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About FunktionJCB

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  • Birthday July 22
  1. Uncharitable? If anything, I was extremely charitable, considering I dropped almost $300 on this Kickstart alone (I also backed Massive Chalice). As for overdelivering, considering what I was supposed to have, and what I currently have, I'm not sure what you'te talking about. Maybe if I dropped $15 on the game I would understand your point. Heck, I didn't even get the soundtrack on Steam. No surprises there, considering I dropped $50 on Spacebase DF-9, and didn't even get the soundtrack on Steam as well (when pretty much everyone else who got the game later on received it for free). Sorry if I expected a bit of cortesy from Double Fine, instead of "go to someplace else, to see what the release date is", or having to wait, so that the players from another version (one that wasn't even originally planned) get to play first. I certainly won't die for waiting an extra day (I have plenty of titles to keep me busy), but unlike what you appear to be expecting, I certainly won't say thank you for being left out. It's a question of principle. I think it's an expected gesture that Kickstarter backers get to play the games they helped funding at the very least when everyone else will.
  2. I really hope that isn't the case. As Double Fine stated during the campaign, one of the reasons and appeals for Kickstarter was supposed to be about bypassing publishers, and having a closer, direct, connection to the customers. It seems they quickly forgot about that. If Double Fine will make European backers such as myself wait to play the game, because of a deal they decided to make with Sony afterwards, it would be the second time they'd done poorly to backers with episode two. The first one, was, instead of announcing the release date of the second episode to us, they basically said "go to IGN and read what the date is". That was rather poor.
  3. I read the release date news, and I see that US and Europe have different release dates. Hopefully this won't apply to backers, it would suck if some would be given earlier access than others, based on geographical location.
  4. Well, in case you are implying I didn't correctly guess the winning games, I previously posted about my choices here, on another topic: http://www.doublefine.com/forums/viewthread/13095/#328695. As I mentioned on that topic, I was down to 4 options, and since Jet Girl & Ghost Dog was not one of the finalists, guess what the other 3 were? ;-)
  5. And that was correctly predicted byyyyyyy ... nobody. I actually voted for those 3, and for Little Pink Best Buds, so I selected all 4 winners. Now if I could just guess the lottery numbers, I'd be a happy man. :cheese:
  6. You're right, I'm finding this year's entries to be stronger. Since my first selection, I already re-arranged my choices twice, and removed my two favourite entries from my first voting, after reading the game concept PDFs and forum updates, which further developed some of the other pitches. My favourite pitches are, in no particular order: -Dear Leader -Mnemonic -Jet Girl & Ghost Dog -Ether -ExtraTerrarium -Derelict -Parabolic -Great Spirits -Headlander -Breach -Steed -Buried Metropolis -The Last Missile Commander -What Could Go Wrong But that's 14, so sadly I had to make some hard choices, and exclude 11. In the past couple of days, I ended up excluding: -Ether: while a lovely concept, especially visually, I kept picturing a game with somewhat limited gameplay potential, a bit like Andrew Wood's last pitch, The White Birch, which also looked lovely, but whose gameplay was a bit underwhelming. Plus, he already had a winning pitch, so I thought it was time to give someone else the chance to lead a team. -ExtraTerrarium: again, I though the concept was pretty interesting, and this one was a personal favourite. It was really painful to have to exclude some of these entries. I ended up excluding this one because since Asif Siddiky isn't a game designer, I'm not sure he could lead a team and have the "game designer" mindset to properly explore this concept in such short period of time. It's still an idea I would like to see developed in the future. -Derelict: I'm a sucker for sci-fi, and exploration-based games. This pitched appealed to me, but I ended up excluding it purely because some of the other pitches were further developed. -Parabolic: again, a very appealing pitch. I ended up excluding it because I thought the long-term gameplay potential was limited compared to other entries. I would love to see this pitch turn into a full game, but it would probably work better as a 2-3 hour game, otherwise I'm not sure the gameplay, without variation, would manage to hold the player's interest. -Great Spirits: I loved this concept, both visually and in terms of gameplay potential, especially since I enjoy quite a few of the works Elliott Roberts referenced. I excluded it purely because I thought this concept, to be properly realized, would need a significant budget (like Psychonauts had), and I'm not sure it would be doable for DF at the present. Still, it's an idea I would love to see as a full game. -Headlander: like Great Spirits, I rather liked the concept, and the fully-realized video pitch was certainly appealing, but I thought this pitch would need a big budget to make it into a proper title, something I'm not sure DF can afford at the moment. Also, I'm not sure this head-switch mechanic would remain appealing in the long run. If I had to rank Headlander and Great Spirits, I would place Great Spirits higher than Headlander because I think it has a bit more gameplay potential, with its spirit/ghost mechanics, compared to the head-switching mechanic. Still, It's something I would love to play. -Breach: great idea, but I think this pitch would need a great amount of time and money to properly work. Maybe it's a bit over-ambitious. When I think of the time and budget most space-sims need, and add to that the damage and boarding mechanics, I have a hard time believing DF can afford to develop a title such as this by itself, and I'm not sure a publisher would jump on this idea. This is not to say I didn't like this pitch, I certainly did. I just tried to think if this would be doable, and sadly I don't think it is, at least currently. -Buried Metropolis: I love roguelike-likes, so liking this concept was a no-brainer (although I'm not too sure about the hotspot thing). But since JP LeBreton is still working on Spacebase DF-9, and he got to lead a team already on Amnesia Fortnight with that project, I decided to vote on someone else, to hopefully help them get a chance to do so. -The Last Missile Commander: another pitch that appealed to me, but I ended up excluding it because I think the end result would end up being similar to the already-existing DEFCON game by Introversion Software. -What Could Go Wrong: this was