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Pimpollo818

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Everything posted by Pimpollo818

  1. The Journey Down Chapter 2 is a fantastic sequel to the brief, but still very solid, first chapter. The catchy Jazz soundtrack is as soothing as before, the rooms are beautiful with detail, a rainy afro-noir city and a blooming beachside are particular treats. While I've always enjoyed the charm of the characters, what really impresses me about this series is the consistency of its puzzles. Seldom do adventure games flow so smoothly as they do here, save for that blasted final puzzle that left me scratching my head. Anyway, I wholeheartedly recommend that you check out this series. I place it in the empyrean of its genre and urge you to give it a try! Skygoblin, the devs, are currently Kickstarting the third and final chapter in the series. Give them a look, you may even snag the 2 released titles at a low price. Thanks for reading and happy playing. https://www.kickstarter.com/projects/983397390/the-journey-down some tunes to whet your appetite: some screens:
  2. Gus. Up to that point I learned NOT to fall through the clouds or else I'd go through the annoying mini-cutscene of being brought back. I wish they had added a line for Gus saying something along the lines of "i feel DOWN" or something.
  3. I listened through the soundtrack but couldn't find one song that lingered with me. It was the only one that had the kazoo in it. Does anyone recall that number?
  4. What is this "Wave" bit someone mentioned? I don't recall being able to do a wave. Also, as for my favorite puzzles I actually REALLY liked the Birthday Knife one w/ gramps. Did anyone get a bit of deja vu w/ the gus quest? I mean, I wasn't able to solve it without some help but reflecting back on it, it reminds me a lot of the shovel puzzle in Monkey 2 (which was my favorite).
  5. Thought it would be nice to see what other people found heartwarming, funny, frustrating, or just meh. Favorite: -The Surprise Party: I absolutely adored Rocky's animation and I hope we get to see much more of her in act 2 Also, having her whole family there made the area feel very warm and cozy, something that contrasted very strongly w/ the very cold environs of Shay's half. -I very much enjoyed the beach map. The imagery and the music took me back to Monkey Island. Least Favorite: -I wish there were more interactions between the characters you meet. For example, I thought it was cool how we heard Gus mention that he hoped that (I think it was) Maggy missed/was worried about him but we never see him interact with her. -I also hope they make it so you can't "click" on objects that have no bearing on a puzzle more than once to hear the flavor text (e.g. the fishing rods). -I'm curious about the purpose of the snake. It seems like the game could have easily done without it. I mean, I don't recall it being essential to any of the puzzles. What were some of your highs and lows?
  6. I think everyone has some suggestions that would make Act 2 better. For instance, I don't like how they let you click on certain objects twice if they aren't critical to a puzzle. For example, if I can click on the fish guts repeatedly then I KNOW I'll have to interact with them in some form. But why have it be the same for the fishing rods if the protagonist is just going to say the SAME thing about it?
  7. I got my issue cleared with them. Steven will get you taken care of.
  8. I've emailed them as well, no word yet. I'm sure they're swamped though and will get back to me as soon as they can. Question to the other backer: did you only send back the shirt in the tube or did you send everything back as it arrived?
  9. How tolerant are they of exchanges? My shirt also fits too small but I'm not sure if it's a men's small or a women's small. I'll send them an email. Just wondering if there's anyone else out there who came upon the same discovery.
  10. Paper Sorcerer. That is all. http://www.kickstarter.com/projects/2088045881/paper-sorcerer
  11. I can see your point dillyz, but it's all a matter of perspective. I like the poster because it portrays the adventure babies going ON an adventure. It symbolizes the rest of us who took that leap of faith in Double Fine and on this adventure game. I'm sorry the poster failed to meet your expectations but I am certain that the box art WILL reflect the final product, which will reveal itself unto us AND Double Fine as development continues.
  12. I absolutely love the painting, still waiting on delivery!
  13. So you wouldn't call the Black Isle rpgs isometric? Just curious. Wasteland 2 is going to adopt the same view, unlike the first one which was completely top-down.
  14. You shouldn't diss a whole subject matter. It's all a matter of HOW it's done. Watch the video and hopefully you'll see that it's more than a shoot first think never type game.
