They don't have to listen to us. But sometimes a fresh set of eyes, especially those of adventure game fans like us, can be a positive thing. I'm not saying we should be able to force the project in any particular direction, but rather to dispense tips, ideas and smaller concepts to them. It's the connection to the audience that makes this particular project so special, and it gives quite a bit of unique insight into the world of game creation. Creative feedback, checking with your target audience and having an open dialogue with the community are cornerstones of something like this. I'm really excited about what's to come, that's for sure.