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Everything posted by Untoldent

  1. Alright: this is a pretty savvy bunch. We all know the hits. i'd like to see some recommendations for far lesser-known adventure games that are GREAT. Diamonds in the rough. We're going to disagree on what makes a lesser-known adventure game (and what "GREAT" means), i'm sure. But i'm really curious to know if there are any obscure and wonderful titles i can chew through while we wait for Tim and the gang to get rolling. Here's my recommendation: Kult/Chamber of the Sci-Mutant Priestess. It may be really difficult to revisit because the graphics are pretty rough, but the game did something really really neat. Play it and find out what i'm talking about! And here's one more for you (which you can dl for free on the author's site): The Fool's Errand. It's more of a word puzzle game than a graphic adventure game, but you might like it. Your turn! - Ryan
  2. Kickstarter Project Collection Thread

    Hi! Am i cool enough to be in this thread? Spellirium is a trashpunk comedy adventure game: http://www.spellirium.com kY7Uz9KO3XE It's an independent campaign, rather than a Kickstarter campaign, but it's structured the same way. Backers get to play the alpha immediately. Tim has already tweeted about it, and Ron Gilbert is a backer (he reserved the word GRUMPY in the game's dictionary i'm trying to get the game out to adventure game fans, and could really use a word-of-mouth boost. Back Spellirium, or vote for us in Greenlight, or both! i know everyone says this about their own games, but Spellirium is really something special. Thanks, everyone! - Ryan
  3. (am i allowed to comment even if i didn't vote? Or is that like complaining about the newly-elected President when you never bothered to cast your ballot?)
  4. You're forgetting the seminal "You can't do that -- at least not now!" Rage.
  5. "That won't work" phrases

    i had a similar problem, until the character was SO whiny i began to find him comical. But it took a while. Still, i didn't make it very far after losing interest. i think something is lost in translation with foreign adventure games. i had a real problem understanding what the heck was going on in The Next Big Thing, for example.
  6. "That won't work" phrases

    It's a really arduous task, creating a line for every possible item combination ... you have to write and record not only lines for combining items with each other, but a line for combining every item with every hotspot on every screen. i'm finishing an adventure game right now, and the heart-breaking thing about it is that you write and record all this great content which the player will only ever heard if he tries those item combinations. It's a strategy that almost rewards your "dumber" players, or the players who aren't as quick to cotton onto puzzle solutions. The Whispered World goes a LONG way towards having a unique response for every possible combination. Playing that game was like watching a stop-motion movie ... i was so acutely aware of the the amount of work that went into it that i couldn't enjoy it. - Ryan
  7. i'm a little nervous that i'm breaking the rules about self-promotion here, but ... whatevs. No guts, no glory. Last year, i attended a weekend-long game jam with my 5-year-old daughter and we made an adventure game called Sissy's Magical Ponycorn Adventure. Ron liked it. i was flattered. This year, i thought it would be fun (and crazy) to do something called Project Overboard: So what are we building? We're doing a graphic adventure game that retells the myth of Perseus (the guy who killed Medusa the gorgon), in the style of ancient Grecian blackfigure pottery: Oh, and it's a comedy. Think of it as Greek mythology meets The Secret of Monkey Island. (The Greekret of Monkey Island? i dunno.) Proceeds from game sales go to charity, so we can send at-risk kids to technology camp to learn how to be giant nerds like us. We have a team shooting some video segments of us making the game this weekend. The difference between this project and Double Fine Adventure is that DFA has an experienced team making a game with solid financing over a year, whereas Project Overboard has thirty people - most of them rank n00bs - making an adventure game with no money in three days. It's all happening this weekend (May 11-13) at TOJam! I'm happy to share the game design document once it's finished (which should be some time tonight), if you want your behind-the-scenes-of-a-graphic-adventure-game fix sooner than later. - Ryan
  8. NOT ONLY THAT, but the jewel-encrusted teevee remote was the source of Alistair's power THE ENTIRE TIME. Oh ... sorry. This is the spoiler-free zone, isn't it? Well, now that the cat's out of the bag, why not post your favourite DFA spoiler before you even know a single thing about the game? - Ryan
  9. Favourite Monkey Island Game

    Curse is pretty, but is no one else bothered by the fact that in the first two games Guybrush looks like a man, but in Curse he looks like a teenaged version of Don Knotts? He was WAY too ... necky ... for my taste in Curse, and subsequent games made him just as goofy-looking. i mean, he's a mighty pirate! Look at his beard!
  10. 2 difficulty modes a la MI2

    For some bizarre reason, i played through "Monkey Lite" first, despite being "seasoned". i was totally let down by it, and wished i had started with the "hard" mode (which wasn't hard ... it was just more involved). i thought the messaging could have been better. "Mega Monkey" had me worried i'd be hopelessly stuck on the first screen.
  11. No, it is not possible to marry just someone's voice.
  12. Favourite Monkey Island Game

    Monkey Island 2 is the greatest video game that has ever lived.
  13. The best space adventure so far was The Dig, just like the best way to spend a Saturday afternoon so far was eating shards of broken glass.
  14. Forge and The Fold, the sequels to Loom. http://en.wikipedia.org/wiki/Loom_(video_game)#Sequels
  15. Credits Rules

    Hey Gregsir ... i'm curious to know what the response rate has been with the credits request. You've shared all of your numbers so far ... when it's all said and done, will you share the "slippage" rate for unclaimed rewards with us? How long does Kickstarter say you have to cater to latecomers? What's the statute of limitations? Can i come knocking on Double Fine's doors ten years from now demanding my signed poster? Ugh ... what do you do about failed redemptions? What if stuff gets lost in the mail? Is that kind of thing making you guys nervous? It would keep ME up at night, that's for sure.
  16. Design Bible?

    We use GDDs (game design documents) at Untold Entertainment all the time. We like to put them together using a MediaWiki install (same software that powers Wikipedia), but i've heard recently that a lot of developers are starting to use Google Docs for their GDDs.
  17. Jim Shafer is my favourite game developer of all time. He's an absolute genius.
  18. The artwork in the Monkey Island special edition games made me cry. And they weren't tears of joy.
  19. LucasArts vs. Sierra: FIGHT!

    Heh ... i know this is a really tired argument, but if there's any place to discuss it, THIS IS IT! Sierra On-Line and (then) LucasFilm were rivals in the heyday of graphic adventure games, back when Coke and Pepsi were duking it out for cola supremacy. Do you consider yourself a Sierra or LucasArts player? Or are you agnostic? And if you side strongly with either company, what's your reasoning? DING DING DING goes the boxing bell! - Ryan
  20. Poll: backing more adventures?

    The subject matter is sex, not violence. Some of us don't enjoy having the two combined into the same experience.
  21. Poll: backing more adventures?

    The bit in the Larry remake where Larry gets hit by the cab and explodes into a pile of cartoony gore seems WAY out of place with the feel of the original franchise. When i think back to the series, "gory" doesn't ever enter into it. A Wile E. Coyote-style flattened Larry would have suited the game much better. Makes me a little concerned about the judgment of the team behind the remake, so i won't be backing. - Ryan