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About fullyHarshness

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  1. They don't have to listen to us. But sometimes a fresh set of eyes, especially those of adventure game fans like us, can be a positive thing. I'm not saying we should be able to force the project in any particular direction, but rather to dispense tips, ideas and smaller concepts to them. It's the connection to the audience that makes this particular project so special, and it gives quite a bit of unique insight into the world of game creation. Creative feedback, checking with your target audience and having an open dialogue with the community are cornerstones of something like this. I'm really excited about what's to come, that's for sure.
  2. Figured I'd pull my weight and plonk up a thread about music. As we all know, a good score can lift a game to untold heights, and a poor one can make an otherwise solid product seem sloppy and rushed. I'm trying to test the waters here: given the artstyle of the game itself, what kind of music would you prefer to hear? I'm personally quite partial to a mixture of larger recurring themes throughout the score and incidental music. Speak your thoughts, backers!
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