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About Matthias

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    Double Action Newbie
  1. Could you do anything with the ice cream mountain? Could you pick up different flavours of ice cream? Could you mix them? Could you put them anywhere else in the world? Did the behaviour of the snake differ at all if you applied different inventory items or approached differently? Oh, that was not possible? Could you pick up the fishing poles? ... Nah. You don't think much about those things if you don't have the impression that you *could* use them. The game is like a chain of 2- or 3-part jigsaw puzzles, each one quite easy to solve and without many alternative options to consider. It really bothered me that the characters only picked up some stuff (the stuff they magically "knew" they would use later) and even threw away some stuff after using it. Why would anybody throw away a perfectly fine tool when going on an adventure?? I would have wanted to try to re-use that stuff later!
  2. Yes!!! This is all so true. It's the core of my feelings about this game. And it just shouldn't be possible or *that* easy to collect all the necessary items in advance so that you don't even have to go back and look for them.
  3. Well, they did include hints in the dialogues. But they come too easy. As long as I keep asking everybody everything, I stumble upon hints before I even discover the matching puzzle. If the dialogue evolved more, I would be fine with hints implemented mostly through dialogues. What I really miss is being able to examine the world and the characters more freely/extensively and to get commentaries about those things from the perspective of Shay/Vella. It helps to see the world through their eyes and to understand the steps to solving a puzzle better.
  4. In retrospective, I think I feel the same. The cool thing about the gramps puzzle was that you really needed to get to know the characters and their intentions and then come up with a creative plan. Later, you could quickly succeed just by picking up everything and looking at your inventory when stuck. Well, I also had to spend some thoughts on the propelling device and the fruit, but just because I missed those two items when examining the rooms the first time.
  5. Why do you complain about visible pixels? This is the "old-scool" part that Tim promised. :-P Just kidding. It really bummed me too and distracted me so much that my mind completely left the game for a moment to think about pixels, memory and budgets. That's bad.
  6. I guess it's because Marek wears a Wolf costume. Maybe his mouth is supposed to be under the mask or somewhat.
  7. Yup, that pretty much describes it well...
  8. Same here. I would have expected that breaking out of the routine would require at least some witty combination of inventory items, some preparation of the tracks or pulling some railway switch lever somewhere with something, but instead I broke out by accident instantly while clicking around. I was also disappointed because I hadn't experienced the other routines at that point. Felt way too easy. I generally feel that it has been too straightforward to get necessary items. You can almost always pick something up that you need, without the need to solve a second or third puzzle on the way. Examples for this: Gold Egg from gold bird (bird just flies away) or Propelling device (you can just pick it up, not necessary to unscrew it or so). I also didn't like it when characters sometimes threw away inventory items after using them. I thought "Hey, I could still use that later!" Liked the overall experience though. :-)
  9. The sandcastle being built in the background suddenly disappears which really looks nothing like it being torn down by the sea. Seems as if an animation was missing there.
  10. Also, subtitles are sometimes displayed in one line right at the bottom of the screen. In a high res like 1920x1080 it's impossible to read the subtitles and watch the animation of the characters at the same time. I noticed this in Meriloft. It's a bummer. The subtitles should always be near the face of the speaking character.
  11. The background behind the cloud shoe lady is also disturbingly low-res when seen in close-up.
  12. I see this one too on Windows with 1920x1080. It's like the thing constantly changes direction whilst in full speed, which is physically impossible.
  13. I'm getting some flickering with the same line on Windows with 1920x1080. But I think it only happens when Vella examines the mailbox from the wrong plane (see other bug).
  14. If you're referring to what I think you're referring to, it sounds like there will be a lumberjack in the game, but I doubt it'll be the Hipsterjack. (They can't possibly have a lumberjack without a hipsterjack in-joke reference, though. Right?) They actually included the hipsterjack. Woooooo!
  15. Hipster Lumberjack, WOOOOOOOOOOOOOOOOOOO! OMG. So this might be some kind of spoiler, but they actually made him a hipster. I nearly fell of my chair! Loving this!
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