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    • Spaff

      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.

mops

  • Content count

    79
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About mops

  • Rank
    That Kid in High School Whose Parents Were Out of Town a Lot
  • Birthday 05/17/1988

Converted

  • Location
    Poland
  • Occupation
    Student
  • Biography
    Huh?
  1. Rolf Saxon, aka the voice of George Stobbart (from Broken Sword) will also be voicing one of the supporting characters. Hope they make it somehow...
  2. We still have a bunch of these lying on the store shelves around here for ~5 bucks. Stop by, we'll go for some bigos and fandango. I don't really care for these remakes of classics, as I don't really have any compatibility issues with any of them, and would prefer if the resources went into new, original titles. But if they at least lead to more interest from big publishers in the genre, so be it.
  3. Actually, the second part of Broken Sword 5 seems to be getting really good impressions - while Episode 1 was getting similar, mixed reactions as Broken Age (as in "well made, but on the short and easy side"), Episode 2 apparently kicks it up a notch, with the story picking up, puzzles getting much more interesting and challenging, and a decent length combined (people reporting ~10-12h in total). Seems like they really made a mistake with slicing the game in two parts, since while it's now getting (at least from the few places I've been reading) almost unanimous praise, a lot of the hype has died down by now. Still, looks like the first solid winner of the KS adventure craze. The "next big thing" is now Tex Murphy, coming out May 7th. Also high hopes for that one.
  4. We've had a similar poll earlier, although it was probably visible mostly around the Backer-only release period (going by the last post date): http://www.doublefine.com/forums/viewthread/12348/
  5. [--abouyousbenval--] = "is bad news for all of his..." Tim: Chris Remo is moving on to hang out with his friends, which is bad news for all of his... whatever you guys are! He's still got it folks!
  6. Did we watch the same video? Tim straight up said that he thought the puzzles were too easy and was going to work on it for Act 2. At 18:22 he also straight up says"And a lot of people I think will actually appreciate the difficulty level in the game, once we get out of the most hardcore part of the audience." Which was clearly a joke he made to blow off a bit of steam after having something he worked hard on was getting criticized like crazy by people on these forums. I really don't think that's the case; You can tell when Tim's just being goofy, this came of serious - and he's right, I mean are You disagreeing with that statement? Many people even on this forums argued for the lower difficulty, because it lends to a smoother experience, adding to the "uninterrupted flow" of the game.
  7. It's been said a million times over, but with every episode it bears repeating; this documentary is worth the admission price alone. I wonder if we'll get this sort of inside scoop into a dev team ever again (I get the feeling Tim will be very glad when it's all over ;P). Did we watch the same video? Tim straight up said that he thought the puzzles were too easy and was going to work on it for Act 2. At 18:22 he also straight up says"And a lot of people I think will actually appreciate the difficulty level in the game, once we get out of the most hardcore part of the audience."
  8. Well that's a jerky thing to say. I agree though. We'll all be jerks in new outfits!
  9. Successful or No?

    Thanks for that post LiloElLoro; this labeling of those that expected a more challenging experience from (the first half of) an adventure game as "unreasonable masochists that can't appreciate anything in a game other than hard puzzles" gets tiresome. No, I wouldn't be happier playing a pure puzzle game, just as I wouldn't be happier playing a pure "interactive story" game. An adventure game is a mixture of narrative and puzzles; doesn't mean I can't appreciate either side, just that it lessens my enjoyment of the game when the balance is skewed too much in either direction (whether it is or isn't in this case is of course subjective).
  10. Successful or No?

    Thanks for that post LiloElLoro; this labeling of those that expected a more challenging experience from (the first half of) an adventure game as "unreasonable masochists that can't appreciate anything in a game other than hard puzzles" gets tiresome. No, I wouldn't be happier playing a pure puzzle game, just as I wouldn't be happier playing a pure "interactive story" game. An adventure game is a mixture of narrative and puzzles; doesn't mean I can't appreciate either side, just that it lessens my enjoyment of the game when the balance is skewed too much in either direction (whether it is or isn't in this case is of course subjective).
  11. Late to the party, so don't really have anything new to add; personally I'm all for deaths or true consequence-bearing failures in adventures that are designed for them, but clearly Broken Age isn't and I wasn't really expecting them here. I think it could potentially add to the experience, but as mentioned, it would probably take more than just adding deaths into the game as-is for them to truly make an impact. There are more "pressing" issues, amending which would make BA a much more enjoyable and/or satisfying experience for me, while deaths didn't really come to me as one (but I definitely would've been pleasantly surprised to see Tim design a game with them in mind). Apart from adding tension/excitement/focus/etc., deaths are also a great opportunity for added humour, maybe sometimes easing the "sting" of failure; Space Quest among other Sierra gems utilized this obviously, I also fondly remember those in... ... can't wait for Tesla.
  12. Just for the record, after WadjetEye teamed up with xii games on Resonance, Janet Gilbert took over the role of lead programmer on the game, and Dave Gilbert handled voice acting. So they weren't just distributing this one.
  13. I just want to mention Labrynian Rebel seems like a gentleman and a scholar.
  14. Video modes

    Actually, scratch that.