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About Dinre

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  1. I have to say that Sword & Sworcery is officially the 3rd point-and-click adventure that I have completed, despite having started dozens (first was NES Maniac Mansion back when it was new-ish, the second was Botanicula recently). This is why I finished S&S: It was short, and there were no puzzles involving walking back and forth across 5 minutes of backdrops. These two reasons are why I have never finished Monkey Island, despite loving the game. I just don't have the time or interest that I used to. I can't seem to tolerate games like Myst anymore, either. Life, man. Life. This is how I feel: I really liked the music, and I liked the art and narration style. It was funky and interesting. I didn't care for the gameplay. It was pretty dull most of the time. I was really moving around just to find something that either made noise or was more fun than walking around, which isn't much of a motivation. Some of the puzzles were frustrating, because I didn't understand how to interact with them. The harp waterfalls were the worst, because I originally thought I was triggering them by stroking downward across the water spills. It took me too long to figure out my mistake, because it was still making noise as if I was doing something right. At the end of it all, though, I came away with a good feeling, because the game was over. I didn't have to play it repeatedly, and I didn't have to use some online guide to figure out that you put part A in part B, after exposing part C to NPC 1, who then gives NPC 2 part D, and allows you to access area Alpha, where you can use the combined part A+B on part E, while NPC 3 is sleeping, and after the blue moon winks at a virgin on top of the one remaining hill in Faerie Land while a monk rolls a perfect 20 against the unicorn standing in a midnight pool where king Arthur once had his lunch with Elvis. What this implies about the DFA: I probably won't finish it, unless it's short. I'll start it, play for a while, and then I'll hit some puzzle that feels like the answer is too drawn out for me to ever complete (i.e. find contest flyer, find discarded tape recording, find blank cassette, find dubbing equipment, dub recording onto cassette, find envelope, find stamps, put together contest entry, mail contest entry, wait for the doctor to win contest and leave the house...). That stuff was really fun as a kid when I had a total of 5 games and had all the time in the world to focus on one game. Now, it's just torture. HOWEVER I backed this project for the documentary, not the game. I'm loving the documentary, and I will be perfectly happy with just the awesome videos. Still, I will be unlikely to recommend the game to anyone else, unless I actually like it. I love Psychonauts, so a really good Psychonauts adventure game would be really fun... if it's not like all the other adventure games out there.
  2. Ok, I'll throw my small mindsquall into the mess of level brainstorming: - A mobius strip (Could be fun to move linearly, but still be traversing multiple "sides"...if you're even more ambitious, a MANIFOLD! Don't ask me how to pull that off) - Inside one of those cat toy balls with a tail that move around [like http://www.healthypets.com/wildtail.html] (Have to imagine what's outside based on bumping into things or hearing sounds... as a child I always wondered what was inside those things) - A mad inventor's workshop (I know it's been done, but it's ALWAYS fun) - Inside of a giant, world-enslaving robot (Run around hooking stuff up to bring functions online) - A wiki war (You try to put facts in, but over-zealous editors and trolls keep trashing the content) - A crowd-sourced fundraiser (You have to raise a lot of money, make a pitch video, and ignore all the internet speculation about some guy called Notch) - A level where you can find a computer in the corner of the room and boot it up to play the game's predecessor (You know old gags are the best) Feel free to disregard all of these mildly amusing but not too helpful ideas.
  3. I'll admit it... I have never finished a point-and-click adventure game (although I have STARTED many). I totally backed this project purely for the videos, and I'm loving it. I'll probably boot up the game when it arrives, play for about 30 minutes, and then it will happen... I'll have to spend the next four hours looking for some stupid little item that I missed. Bah. And then I'll quit. But hey, the videos are worth it.