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animaniac

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About animaniac

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  1. holy crap 440€??? you can get a netbook superior at every level for this price!
  2. say that to my netbook... I have a hp 311c that can run telltale games perfectly, but for some reason some 2D games are really slow. braid, super meat boy and binding of isaac were almost unplayable for example. so yes, this design choice is not only cosmetic, the low price plus the compatibility with all devices ensures the widest audience.
  3. looking back at day of the tentacle, they had really succeeded at making animations that felt like cartoons and not just sprites.I never felt this playing telltale games, even the 2D ones (I never played Grim Fandango). I really wonder how a 2D game make by the DOTT team would look like today. another very interesting alternative is Ghost trick: it's not using sprites, it's using unshaded 3D models. combined with the pixellated resolution, it feels like perfectly animated sprites, and it looks AWESOME! ironically, the DF game in the last humble bundle was psychonauts, a 3D big budget game, among almost exclusively retro stule games! even more ironic is the game Host master, playable from the DF home page, which would be the perfect template for a full retro style game.
  4. gemini rue, lone survivor, home, superbrothers... pixellated games seem to be all the rage these days (for my greatest pleasure) and become hits by focusing on the mood and story rather than graphics. why hasn't Double Fine developed such a game? considering Ron Gilbert's and Tim Schafer's backgrounds, fans would have rushed to buy a game in the style of Lucasarts games. Sure, the Double Fine Adventure could fit this description, but the aim seemed to be a more developed art style from the start. could it be because Double Fine preferred to focus on 3D, major games? and do you think Double Fine could develop games in the style of monkey island or day of the tentacle, and market them for a few bucks?
  5. the problem with a choice system is, if you push it too far every player will miss a lot of content. I wonder why these kinds of games never present the player with a tree at the end of each playthrough showing the path taken, and not yet seen paths and where to unlock them.
  6. telltale games brought me back to point and click games, mostly because they are easy and focused: I played many lucasarts games and I tried more recent games recently, but the genre was dead to me: navigating slowly between dozens of screens, trying to combine everything with anything to try to make the game go on, and only get "hmmm...no" as a result, games like black mirror or runaway were just not fun to play. each telltale game is low on content but cheap, and you spend very little time wondering what to do next.
  7. I edited the game name, I guess tuxedo tim made a huge impression on me
  8. I played point and click games as a kid, and really enjoyed them, but when I tried recent ones (runaway, black mirror, tunguska...), I realised how outdated the genre was. I really enjoy the telltale games, though, even if they kinda play themselves. about double fine, I bought used copies of psychonauts and brutal legend, and wanted to support Tim Schafer & co seeing how great these games are, and how they got screwed by editors. I'm not even sure I'll play the game, I enjoy more watching playthroughs of these games on youtube than actually playing them! that's... not pirating right?
  9. I really liked the flash game host master, and as all things I like, it was over too quickly... do you think there's a chance double fine would make a sequel, this time set in the double fine offices, where Tim must find game ideas instead of jokes?
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