Jump to content
Double Fine Action Forums

NiGHTSChao689

DFA Backers
  • Content Count

    27
  • Joined

  • Last visited

About NiGHTSChao689

  • Rank
    Double Action Newbie
  • Birthday 07/23/1988

Converted

  • URL
    http://www.youtube.com/NiGHTSChao689
  • Location
    USA
  • Occupation
    Student
  • Biography
    I'm an old-school gamer who makes videos on the interwebs. I favor my PC best of all and shun those who like crappy video games. Find me on Youtube.
  1. No... easy puzzles do not mean a better game experience. If anything, more difficult puzzles— that typically require more dialogue options, conversations, puzzle pieces, and objectives— add to the overall length of the game. This game was piss easy, and I didn't enjoy that.
  2. I wasn't listed. Sort of really disappointing, but I'm sure they're still adding people.
  3. I think there should really be clarification for Shay and Vella. Shay's story was honestly so straight-forward, quick, and easy that I got bored with it at some points. It never really gave me satisfaction for figuring something out. Some things like the "breaking the routine" deal should be available as an option only after the player does all of the things once. The game just sort of allows you to do everything too fast. Vella's story however, holy crap there were some parts where I didn't know what the hell I was supposed to do. I had to look up guides at three specific moments because I had thought I exhausted all possible options. I think the riddle-solution at the end was probably the most aggravating because I don't think the solution really meant anything in relation to the riddle. Shay's story really should be played first however, since it seems to flow best with the story. I played through Shay's in entirety, then went to Vella— i.e., I didn't switch between characters. Another issue I had with the game was the concept that I was able to just "solve" things without really even having the character(s) discover what it is they needed to do. This not only broke my immersion in the game, but really made it feel as though it was rushed. Vella shouldn't know via instinct why she wants the bucket from the Mayor-Candidate's head.
  4. Made me tear up. You guys did such an amazing job weaving the different pieces together. I was kinda sad though! My "rest assured, adventure games are not dead" bit didn't make the final cut. Either way I freaking loved it, thank you so much for including everyone in this amazing visual piece.
  5. Hope I made it in! Thank you so much for all your work during this project. Quick question if anyone knows, will the backers see the video before its debut at E3?
  6. Tim, thank you for making such amazing games. As a born-and-raised dedicated PC gamer, I thank you for bringing glory to this medium of expression.
  7. I will be crazy happy if my video makes it in the montage >..> ♥
  8. Sup guys. I just finished my submission. I hope you guys like it: OvIpRPPOUVo
  9. I would love to see a city bathed in twilight, with Chinese lanterns floating around, high green mountains, and slow moving water surrounding the area. Like a zen garden, with a violet and burgundy color pallet.
  10. Not sure how well you guys could use this, but I would love to see a game that visits a location very similar to The Giant's Causeway. https://en.wikipedia.org/wiki/Giant's_Causeway http://www.histografica.com/pictures/large/l_ywcs24nq.jpg http://www.akademifantasia.org/wp-content/uploads/2011/05/giants-causeway-2.jpg http://www.dalriadacottage.co.uk/giants/1.jpg It's a location that is famous because of the natural forming hexagon stones that developed over the years. Myst 3 featured this island, and I think this style is something that should be played on in other games-- it is both beautiful, and mystifying. I would love to see something like this in a modern game.
  11. I do not agree with this at all. I'd rather have a singular character with all the focus put on that individual's story arc.
  12. I like the Charcoal Grey because it hides my power level (do-ho get it?). I like my video game shirts to be subtle, and not a massive advertisement of "OMG HURR LOOK AT ME".
  13. He and Ron Gilbert (along with other VG groups like Sierra and Cyan Worlds) sorta made my childhood. I love adventure games so much.. Monkey Island 1 and King's Quest V will forever hold a special place in my heart.
  14. I'm glad I'm not the only one that said Myst IV - Revelation. Machinarium is definitely up there as well, I really enjoyed that game.
×
×
  • Create New...