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Raiden

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About Raiden

  • Rank
    Sr. Action Poster
  • Birthday 08/23/1987

Converted

  • Location
    Great Britain
  1. As a PS3 owner I got used to the plague of timed exclusives last gen. I waited 14 months to play Bioshock. I waited 12 months to play Mass Effect 2. The only difference here is that Tomb Raider is an established IP, so it's a bit more of a kick in the teeth to suddenly have a series I've been following for years artificially withheld from me. I think what bugs me more, though, is what happens to the price in the intervening time. The Xbox version drops between 35% to 50% after 6 to 12 months, and when the title finally makes it to the other formats it's up there at the full original price, so not only are people waiting, but they don't get the normally-associated discount that comes with buying a game late. It's a double lose.
  2. I'm glad you posted that photo, because I never remembered the Full Throttle box being horizontal, and lo and behold we had a vertical one in the UK which explains a lot.
  3. This is pretty much how I did it. I took a photo on my phone of the correct symbol pattern in Hope's room for reference, then I started with the blue wire in the 6 o'clock position, connected it to the 8 o'clock and stuck the Hexipal in the slot to note if either symbol was correct, then systematically moved the wire around until the first two symbols were right. Afterwards I repeated it with the red and yellow wires in turn, but by that point I had a vague notion in my mind of which symbol corresponded to which corner, so it was faster and I never actually wrote it down. When it came to wiring new patterns later in the game I was a little annoyed that I hadn't made a reference chart as I had to go through that procedure from scratch again.
  4. From the sound of it I wouldn't have been able to solve this puzzle even if I'd been approaching it correctly. I remember how much the music puzzle in Broken Sword 5 the Serpent's Curse annoyed me, due to my almost total lack of musical knowledge and ability. It completely baffles me that someone can hear a note and go "oh, that's a C."
  5. Oh, I didn't get the flute thing until the end of the game and never found a use for it. The snake in Shay's world stumped me for a while so I focussed on Vela and completed her half first. Thanks for the info.
  6. This puzzle annoyed me to no end, because like the OP I couldn't see any way to make the scarf pattern correspond to the musical notes. Eventually I gave up and found the correct pattern online, and the solution still makes no sense to me whatsoever. I don't see the significance of pattern you use to solve it, or where it comes from. Anyone care to explain it to me?
  7. Raiden

    Do it again?

    Three years and nine backed games later; personally I'm a little jaded with the whole Kickstarter thing. I didn't even pledge for Ron Gilbert's new project, and Monkey Island was my favourite game growing up. That's not to say I'd completely rule out backing another Double Fine game, but I wouldn't back another project like this. The first time, when everything was still fresh and new, I was instantly sold on the idea of "Tim Schafer wants to make a new adventure game? Take my money!" In the future I'd want to see a bit of substance before deciding if it was the sort of game I wanted to put my money behind. I think that reflects a general shift surrounding how people feel towards games anyway, away from pre-orders and into a more "wait and see" attitude far more reliant on reviews. I definitely enjoyed my backer experience here though, largely because of the documentary series which provided regular engagement and offered a unique insight into the inner machinations of game production.
  8. I took a few photos on my phone of things I needed to remember, like the correct pattern of shapes I was looking for when I'd wired the Hexapal correctly, and the positions of the wires for when I needed to do the same wiring again at the end of the game. I almost printed a screenshot of the chart for the boots puzzle and filled it in, but I managed to work out enough of it in my mind, and then just correctly picked the last option on a hunch.
  9. I'm super excited by this news. I don't even own a PS4, but Grim Fandango is one of my favourite adventure games, so I'm really looking forward to seeing what Tim will do with a remastered version.
  10. I'm so glad I found this. I've skipped most of the Sidequests recently because the people didn't seem that interesting, but I remember seeing Khris in one of the episodes of the main documentary, and thinking "Who's that woman with Tim? She seems really cool." Now that I've spent 20 minutes getting to know her a little better all my initial suspicions have been confirmed, and she seems like someone who must be amazing to know and work with. So much passion for what she does, and the way she's able to reach out and connect with people. It also explains why the voice acting is so top-notch in Tim's games. It must take countless man hours going through the volume of auditions she mentioned, but it's clearly worth it, because nothing throws me out of a game experience quite like a dodgy voice performance making a character's emotional response dubious.
  11. I enjoyed this episode, it was definitely interesting to see how everything surrounding the release went down. I have to say I did find the situation of the early release a little strange, because as much as I liked getting my copy in advance, here I was playing through it, talking to my friends about it, and yet at that time they were unable to buy it and play it themselves. I completed it in that first couple of days, so by the time it did go on general sale over a week later it had already left my mind and I was talking to my friends about other things. I don't know how much of an impact that sort of thing might have had on word-of-mouth sales in general, but I did notice that none of my Steam friends ended up buying a copy. The whole article, along with their weak attempts to justify it in the comments section, only served to remind me what a largely parasitic industry journalism tends to be. It's just a shame that working with them is a necessary evil in many fields. The bottom line is that the guy who wrote it wanted a scoop. He wanted his name out there, he wanted traffic to his site, and he thought he'd found the perfect loophole to do it. He can try to dress it up all he likes in an attempt to justify his actions to himself as well as everyone else, but deep down he knows that his behaviour was neither appropriate or respectable.
  12. Is that Schrödinger's cat, suggesting that the airlock is always both compressed and decompressed?
  13. I finally got around to watching this one and I really enjoyed it. It's been one of the more entertaining ones of late, perhaps because it showcased quite a lot of the game and everyone seemed pretty upbeat. Congrats to Tim on his weight loss. The juicing machine in the office was an amusing touch.
  14. I like the name, at least I like how it looks in the font they used, so that's good enough for me. That said, you put "broken" in the title of an adventure game and the first thing I'm going to think of every time is "Broken Sword."
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