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      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.

enigma

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About enigma

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  1. I might try that, if for nothing else than because I like to tinker. Maybe over the weekend. And yeah, it's an Athlon 64 X2 4200+ (2x2.2Ghz), the Manchester processor. So not really "recent", though it's been holding up astonishingly well. It'll probably see its ten year anniversary before I get around building a new system, heh.
  2. Sure. The answer is that it won't run. On startup, it calls GetLocaleInfoEx from the Windows Kernel32.dll, which is available only since Vista. Unless someone knows a way to force it to ignore that error, that's it. Pity -- I would have liked to play it. Now I have to wait until I'm with a Win7 machine later next month.@Vic & Greg -- if you could quickly reprogram it to use GetLocaleInfo instead, I'd be much obliged Like I said, it's the 2GB Ram which I can't change. XP @2GB is great. Win 7 @2GB is not enough if you want to use it reasonably. The OS itself takes too much of it.
  3. Exactly the information I wanted. Thanks a lot
  4. Vic, is there anything you can say regarding what I asked?
  5. @ThunderPeel: Entirely my laziness and (to a certain degree) unwillingness to spend money for new hardware, since I currently don't really need it. Which also answers your question: To this date, I've managed to get every game I wanted to play to run on XP (including Broken Age, naturally). Though admittedly, I'm not gaming much these days, and I'll probably run into compatibility issues sooner rather than later now. I'm just hoping it won't be Grim Fandango Remastered @MarkoH01: What the others said; you can have 4 GB (provided your board supports it; mine doesn't), but you'll only be able to use 3.2 - 3.5 GB of it. The thing is, though, if it does run with XP, chances are you won't need the 4GB. Because XP itself uses a lot less memory than Windows 7 does, leaving more of it for other applications. Which, incidentally, is the reason I haven't upgraded; I've got 2GB Ram which is a lot for XP, but just barely allows 7 to run in a decent manner (with enough memory left for larger applications).
  6. Greg, any idea whether there's something fundamentally preventing it from running on WinXP, or whether it's just not listed because you don't offer any official support for it?
  7. Successful or No?

    As it happens, I write. But that is entirely besides the point and wasn't what I meant. Do note that I said "every useful creative process". And that is a no-brainer, because the fundamental starting point of a creative process that isn't a self-purpose (i.e. not not of use for something in the strictest sense) is a problem that needs solving. Thus, "it should be a solution to this" is the build-in in the premise; in regards to Broken Age the problem is "I want to write a video-game" and, arguably, "I want to write an adventure game", so your "it should have that"s are "it should be a video game" and "it should be an adventure game". Without those clear defined expectations, Tim could as well have spent time trying to write an opera or a pop song. It strikes me as exceedingly unlikely that he did that.
  8. Successful or No?

    As it happens, I write. But that is entirely besides the point and wasn't what I meant. Do note that I said "every useful creative process". And that is a no-brainer, because the fundamental starting point of a creative process that isn't a self-purpose (i.e. not not of use for something in the strictest sense) is a problem that needs solving. Thus, "it should be a solution to this" is the build-in in the premise; in regards to Broken Age the problem is "I want to write a video-game" and, arguably, "I want to write an adventure game", so your "it should have that"s are "it should be a video game" and "it should be an adventure game". Without those clear defined expectations, Tim could as well have spent time trying to write an opera or a pop song. It strikes me as exceedingly unlikely that he did that.
  9. Successful or No?

    Well, I suppose. If you want to call expecting an Adventure when you're offered an Adventure "rigidity" ... (generally speaking) Leaving aside that this thread wasn't the is-it-what-we-asked-for thread, your argument runs into trouble when you start talking about people inside the adventure genre and end up arguing something about all people, since the reason for the decreased prominence of adventure games would have to do with the overall share of players, not with a part of that share. If you bothered to, you could indeed make the reverse argument by pointing to the success of the (oldschool-AG) Kickstarters. @OANST: "Organic" approaches to art are overrated. "It should have that" is the start and vital part of every useful creative process ever.
  10. Successful or No?

    @taumel: Don't believe in dreams but in reality, and you won't end up disappointed. It's as simple as that.
  11. Successful or No?

    He can't decide what he wants either, can he? In various interviews during the release, he denied that the revenue of the first part would be needed to fund the second one. That made the decision to split the game rather strange, but still, it was what he said.
  12. Well, you can extend that to other stuff, like having time-critical puzzles. It's different philosophies. Since adventure games are defined by the pre-existing story you are playing, you can, if you take that in the strictest sense, make a case that there shouldn't be an element that lets you actually fail, unless that was the way the story goes. Conversely, if you defined it to be part of the game-mechanics (i.e. the puzzles) and not the story, the argument'd be moot. From a player's POV, I don't mind either way too much, provided game-overs are used sparingly and not overly unfair. Auto-saves takes care of the latter, and the former would mean I'd in any case only use it with the snake (because that is just funny) and the Mog Chothra. I mean, functionally, it's not that much of a difference: in the current version, you get grabbed and kick yourself free to start over, with an auto-save, you'd end up swallowed, game-over'd, and then would start over. But to answer you other question: Yeah, I actually did feel some excitement during the Mog Chothra fight, because you end up caught up in the moment, actual death or not.
  13. Successful or No?

    In so far as it's a scary thing how (little) video games are valued these days. That was what he meant. I happen to agree -- video games used to cost more, and you'd get something like "sales" only after years. Today, you don't even want to pay this lowered full price because you know there'll be a sale with 50% off after a few months, and if it's a game for a mobile device, people can't even demand more than a few bucks in the first place.A consequence of that is that games have gotten shorter and perhaps it also gave rise to the whole casual thing. I'd honestly prefer if games became longer again, cost $50 - $100, had that price for a couple of years (and shipped in boxes). But I guess those times are over.
  14. Successful or No?

    You just proved MichaelM's point.
  15. I cut back and forth. Starting with Vella, playing her until she reaches the clouds. Then Shay until he meets Marek for the second time and gets the first mission. Then Vella @Meriloft until she ends up with Curtis, then Shay till the end (I think), then Vella till the end. But you see that when you play. Basically, whenever there was a dramatic moment, I changed perspective. Whether that's a better experience ... I dunno, depends on you, I guess. I had fun switching and arranging the stories, was a bit like playing director But I guess it's not strictly necessary.