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Posts posted by tomimt

  1. There was so many ways this could have gone wrong, but thanfully it didn't. In many ways I think DotT places a benchmark for any future remasters in how they should be made. Not only is it a remaster in a true sense of the word that the audio and image quality have been greatly improved, it gives a benchmark for how much the players can effect on the amount of remastered features and how they can to mix them during playing the game.

    I'd say this remaster made already a great classic even better.

  2. Ron Gilbert's view on the remastering concept:


    I agree with him, but feel less strongly about it than tinkering with movies.

    I don't agree with him, as coloring B&W movies doesn't improve the visual quality in movies. In most cases it makes it worse. Remastering on the other hand improves both image and audio quality.

    I see this kind of remastering that's done for DoTT the same ways as taking an old movie and cleaning it up so, that it looks nice and detailed and sounds as good as possible, as the voice acting is taken from the original sources and the art style crafted towards the original as closely as possible. And then there's the fact that you can play the game with original graphics.

    What I personally a bit forwn upon, but not stongly, is something that was done with Gabriel Knight, when the stong art direction of the original was changed to much more blander and less interesting pre-rendered style. They also altered the strcuture of the game, which was a bummer along side with new voice acting.

  3. Those rounded glasses don't look right to me in higher resolution. In low res they do fit, but personally I think those D shaped work better on high resolution. Also I don't mind the variation in the edge lines, as personally I feel an uneven edge gives more life to the character. I low resolution it doesn't matter that much, as the pixel is no matter what just one pixel, but on high res a edge with just one (or even pixel) would look a bit dull imo.

  4. I dont actually believe in the case of Day Of the Tentacle and other scumm engine 2d adventure games, has any higher art. I do believe this is it. This is what was created. Not like modern games where its made in super HD and scaled down.

    I could be wrong though.

    But im pretty sure this has been entirely redrawn.

    Most old Sierra and Lucas games were hand drawn first and the scanned in and touched up. Sierra even did old school style cell animations for some of their games. There was some interesting discussion about it when Jane Jensen did her Gabriel Knight remake, when she had obtained some of the original background art for the game, but couldn't use them as most of the original background paintings had been thrown to trash.

  5. I can't say a thing about iPad sales, but Android sales seem to be relatively poor. Play-store shows it statics of 500-1000 installations. In contrast Grim Fandango has 1000-5000 and the Cave has 10000-50000 installs.

    When part 2 was relesed, I did check Steam stats and BA didn't manage to break in top 10. It was in top 100 for a while, but dropped from there in a couple of days I recall.

  6. I do think John Walker, just as everyone else, has the right to not like BA, there's even some points I agree with him, like the underuse of Plague Barrier and the flash revelation of the baddies and then underusing them as well, but I also think Walker has a tendency to take things a bit too personally. Or maybe it's just his writing style or that he's trying to generate polarizing material in the hopes of clickbaiting.

    I've even defended him at times in the past, but after he did that utterly poisonous Moleneux interview I lost all my respect towards him. Not that he was that wrong about PM, but I didn't like his style nor methods of tackling the issue of Godus and other unfilled dreams of PM.

  7. All in all Broken Age was very entertaining, well crafted game. I would have loved if the Plague Dam had gotten a bit more play time, even some stuff that would have happened in the city itself, as the big reveals you get there feel a bit like they're just left hovering there. That been said though I think the difficulty curve is pretty good here, with act 1 starting out as easier and act 2 having a couple of stunner moments where you actually get stuck for a while.

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