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About BigFatFlyingBloke

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    Dr. Action Poster, Esq.
  1. Then main problem was that Tim's post was written assuming that the people reading it had backed and were following the development by watching the documentary. Once it leaked out onto the internet it was divorced from that context. I may be wrong, but I'm inclined to believe that a statement intended to be a press release for public consumption than just another piece of on-going informal communication with a self-selected community would have been very different
  2. I think this is a great question! If demons represent Time, then what weapon do we have against Time? I think of concepts like history, society, civilization, togetherness, knowledge, and peace. The kingdom uniting together, recording history, training the next wave, and ensuring future generations is their weapon against time itself. Still pretty abstract, but might be useful for theming. Like, your squad united together in battle and then recording that history of battle and training the next generation is how it further's the fight. Also, fruit. If the demons represent the destructive effects of time, which they do going from Brad's list, then the "weapon" against them would be the positive impact humans can have with time: discovery, knowledge, children. Which sort of ties into the systems that have been shown so far where subsequent generations of heroes, if managed correctly, will become more powerful than the preceeding ones.
  3. Some criticism has been fair, most has been off-base an unduly harsh but this backer is happy with the open communication from Double Fine and the direction you have chosen to go. Ultimately I want to play an awesome adventure game and if you feel this is the best way to deliver the most awesome game you can then you have my trust and support!
  4. "Gamers" as a collective have a worse attention span than a six year old on an epic sugar buzz. Assuming nothing happens to keep "the story" alive it'll be forgotten about this time next week.
  5. The thing that would REALLY hurt Double Fine is failing to deliver an excellent adventure game. And they're doing every in their power to prevent that. The quality of the product doesn't matter to publishers. If DF is a poorly managed company that puts out products that aren't successful enough to make up for this fact, then DF's days are numbered. If were as fickle as you seem to think Denis Dyack, Peter Molyneaux and god knows how many others would have been kicked to the long grass years ago. Budget overruns are pretty much par for the course and a case of "how much", "when" and "what for" rather than "if".
  6. It says that right there in his Grim Fandango notebook too. Also this was a great and interesting update.
  7. Esc. It's easy to remember where it is if you aren't a touch typer while also not being easy to press by accident.
  8. I dunno if just make a good game covers it because either way they go it could be a good game. In your standard RPG/SRPG the romantic pairing in storylines are just fluff not important to the game in the least but that just isn't true in this one. Here is what cuts to the core of the issue: we generally know how combat works, we don't know how classes, magic all the details are going to go or anything in the combat portion. We don't know how kingdoms are run or any of the details of the governance portion of the game is played. The one thing that we got specifics on and what they got 800k kickstarted into was the amazing core game mechanic - Royal families marry, permadeath at old age, creating offspring and raising them retiring your heroes, thus the multi-generational battle vs demons ensues. They say they don't want game details yet or stretch goals because they run the risk of not providing things that they promised but if they twist the core game mechanic to something very different to enable gay marriage because they didn't consider it in the design of the game, then I don't see how the game matches the core game mechanic that got everyone excited. I went from massive excitement to massive disappointment. I dunno I'll prolly check back in 20 days and see if everything else in the game is awesome enough to change my mind. What you just wrote is what my first sentence says but with more words...?
  9. *if* you were going to have religion then I like the approach POWDER took where worshiping different gods gave specific buffs/debuffs to attributes. However you also want to avoid layering too many mechanics on the game as it's better to have one really well polished idea than a whole bunch of half-baked ones.
  10. Go for it if it makes sense mechanically within the context of the game but DF shouldn't feel obliged to find a way to "force" it in a way that ends up being detrimental. Which is just a longer way of saying "just make a good game" One way of making room for both , I guess, if that's the way Brad wants to go, would be to give the option of giving a hero a Squire who would have a higher chance of producing a new hero with a lower (but still better) skill potential or coupling up heroes which would have a lower chance of producing a new hero with higher skill potential. Everything else can then be left up the individual persons imagination as to how they want to role play it.
  11. I think it's taking what's supposed to be a fun game mechanic way more seriously than it should be.
  12. This kind of sounds like what you might get if you smashed Crusader Kings and FF Tactics together, which sounds fupping awesome. :-)
  13. My copy arrived today and I was really impressed with it too. Good job to all involved
  14. For anybody wondering "Who is Nordic Games?" they are essentially JoWooD's new holding company after they went bankrupt.
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