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Posts posted by Diduz76


  1. I'm a bit disappointed I'm required to own an Oculus / HTC Vive to play the game. I'm not planning to spend hundred of bucks on a VR set (AND a stronger PC!). Please consider the option to make a non-VR update or at least adopt cheaper VR solutions such as the new Oculus Go. If this wasn't a Psychonauts experience, I would probably just skip the game altogether without complaining. But we're talking Raz here. The franchise is not strictly connected to the VR environment. I played the first Psychonauts, I am a backer for Psychonauts 2, but I'm cut off from playing Rhombus of Ruin. This doesn't feel right. :-(


  2. 9 hours ago, FullGrim said:

    Current version is 1.1.887008 on the Steam. But don't worry, there is not much difference between the first version.

    Thanks! I'd still like to check it out this new version. We reported numerous bug/glitches, I wonder if they've been addressed. I hope the GOG version will be updated in the near future.


  3. Hi! I don't know if the game has been updated on Steam since its release in april. I know that the PC version on Good Old Games is still stuck at 1.1.879806, the original one. I've even tried to use the GOG Galaxy to check if it could download other versions, but no dice. Still 1.1.879806. I can't believe the Windows version hasn't been updated since then! :-P


  4. 39 minutes ago, cavefish said:

    Sorry, I'm not familiar with this Matt scenario you mentioned. What are you referring to?

    Nothing in particular. Matt Hansen, the executive producer, has always been as open as possible with us on the forums, but he also said that each news they give us must be authorized in some way, so I assume that a fan edit of the material would be even more difficult to handle. ;-)


  5. 1 hour ago, cavefish said:

    I don't think Double Fine will let an outsider help since no one has responded to this thread or my emails offering to help.

    I'm afraid they cannot let you edit stuff, especially on this project, which is a licensed title. They're working on a Disney/Lucasfilm property on terms they set with the copyright owner. I think it's the same reason why DF wasn't as open as Matt wanted, during the development. Hiring you could probably be simpler!
    I agree with you: fingers crossed. :-P


  6. 3 hours ago, Malleys said:

    Sorry for posting so much. There's no credits with the remastered vision.

    I saw them, the credits went smooth in my walkthrough.

    Anyway, two more problems to throw in. Sorry guys, but they're pretty annoying.

    Ben isn't shadowed in the canyon section, when he goes under a rock formation. He is shadowed in the original version. Also, the whole desert / canyon sections are still too bright, IMHO.

    no_shadow_on_ben.jpg

    The monitor text in the Italian version exceeds screen borders.

    text_outside_borders.jpg


  7. 6 hours ago, MusicallyInspired said:

    I wish someone would come up with a 21st century solution to mimic that effect...it's interesting that we never ran into this issue with DOTT. I guess there are no palette cycling effects in DOTT are there?

    Yeah, there was a palette-cycling effect in the original DOTT, in the shot where the future Edisons are scared by the skunk. The effect was removed in DOTT RE, but the shot itself was SO fast that almost no one noticed.


  8. How did you adapt the many prerendered animations and cutscenes to the FT Remastered modern rendering? I assume you'll give us the option to switch resolution: that can be a problem when some assets had an original fixed resolution. Grim Fandango Remastered suffered from that, but I am happy to see that FTR looks HD 100%. I am very curious to know what was your strategy / pipeline.


  9. Since this project was announced, I've been wondering: if you remove the platforming from Psychonauts, do you get an adventure game? Everything I saw in ROR gameplay vids reminded me of that classical pace you get from graphic adventures. :-)
    Also, I keep hoping for a Windows version, but Spaff has already answered to this in another thread. :-P 


  10. 57 minutes ago, MusicallyInspired said:

    The lighting of the bike in the scene where he's taking off from that shack in Melonweed doesn't correspond to the lighting of the area. The original scene the bike is lit blue like the rest of the scene, but in the remastered shot it's still gray like in every other scene.

    Yeah, some work has still to be done, in order to blend the 3D models with the scenes. The bike always looks too bright and detached from the background. Anyway, the rest looks terrific, basically they're stickig to the DOTT Remastered approach, and that's great.


  11. May I ask why did you cut Ron's reaction to Tim's pitch from episode 2? (Deleted // Ep02-03: Ron Responds to the Pitch in VHX files).
    I don't think he's totally right, because the spaceship "world" is great and cohesive, but Vella's section (in Part 1) felt indeed a bit disconnected and a bit all over the place. I still enjoyed the game, as I said. I think Ron's is a very interesting remark, though.
    But then again, backers would have freaked out. :-D


  12. P.S.: I didn't find the update in my backer email. Be sure to actually send the update to backers, because not everyone of them checks forums, FB, Twitter and so on. ;-)
    That's odd, it came through on my e-mail. Are you sure you've got the right e-mail address on your Fig account?

    Absolutely, I double-checked. And I got the other emails, BTW. Go figure... I'm happy to know emails are reaching backers, though. :-)

    Did you back by paypal? I saw someone on twitter who asked if whether the paypal backers were getting the updates too.

    Never mind, I found the mail. Labels in my gmail account went wild, the mail was buried under tons of other stuff, where I never look. :-P

    I'm sorry.


  13. P.S.: I didn't find the update in my backer email. Be sure to actually send the update to backers, because not everyone of them checks forums, FB, Twitter and so on. ;-)
    That's odd, it came through on my e-mail. Are you sure you've got the right e-mail address on your Fig account?

    Absolutely, I double-checked. And I got the other emails, BTW. Go figure... I'm happy to know emails are reaching backers, though. :-)


  14. I mean, even if you have nothing to broadcast at the moment, there is some value to letting people know that the signal isn't dead. Just a, "hey we're not dead" is nice.

    That's exactly what I meant when I started the thread. ;-)

    I didn't want to blow this out of proportion.


  15. Hmmm... I don't know. I read about this big issue, of course I'd like to know something more about it, but we must remember 1.950.000 dollars were just good old pledges. I guess they should already have a minimum budget to take off while they wait for this thing to be sorted out. At least they could share something of the preproduction /prototypes process.

    My guess is they're knee-deep in Rhombus of Ruin (and the PS4 port of P1), so very little work has been actually done on P2. Working on Rhombus of Ruin probably paves the road to P2, because I imagine the two games will share characters models or some sets.

    But... see... I'm guessing, you're guessing. Everybody's "guessing". :-P We should not be left to guessing.


  16. Yeah we have an update in the works! It's a little overdue, sorry, PAX planning got in the way.

    So... what happened to the update? Or did I miss it?

    No, you didn't. :-(

    And yet...

    Crossing my fingers these won't become biannual updates. :-P


  17. I bet the multiple-saves slots for Maniac Mansion will be a pretty long update to produce, since everything must be tested on Windows/Mac/PS4/PSVita.

    They're still working on the Linux version though, so they've definitely not dropped the game (and I guess they'll want to implement the new updates in that version too).