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Everything posted by tomimt

  1. I didn't care for Broken Sword 2.5 myself. It was a good effort, but as a whole it wasn't that great IMO.
  2. Personally I don't mind the 3D models. The cel shading they are using looks pretty good and I'd even rank it among best I've seen done. There was some minor things, especially on close ups, but those all are things that can be ironed out, as what we see now isn't yet final. But yes, seeing traditioally animated characters would be nice. Maybe it could be a stretch goal, as I'd guess it would be among the most expensive tasks on the production.
  3. Indeed, there's own thread for Pendulo, this one is for Revolution and Broken Sword. So let's try to put any further Pendulo stuff where it belongs: http://www.doublefine.com/forums/viewthread/7349/
  4. When you look at how many people have answered to the poll, that is 2288, you'll notice that 54 is relatively small percentage of 2,4% of voters. The truth of the matter just seems to be, that while there's people who love Pendulos games it's not that universal among the adventure game fans. There's couple of pretty small indie games there that have same or even bigger amount of voters. There's a lot of reason why people don't want to donate. For some Pendulos games might have been something to play when there's nothing better on hand. For some it's the new platform they're using, some just might find the subject matter unappealing. But what ever the reasons might be, it's pretty evident that the stars haven't aligned right for Day One.
  5. Broken Sword 3 and 4 are not point and click games, but 3D third person action adventures. That's one reason why people are exited about BS5, as it's returning series on its roots.
  6. The problem is that people do tend to discuss on the comment sections like they are forums, despite the fact it's more like shouting in a noisy, crowded room. That's why I think the comment section should be turned into more fuctioning forum system from how it's now handled, as people seem to have a big need for discussion about the product during the fundrising and not all projects have well designed forums.
  7. I'm a finn, so I've always had very little luxury of having any siten on my own language. That's why I'm so accustomed of dealing in english. Multilingual project site like Ulele could work, if all the content would be filtered with the language people are using. But at the same time it could effects the community feeling of the project, if half of the content, disucussions or other, is not shown, the same way not understanding the content does. It's a difficult situation, as I do understad that there's a lot of people who don't understand english that well, so the whole thing is kind of a catch 22. Of course they could use auto translation, but again, there's a huge danger there that the auto translation messes up the actual meaning of the message and that in turn could also cause issues.
  8. That's people for you. It's extremely difficult to get people to join on any kind of a website, double so if the new website is similar to some other web site the people are already using. One thing is, that people mainly don't want to have account in too many places as most people have difficult time remembering the particulars of all the sites they've account on. While it would be nice that an european counterpart for Kickstarter would be as well known as the original is, the truth of the matter is that it's not the case yet. What that would need is a project, which would drive the people to the new service, but as I stated on the other thread, there's no such a project on sight yet. Now, the new BS project could have been it, but I really can't blame Revolution to use de facto platform of the moment for their fund raising, as from purely busines view it makes more sense. And as for multilingual project, as I've stated about it, it can be both a benefit and a hazard and as for now I see it cripling Pendulo more than helping, as the discussion is very hard to follow it being mostly in spanish I think. It does scare away people who don't understand the language, so that's why it's also safer to use the most common language of the web during the project.
  9. You don't have to like the system shingouz but that's how it works. DF and the other big projects have made Kickstarter the household name for fund rising. That's the tent pole other sites like it have to measure against and for now none of them seem to have THE project in them that would help them to get even with Kickstarter. And while Pendulo has been working good years in the business it really hasn't become similar name for classic games as Sierra, Lucasarts or even Revolution.
  10. To be fair fans have been asking for a new official Broken Sword game for some time now. It's well loved series that has managed to get even more fans with the remastered editions.
  11. Aw hell... I promised my self no new Kickstarters since Tex Murphy but here we go again. Traditional style Broken Sword is too tempting to pass.
  12. Personally I don't have any gripes with it, but the difference you're seeing is, that the final mesh lacks cheekbones and the overall face is much rounder than the paintig. It actually changes the facial symmetry quite a lot and that might be the reasion you don't like it that much.
  13. So you're saying we shouldn't talk about the success rates of Kickstarter projects and we shouldn't study other projects on how well they've done and what kind of efforts need to be done in order to create a succesfull campaign? In the end this kind of a study can be beneficial for future projects, as as for now there has been a couple of huge projects that really don't give a thruthful picture of how hard it actually is to get funded. It has been evident on a couple of occasion, when the project has had way too delusional idea of how much people are ready to spend on a project or how hard it actually is to get peoples attention.
