sense. I do think the backwards puzzle is something that is impossible to completely solve, without forcing the player into a strictly linear path.
  6. I was actually thinking about Elliot's idea as well. I'd like to think that had he provided some concept art, his pitch would have ended up much higher. It's about providing enough information, but not telling every detail to allow people to fill in the gaps using their imagination (which reminds me of No Man's Sky and how risky it is to use that strategy for a kickstarter pitch..).
  7. @KestrelPi I had similar reservations as you had (didn't like the 'old school' pitch, graphics and use of the unnecessary verb interface), but I can highly recommend it if you're into adventure games. I have only played it for three hours, but I really like the atmosphere and puzzles; and if the Donald Trump of video game journalism ('I'm objectively right and everyone else is wrong and against me') can judge it in three minutes than I can definitely give my impressions after three hours. It does have some Ron Gilbertian fourth wall breaking and self-praising though that may irk you.
  8. I actually thought the picks of the past Amnesia Fortnight's were pretty descent, but it's true that mobile games didn't really stand a chance. Also pitches that don't leave enough room for people's imagination often didn't seem to be as popular as others that do. I'm curious how the new system will change things. The best thing about AF though, is Greg playing Happy Song on the livestream!
  9. Looking forward to the return of the Ghost of Amnesia Fortnight!
  10. @Jenni Thanks for clearing that up! Not being familiar with US politics, I just didn't understand how such a rule could have been introduced. But it's defintely things like this, in combination with DJT's anti-establishment rethoric (acting as if his actions are the will of all the American people), and prominent republicans going along with stuff they previously opposed, that get me worried.
  11. You're totally missing the point here. He got super high ratings for the Apprentice back in the day. Arnold Schwarzenegger TOTAL DISASTER! I just hope the checks and balances of the US constitution prove to be sufficient enough to allow that to happen. Everything that has happened so far doesn't really inspire confidence. Apart from all the things that Anemone has mentioned, there's also the aggressive war on the media, the allegations of Russian interference in the elections, the ethical problems of him not distancing himself from his businesses, and the fact that the Republican party appears to control all branches of government, to name a few things...
  12. Finally received mine as well. This box is so awesome. The DVDs are looking great too!
  13. Nope, still haven't received it. Feel free to talk about it though. Currently rewatching the doc on Steam with commentary. I rarely listen to commentary tracks, but I've got to say that in this case it's actually really fun.
  14. Yup! Haven't received a shipping notification either. If I'm not mistaken we're both in Europe, so maybe they're doing US backers first?
  15. Just voted and did end up nominating several DF games. This is my list: The “Test of Time” Award: Thief Gold The “I'm Not Crying, There's Something In My Eye” Award: Life is Strange: Episode 2 The “Just 5 More Minutes” Award: XCOM: Enemy Unknown The “Whoooaaaaaaa, dude!” Award: Broken Age The “Villain Most In Need Of A Hug” Award: Portal 2 The “Game Within A Game” Award: Day of the Tentacle Remastered The “I Thought This Game Was Cool Before It Won An Award” Award: Obduction The “Best Use Of A Farm Animal” Award: The Wolf Among Us The “We Didn’t Think Of Everything” Award: Costume Quest 2 for the "Game That Evokes Nostalgia For The Time You Were Young" Award
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