  15. The Dead State Kickstarter is in its last three days. What it is is an oldschool, isometric, turn-based rpg in the vein of the original Fallout, Bauldur's Gate, and Planescape Torment. I hope you consider helping them out in their final days. Thanks for reading! http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg
  16. This is another great little update on the tone of the game. "Imagine yourself outside your usual supermarket. It’s the middle of a sunny day. There are only a few cars in the parking lot. You hear a lot of birds, but no automobiles, no people talking, no music – none of the white noise that makes up the average human soundscape. It’s quiet in a way that modern man cannot fathom, stripped completely of the drone of civilization. The doors to the supermarket are open, but it’s pitch black inside. You haven’t eaten in over a day and you’re pretty hungry, but there’s something about the store that makes your heart sink into your gurgling stomach. There are other buildings, apartments in the area, but nobody around. It’s been two weeks since you’ve seen a human being. You had a gun, but it’s locked in your gun safe over sixty miles away, because you had to abandon your car when the traffic never cleared. All you have on you is the shirt on your back, a backpack containing nothing but an empty water bottle, and a wooden pole that formerly had a rake attached. All of the sudden you see a faint shape at the entrance of the supermarket, just hanging out there. You can’t tell if it’s an actual human. The last actual human you saw took a shot at you, so you don’t want to draw attention to yourself immediately. You’ve learned that it’s better in general to stay quiet as a rule. That last gunshot you heard from the last actual human you saw brought out dozens of the dead from within those darkened storefronts and apartment buildings. Just the sight of them, the way their sun-ripened heads turn at you on their flimsy necks like you’ve hooked them with a fishing line, makes you want to instinctively run until you reach safety. But there is no safety – no police stations, no military patrols, no house with loved ones to comfort you. You don’t even know if your loved ones are safe. Sometimes you pull out your cellphone like a rabbit’s foot, just to hold it and hope that someone calls you – anyone – just to hear a voice. But it doesn’t even have any juice left – it’s a fetish now, nothing else. The figure is still standing there, just out of the light a few feet inside the supermarket. Human or not, your stomach rumbles, and you realize that you need to get in there and eat something or you won’t be able to keep moving. You start walking toward it, hand firmly grasping your stick, driven more by the instinctive need to feed than courage. As you close the distance, it hits you as a spring breeze wafts in your direction – the cloud of rot overtaking your nose and making you gag. The shape moves forward and you can see its feet – burs stuck to its pants and a nail sticking right up through the unlaced sneaker. It makes a loud, painful moan like someone choking on tacks and you freeze right in place. Then you hear more noise, behind the shape, weight being dragged on linoleum, metal being knocked onto the floor. Your eyes adjust as a cloud blocks out the sun for a second. There are a dozen bodies in there wobbling in the darkness - they are all moving toward you."
  17. some cool screens you may fondly remember (taken from my recent playthrough) http://cloud.steampowered.com/ugc/559818847109354730/4373E160D9AA11AFDC3BA1415031C3A09A8E9B8F/ http://cloud.steampowered.com/ugc/559818847109322323/862B04773341E2F385015CE79F966AA585B87767/ http://cloud.steampowered.com/ugc/559818847109350862/C534ABEEE6A3BDC53C537A10EE3C8B110D113374/
  18. Dead State is an oldschool isometric rpg a la Fallout, Baldurs Gate, and other classics from the days of yore. One reason I'm excited for this project is because Brian Mitsoda did much of the writing for Vampire the Masquerade: Bloodlines, an excellent rpg that grants the player an immense amount of agency to solve quests. Please give it a look, spread it to your zombie loving friends, and check out the video. Thanks for reading. http://www.kickstarter.com/projects/70755535/dead-state-the-zombie-survival-rpg
  19. Things that stood out to me in Session I included: the music, the art style, the unorthodox interactivity, and the mystery of the environment. I'm intrigued that there is no real context for why the protagonist is looking for this book. While playing, I got the feeling that this would turn out to be something like Shadow of the Colossus. I'm sure others have touched upon the music and the controls, so I will say that I was really impressed by how little is told to the player. Locked doors, no answers to our questions, all of this gave me a the sense that the game will begin to unfold more and more in the subsequent sessions.
  20. Assuming that this is still a coming of age story, it would be cool if there was a sequence where both protagonists were dreaming, presumably of meeting each other again, and in their dreaming their cerebral theaters crosses paths. I.E. both characters having the same dream.
  21. I have to say I'm rather reluctant to pledge money on this considering I've never played any of Jensen's previous works. Can anyone tell me what they are like in story, character, and gameplay depth (puzzles, pixel hunting, deaths, etc)? Thanks!
  22. I heard of this game back when it was first announced and lost track of it. Correct me if I'm wrong, but aren't some of the staff from Troika/Obsidian/Black Isle? I would LOVE to support them if and when they launch their kickstarter. On another note, Grim Dawn is in its final stretch and could use your support to help it implement some cool stretch goal features! http://www.kickstarter.com/projects/crateentertainment/grim-dawn
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