the first pitch I voted for on the very first day, and I must say the concept of it is very much something I always wanted to play. I always wanted a game that translated the fun of 70's/80's slashers to the gameplay realm, and there's none. Although it quite pains me, I ended up excluding the game from my votes purely because I thought the pitch was "lacking" compared to entries. It's a great concept, I would love to play it (and I'm sure it will be one of the finalists, since it's a popular entry), but when I looked at other entries that had visual drawings/artwork/pixel work, gameplay mechanics info, in short, a better idea of what they want to do, I thought it would be fairer to support some of the pitches that had more work put into it. So currently I'm down to 4 options, and I have 3 votes. I honestly don't know which one to exclude, and I already resorted to asking the opinion of random people, some who never played a videogame in their life, to help me decide. My current finalists (if I don't change my mind yet again): -Dear Leader: I love the concept, and the visual references the lead is going for. It's one of the pitches that seems perfectly doable, and fun to play. Also, it's one of the pitches that I think can result in a better prototype, because by not being overly ambitions, the team can probably make a small, self-contained prototype in the next 12 days, that can be further expanded if DF decides to upgrade it into a full game. -Mnemonic: of my 4 finalists, it's the one I have most doubts about, purely for budgetary and time concerns. But since the pitch, game concept PDF, and further info posted on the forums just sounds so damn appealing, and had clearly so much thought and effort put into it, it's definitely one of my favourite entries. -Jet Girl & Ghost Dog: a crazy, turn-based RPG inspired by EarthBound, with lovely pixel art and a chip-tune soundtrack certainly appeals to me, and it's one of the pitches I believe that can work as a proper full title, with a small budget and team. Like Dear Leader, I think the team behind this pitch can produce a solid, working prototype in the next days. -Steed: of the four finalists, this was an entry that was nowhere near my favourite options, and I didn't vote for it on the first day. When I watched the pitch video, I kept thinking how the game would work in terms of gameplay, and had a hard time picturing how it would remain fun for the whole duration when you control only a horse. Would it be a purely "go from A point to B point" game? How would a horse fight? I had many doubts about this pitch. But then I read further documentation, like the game concept PDF and a few forum posts, and understood what the lead is going for, and clearly he already had an answer for most of the possible limitations I was thinking about. His gameplay ideas sound quite fun, and this pitch it's probably the one that better screams "This is a Double Fine game" to me. With Mnemonic, and Dear Leader, I think this is one of the better realized pitches. It's a testament to Double Fine, and the people working there (or with them, since some of these pitches come from people working at 2 Player Productions) that selecting among these 29 entries seems such a hard thing to do. I really don't envy Tim's job. Here I am, sitting on my computer saying yes or no to some of these pitches. He has to do that constantly, and right to their faces. :down: Honestly, Pendleton Ward's ideas are easily the low-point of this Amnesia Fortnight, and I would love to be able to pass my vote to another of DF's pitches. I'm really hopping that, like with Amnesia Fortnight 2012, they end up working on an extra pitch or two, because there's some really great ideas this year.
  7. For convenience, I like to have the soundtracks on Steam, when available. Most of my games library is on that platform, and it's extremely convenient to have a single account to access the majority of my gaming purchases, especially since for professional reasons I have to "jump" between two different houses and locations quite frequently. I have the OST for all other Double Fine games on Steam (except Spacebase DF-9, since unfortunately DF did the same thing they did with Broken Age: those who bought directly from DF, even if paying far more, didn't get the soundtrack on Steam, with no option available to get it separately on the service). Disappointing choice by BF, but you live and you learn. Next time, instead of purchasing directly from DF, or backing their campaigns on Kickstarter, to try and support them, I'll just wait for the Steam release.
  8. Verifying the integrity of the files didn't solve anything. I also don't have the soundtrack listed on the DLC tab. Can you please let us know if backers were supposed to get the soundtrack on Steam or not? thanks
  9. Very disappointing to hear that. So those who purchase the game right now get the soundtrack on Steam, but those who previously backed, in some cases at far more the current asking price, don't get it on Steam, and don't even get the option to get it separately as an upgrade tier on Steam? Seriously, not cool. Double Fine did the same with Spacebase DF-9. I purchased it directly from DF before it was up on Steam for $50, and not only didn't I get the soundtrack on Steam, but also there's no "upgrade" option on the service. Considering I own all other available soundtracks on Steam, it's very disappointing.
  10. I'm aware of it's supposed location, but I didn't get the soundtrack. I heard reports on the Kickstarter comments page saying they got the soundtrack on Steam, but I didn't. I only have a single folder inside the Broken Age folder, "_CommonRedist".
  11. The current purchase options on Steam have a pack for the game + soundtrack. I see some people on the Steam forums claiming they backed the game at the $15 tier, and also received the soundtrack on Steam. I backed the game at the $250 tier, and didn't get the soundtrack. Am I really getting less on Steam than those who purchase now?
  12. I purchased one of the tiers on the official website (which included, among other things, the soundtrack). At the time, Steam only had a single purchase option (for the game). Since then, another one showed up, a pack that includes the soundtrack. Is there any chance you could consider adding an option for those who bought directly from you to also get access to the soundtrack on Steam (for example, an upgrade option on Steam)?
  13. Loving the videos! Is there any chance both this and the previous videos may be made available to download soon?
  14. Apparently the game's registry listing on Steam was recently updated, which could mean it's coming out soon: http://www.neogaf.com/forum/showpost.php?p=36917901&postcount=12157 I'm curious to see if the bonus items/paint jobs (Double Fine Orange Camo, BrĂ¼tal Legend Tribute items, ...) will make it to the PC version in any way.
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