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Everything posted by reima

  1. It would probably be helpful for the devs if you stated which of the keys did not work for you, and which keyboard layout you are on.
  2. Pretty sure it's running 1920x1200 i.e. 16:10 here. 4:3 ≤ 16:10 ≤ 16:9, so nothing wrong here.
  3. Reproduction steps: 1. As Shay, stand at the far left side of the spaceship bridge room (screenshot 1) 2. Click on mother to talk to her Result: Shay starts walking and yells at mother. The subtitle for her response appears on the top left corner of the screen and is cut off (screenshot 2). A moment later the subtitle disappears and slides in from the top right (screenshots 3), while still being cut off. System information: Windows 8.1 x64 GeForce GTX 560 Ti (Driver 332.21) Resolution: 1920×1200 (native display resolution), fullscreen
  4. This basically occurs every time you "cancel" a camera zoom by changing direction mid-animation. This really puts me out of the immersion every time this happens, so I hope DF can fix this.
  5. Reproduction steps: 1. Run the game in fullscreen mode 2. Alt+Tab to another window 3. Alt+Tab back to Broken Age 4. Press any mouse button Result: The cursor jumps to another location and the game reacts as if the click had occured at that location. Additional information: * After step 3, the cursor can be moved freely and the game seems to register the location of the cursor correctly (cursor icon changes when hovering over room exit etc.) * The cursor jumps as soon as you press the button (you don't have to release it first). * As far as I've seen, the behavior is deterministic in the sense that moving the cursor to a specific location before step 4 always makes it jump to the same location. * If you repeat the steps 2.-4. over and over again without moving the mouse, you eventually reach a fixed point (the cursor does not jump from that location.) However, moving to one such fixed point manually and clicking will still trigger the jumping. * The behavior is independent of the chosen fullscreen resolution. I could reproduce it at five different resolutions, including the native resolution of my primary display. * Changing the Letterbox Mode has no effect. * The issue also sometimes occurs when changing the fullscreen resolution in-game. There doesn't seem to be a clear pattern when this happens, but it's only in about 2 out of 5 cases. System information: Windows 8.1 x64 GeForce GTX 560 Ti (Driver 332.21) Primary monitor: Samsung SyncMaster 2443BW (24", 1920×1200 native resolution) Secondary monitor: Philips 190B (19", 1280×1024 native resolution) Mouse: Logitech G500
  6. You can already customize the controls to do just that. I wouldn't mind it being the default on PC though.
  7. In Marek's room on the spaceship, walk next to Marek (screenshot 1). Then, click on the left edge of the screen to make Shay walk there (screenshot 2). When the camera starts zooming in, quickly click next to Marek again. Instead of smoothly returning to the previous zoom level, the camera suddenly jumps to being completely zoomed out again. This can also be reproduced on the right hand side of the same room. I can make a video of the behavior if that helps. System information: Windows 8.1 x64 GeForce GTX 560 Ti (Driver 332.21)
  8. On the far left side of Marek's room on the spaceship, there's some kind of red pipe coming down. When Shay walks behind it, he shows up on top of it instead (see screenshot). System information: Windows 8.1 x64 GeForce GTX 560 Ti (Driver 332.21)
  9. While catching up on the project updates, I've noticed something odd in the version of this post on the backer pages. Some occurrences of "Cloud Colony" had been replaced by "my Butt Colony". To quote (emphasis by me): Is this some kind of insider joke I missed? If not, I'm curious where this came from.
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