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Marilyn John

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About Marilyn John

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  1. I got stuck at the maidens feast in the beginning, trying to figure out how to get that big chunk of meat from the other girl (really, really couldn't figure it out at first). But I solved that by playing with Shay for a while and then going back, figuring it out by my self. But the only time I really got stuck was in the battle with Mog. That's when I used a guide someone had posted on these forums, because it really felt broken as I didn't understand I could use my inventory at first! If I had known I still had an inventory, I probably would have figured it out for myself though..
  2. Hey there backers forum! Haven't seen you in a year or so but I'm glad to be back I have played a part of the game now and I sure love it. And looking back on it, I couldn't be more pleased about backing this project. From being able to follow the progress in that great documentary to now actually playing the game, I see the project as pure success. But as the title of this post would reveal, I do have a concern. And that is the pricing on Steam. Lately, I've been growing increasingly grumpy with game developers charging their european customers so much more money for their games. Indie developers are generally more fair when setting their USD/EUR prices, while some AAA publishers actually put a higher price in euros than in dollars, which in some cases make the games practically twice as expensive in Europe than in the USA. And this is on a digital platform where shipping and manufacturing isn't an issue. So, imagine my disappointment when I browsed over to http://www.steamprices.com and typed in Broken Age to check out what any non-backers would pay for it. With the current 10%-off pre-order deal you'd pay €20,69 vs. $22,49. That means you pay ~ $28 if you're European, with the current exchange rates. Sure, not the worst price difference out there, but Double Fine still think you should pay about 25% more just for being European. On Kickstarter we all payed the same no matter where we came from, which to me seems way more fair. To some people it probably seems cheap to whine about paying ~$5,5 more (which I agree is not alot). But I've grown so sick of this sneaky way of using Steam regions to squeeze money out of game consumers that I've decidedly NOT bought games that have had a noticable price difference between dollars and euros, just because I felt so scammed. I'd hate to see people turning down this game just because someone decided you could get away with squeezing more money out of Europeans than Americans. And I'm of course glad that I payed for the game when I did, so I can enjoy the game as we speak WITHOUT feeling scammed Just saying...
  3. I just thought to myself that it was a long time since the last dfa episode. So I logged in here and saw this. Posted 2 minutes ago. Nice
  4. I hope the costume of R gets into the game somehow, as the sacrificial garment she needs to wear but doesn't want to. Apart from that one, my favourites are F, G and P. To me those fits the description of the character in different ways that I like.
  5. I like this one. It can be very funny. Also goes well with the "coming of age" theme. We all had a nudist period, right? *awkward silence* ahem....
  6. this. me and a friend had a hard time trying to figure out how to write things in english so we got some help from his older sister. it was alot of fun but we never got further than to the woman upstairs in the bar. we died from std obviously. and often got run over by cars. the first time I really played an adventure game all the way through though, was probably one of the monkey island games. I got all the first three of them for christmas the year that curse was released. that experience of playing through that entire trilogy was probably what got me hooked on the genre. I still find new gems every now and then. The adventure genre isn't dead. It's the blockbusters that has gotten bigger, so the adventures aren't as visible anymore but I'd say a few good ones are still released every year.
  7. One of my favourite female characters in a game was Commander Sheppard from Mass Effect. That said, to create a believable character you probly shouldn't think "what would a woman do in this situation" or, worse, "how are women typically depicted in this genre/media/situation?". The later probly more oftenly subconcious. What I'm getting at is that characters are best treated as "people" rather than their physical traits (like gender, ethnicity, race etc.). And "people" are, of course, by nature different, and complex. But seems like most of you figured that out already Was the "Tropes vs Women" kickstarter mentioned already? Finished and funded with a margin by now, but an interesting video project on this topic worth checkikg out!
  8. wait... downloads...? wasn't that a streaming video I just saw? will there be downloads or just another stream? I'm confused. anyways, seems buggy. First of all there seems to be no fullscreen mode (and you lost me right there). Second of all, there seems to be no subtitles ..I only got subtitles in the trailer, which seemed to be a youtube vid anyway, so if you picked this for the subtitles you probly should go another route. So overall, my impressions of this is not so good I'm afraid. If you right-click, there's a "Save Video As..." option. I suspect there may be other methods for making downloads available as well. There is a fullscreen mode. It's the button with the four outward pointing arrows. This video doesn't have subtitles available (which I did think was strange, since that's one of the reasons for switching to the player) I do know what a fullscreen button should look like, but I see no such button.
  9. wait... downloads...? wasn't that a streaming video I just saw? will there be downloads or just another stream? I'm confused. anyways, seems buggy. First of all there seems to be no fullscreen mode (and you lost me right there). Second of all, there seems to be no subtitles ..I only got subtitles in the trailer, which seemed to be a youtube vid anyway, so if you picked this for the subtitles you probly should go another route. So overall, my impressions of this is not so good I'm afraid.
  10. There are some great ideas in your post. While I generally think this kind of comparison between genres goes a bit too far - I don't want to shape the story of an adventure game, that's what I want the designers to do! - I do think there could be something to be gained from looking at the open environments of that game, Skyrim. While I thoroughly enjoy the relative linearity of adventure game "questlines", if could call them that (when done right linearity is a great trade-off for a more well-crafted story imo) , a more open world actually sounds not-so-bad to me. An isometric top-down perspective in a seamless 3D-world could do alot for that sense of infinite posibility to a game that keeps the essential adventure game mechanics - exploration, character interactions, inventory gathering and puzzle solving (etc). Like Ron Gilbert is doing with the Cave - putting an adventure game in a 2.5D platformer - could be done in this and maybe other ways too. I'd like to see the adventure game mechanic in other "styles" of games, or environments. I don't think that this game will be the one to do thst though. But in the future - why not!
  11. I do think people generally would be okay with that each and every football game involves a bunch of players in each team trying over and over again to get the ball into the other team's net (or in american football - however the hell you score in that game). What I'm getting at is that video games could be seen (and to me it should be) as a mix of flavours both from arts and sports. The repetition you mention early in your post (sorry, I didn't read all of it but since I felt I had something to say about that first part I figured I'd post anyway) - that repetition shouldn't be compared to arts but to sports. It is not bad editing that the gaming parts are to some extent repetitive - they should be, in a sense. Otherwise you'd face each and every scene scratching your head and wondering wth you're supposed to do. That's not what a game like ME is. As a gamer I expect some sort of repetition in the gamey parts - From That Kind Of Game! Adventure games on the other hand, which is what we are really discussing in this forum anyway, are all about those head scratching moments. And for those games there are examples of both good and bad editing. I frankly don't see why we should be doing all this comparion back and forth between different art forms. Nobody asks "would you accept that a feature movie consisted of a band playing a bunch of songs, with no story or acting linking them together whatsoever?" no, we wouldn't, because it's a movie and not a music record or a concert. Think about (most) video games as a sort of mix between sports and arts, and you'll see more clearly why I don't think this subject is an issue.
  12. what the... I'm not even voting, 'cause you forgot to list sam & max season 3. that was totally the best one!
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