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Everything posted by klamp

  1. Duuuuuude this is awesome. What type of beads/tiles are those? I've seen Perler beads before (example here), but these don't look like they're the same thing. I'd love to try doing this some time and just want to make sure I'm getting the right supplies. Thanks!
  2. I'm also still here. I just switched jobs to a new studio, and I have three weeks left in the class I'm teaching, but after that I should have more free time. I'd love to get back into this if people are still game.
  3. klamp

    Coach Oleander Model

    Thanks guys! @DF_John - I would totally play that mod. Haha.
  4. That link leads you to a time comparison for this Saturday (the 15th), but in that message you say Saturday the 22nd... Which one is it?
  5. Oh, also forgot to ask this before.... What are we using to implement UI art assets? Scaleform? NGUI? Something else?
  6. Oh, sweet! I didn't know we had voices to choose from. I'll include that in the next mockup.
  7. Hey guys, decided to play around with some more ideas for the character/cart select screen for local multiplayer: I set the set the image size at 1920x1200 (click here if you want to see it at that size), which is usually on the higher end of screen resolution options, but the aspect ratio is pretty standard. I think it works pretty well at smaller sizes too, though (as demonstrated above). Something I added to this mockup is the plank of wood that's serving as a focus indicator (telling you what option you are currently focused on). As you move up and down between the options, the plank of wood would "hilight" whatever option you are currently making changes to. I'm going to post this on the Git repo as well, but it seems as though I've forgotten my password. So... I'll need to, you know... get that recovered and stuff. :\ Lemme know what you guys think!
  8. On the contrary! I only had a little bit of time to contribute near the end of AF, but I should now have more time to make art for this from here on out, so I'm game to keep working on this if others are. And thanks for the inspiration, Patrick. I agree with what others have said - this has been cool to be a part of, and I hope to be able to contribute more in the near future.
  9. Not sure if you like to go to any of the 3d art related forums (I tend to frequent Polycount myself), but there are a lot of great resources out there for modeling faces. They're pretty tricky, so sometimes it helps to do a bit of research and have a plan of attack. Keep going, though, and post your progress! I'd love to check out how it develops.
  10. Awesome concept! I dig the plaid grass/foliage idea, too. I was a little late to start contributing art ideas, too, but it was mentioned to me that there is talk of continuing to work on this after AF is over, so maybe we could still move the look of the game towards this style at some point. Anyway, sweet stuff!
  11. Thanks! I might take another pass on this to utilize the screen space a bit more. I have a feeling people would want to choose their cart on this same screen, and I feel like that could be fit in if I just use a bit of creative thinking. And yeah, I agree with your point about forcing players to choose different colors. Would definitely help with clarity in game. Thanks! Yeah, I think it'd be cool if the cart matched the player color, but maybe they could choose which model of cart they wanted? And yes, I'm in Seattle at Zombie Studios. Do you work for a company around here?
  12. Thanks! I might take another pass on this to utilize the screen space a bit more. I have a feeling people would want to choose their cart on this same screen, and I feel like that could be fit in if I just use a bit of creative thinking. And yeah, I agree with your point about forcing players to choose different colors. Would definitely help with clarity in game. Thanks! Yeah, I think it'd be cool if the cart matched the player color, but maybe they could choose which model of cart they wanted? And yes, I'm in Seattle at Zombie Studios. Do you work for a company around here?
  13. Yes? Maybe? Haha. To be totally honest, I forgot about cart select. It could be on the next screen, though maybe people would want to choose all that stuff at the same time. I'll think of some other ideas.
  14. Yes? Maybe? Haha. To be totally honest, I forgot about cart select. It could be on the next screen, though maybe people would want to choose all that stuff at the same time. I'll think of some other ideas.
  15. Hey, I know I'm late to the party, but I also wanted to throw out some UI ideas: Obviously this wouldn't work for the network mode (32 players per match), but I was thinking of something like this being used for local multiplayer. I also don't mean to step on any toes. Just wanted to throw some ideas into the mix. Thoughts?
  16. Hey, I know I'm late to the party, but I also wanted to throw out some UI ideas: Obviously this wouldn't work for the network mode (32 players per match), but I was thinking of something like this being used for local multiplayer. I also don't mean to step on any toes. Just wanted to throw some ideas into the mix. Thoughts?
  17. When they first brought up the concept of bloodline backers having their own family crest, I immediately thought about how awesome it'd be to make the art for that myself. I think that'd be a pretty cool mod element. Also the ability to create custom models and put those in the game.