  14. I gotta ask, as I do like WW1 scenarios. Is the remake going to be a simulator like Red Baron? Honestly I'd be more interested about that than more straight arcade style game.
  15. I'd love to see a high resolution remake of It Came From the Desert. And SDI despite I've never played it, as it does sound interesting.
  16. It's always difficult to get people to join in yet another new platform in order to be able to do something. Kickstarter has the edge over all the other crowdfunding sites as it is the most well known one which also make people to trust it more. Size makes people feel more comfortable when they shell out money, as there's always the question of "can I trust in this platform?". And considering there's still people who don't really know how the Kickstart thing works that is a big problem, as some people still think you pay the money right away when you take a part in the campaign. The multilingual campaing is both a benefit and a obstacle. On the other hand it makes possible for people to communicate with a language they are most comfortable with but it also makes it difficult to follow what happens in discussion, which is what is happening in Day One discussion. And some people might find that discouraging as well, if it looks like the final product will be in a language you don't understand.
  17. Ulele seems to be a bit of a marginal site honestly. I don't think it reaches that many people and over all the projects that manage to rise peanuts in comparisions to Kickstarter. Indiegogo seems to be the next best bet to get bigger funding after Kickstarter really. Jack Houston actually seems to have pretty typical funding curve, at least if one study considering Kickstarter funding is to be believed. Projects that double their original goal are pretty rare. I actually posted a thread about the study: http://www.doublefine.com/forums/viewthread/7467/
  18. Pendulo really should have done what many others did and get someone from US to help getting in Kickstarter. They don't have snowball change in hell getting 300k through Ulele.
  19. Having a lot of time might be a double edged sword. On the other hand you give people more time to get to know your project and spread the word, but on the other you give people more time to forget about the project, if they don't back it straight away. You also give people more time to change their minds about backing the project.
  20. the thing is thought, that the study suggest that reaching huge stretch goals is rare. So most projects that deliver late do that with the original goals in mind, which suggest that there's a lot of devs who are at least somewhat unrealistic about the actual amount of work that is needed for the completion of the project. Of course with the projects that manage to break their own goals it's undestantable that more development time is needed for new features and such, and in most cases that is acknowledged by the project team and the backers alike. With games that is not that big issues, as games get pushed back all the time, with tech products it might be fatal thought, as it does give competitors an edge to enter the market whit similar product if the original Kickstarter like Ouya is is strugling with release.
  21. I found this pretty interesting study made out of Kickstarter projects. It deals with the success rates, how much money projects manage to gather, what kind of delays there's in delivery and so on. http://socialtimes.com/kickstarter-projects-infographic_b101063 That 75% delay rate in delivering a product is pretty intersting. Of course it is undestantable, that many new businesses underestimate the work they need to do on a product, but it also is a bad sign for bigger tech projects like Okulus and Ouya, as such big delays will reflect badly upon them. But then again, I am very skeptical towards tech Kickstarters.
  22. It will be interesting to see how well these Kickstarter games actually do sell after they've been finished. The worst case scanrio, which I think is unlikely, is that everyone who is interested has already bought the game and no one else will bother. I do think, that the moderate budgets these games have and have been already paid, most of them will make enough profit to make sequals possible, as at least in couple of cases more games have been promised if the Kickstarter game proves a success.
  23. This is my favourite episode thus far. It's really great seeing all that talent doing their stuff, processing out the needed elements of the game world.
  24. After a succesful campaign is easy to forget, that both Jane Jensen and the Two Guys had to work hard to get their funding. There was a more than one occasions when it looked like neither of the projects would make it to the end. Even Larry wasn't a cake walk One huge problem with these crowdsourcing projects is, that they do tend to hang on the shoulders of the same crowd. When you go through the backer lists of the projects you'll notice, that there's a lot overlapping per project and when the people have backed a lot of projects it goes to reason they do want to take a breather and wait for their previous backings to come into fruitation. I know that at least I am doing just that and haven't backed anything since SpaceVenture and Tex Murphy.
  25. Highly succesfull Kickstarters, Like DFA and Wasteland 2 etc., have actually created a tad misleading trend for game (and other devs as well) developers. Those projects have made it look like you can gather huge amounts of money from general public in order to finance your project, but that just isn't how it is. Most Kickstarters manage to get only a fraction of the success the high profile projects manage to snatch. It's relatively hard to get anything over 100k in funding.
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