jagg0

  • Content count

    41
  • Joined

  • Last visited

About jagg0

  • Rank
    Dr. Action Poster, Esq.
  1. "Pretty pictures" was my first response. Then I started to get excited about the setting. Definitely keeping an eye on this.
  2. Hey guys and gals, I wanted to tell you about the game I made. It's a hardcore, turn-based RPG with an interesting hook: one of your characters is the ultimate glass cannon, who blows away all foes on the field after preparing her spell. If you're interested, the link is: http://contest.rpgmakerweb.com/game/view/id/586 Hope y'all enjoy it, and I also hope for some feedback! Peace, jagg0
  3. I had the same discordant feeling when I played Vella's intro. To begin with, I was like, maybe Mog Chothra is going to be a big reveal. But then the characters started talking about him, and if I hadn't been a backer I would have been confused, like I had skipped an important intro or something.
  4. I don't think this game is going to be grievously short, especially since there's the possibility there's an Act II and III. But the puzzles are too easy.
  5. Spoilers! Here's the rest of my gameplay journal, complete with Act II musings. (I hope this doesn't double post...) Vella's Path hour 0 – Woo! hour 0 to 1 – Intro to getting the angry bird's golden egg in Meriloft, but not exploring left of the hub. Man, this game is still really pretty. I liked hearing Vella's sister ask for you, and the bear joke was cool. Which leads me to one of the things I really like about this game: the variety of dialogue I'm hearing. Instead of a stock “I can't do that” or whatever, there are a lot of unique responses. That makes the game more interesting and entertaining. At Vella's surprise party, when her sister is pulling her by the arm, Vella's neck was a higher layer than her head, so her neck was on top of her head. Seems like there should be a transition scene between leaving the house and being in the cake. It's really clear that you need the meat to attract Jessie, but I was surprised at what I had to do to get the meat. I avoided asking her for the meat at first, in case that would have immediately led to the escape, but I didn't have to worry about that after all. I want to see everything in this game, though. Vella says “flap those blue wings” when escaping, but the subtitles say “flap those big, big blue wings.” Meriloft is an interesting looking place, and so is the dad's character design. The only discordant note I've noticed is that the place seems empty of people, but there was enough earlier for a maiden's feast. Before I found the remains of the maiden's feast, I thought the Harmn'y had only been able to attract the dad and his family. With so few items in my inventory, and with most of them coming from dialogue, solving the puzzles so far has been pretty easy. hour 1 to 2 – From visiting Harmn'y to about to enter the Deadeye God Pyramid, having solved the Riddle of Yorn. Items gained: stained glass, stool, art, bucket, and teargas. When I got the second egg from Harmn'y, the purpose of the three bowls became very clear. I was totally thrown off by the peach, even going so far as trying to line Vella up to spit the pit at Gus. Then I noticed him talking about shaking himself off, figured that was a hint, and decided to try one of the other holes in the cloud around the tree. That was a good puzzle. Standing near the lumberjack cottage and clicking on the mailbox will cause Vella to teleport. Jack Black really rocked it, as did Pendleton Ward. But the most interesting character was proly the hipster lumberjack. I really liked the discussion of the art, since it totally clashes with the stereotypes of a outdoorsy woodcutter. When I got the tree to barf sap, I immediately wanted to do something with it and the fishing rods. But I'm not sure how to use the sap yet. Lots of hints about it being thick and sticky, though. hour 2 to 2.5 – From entering the Deadeye God Pyramid to the end of Act 1. Two hours on my save clock for Vella's path, 2.5 hours of gameplay. So, if spaceship guy isn't who I think it is, then the narrative is sending me off on a false trail. (Immediately suspected he was Shay. Like, as soon as I saw him.) Wait, Vella calls him Alex. Did he introduce himself, sometime? Mog Chothra doesn't highlight when you try to use items on him. No difficult puzzles here. I did take a little bit to figure out beating Mog Chothra, but I liked that the most logical way to solve the problem was the solution. The Ending blew my mind! Guess Alex isn't Shay? But I'm looking forward to seeing Shay and Vella's reactions to each other's world. Spoiler for Act II! I will now read the plot. What's this about Mog Chothra being the spaceship? Or it's not really the spaceship, it's something similar that get's introduced in Act II... Wait, I think I have a pretty good idea why Shay can survive in “space” without a helmet. And now I now exactly what the “creatures” were that Shay was saving. I bet if I replayed Shay's path, the animal types of the creatures would correspond, and maybe the order too. Oh, and that would mean that Alex, Vella, and Shay's stories are cyclical. Nice twist, though. The credits are going too fast to find my name! Wait, I can scroll through them? Sweet! Huh... I can't find my name. Or my login, or any permutation I can think of. That's really disappointing; did I miss a survey or something? Was it a reward tier? If that's the case, I understand why I'm not in the credits. I really don't remember, though. Thanks for the ride, guys! system info OS Name Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Manufacturer CLEVO CO. System Model W150HNM/W170HN System Type x64-based PC Processor Intel® Core i7-2630QM CPU @ 2.00GHz, 2001 Mhz, 4 Core(s), 8 Logical Processor(s) BIOS Version/Date Phoenix Technologies Ltd. HR_2.1.0.128 X64, 8/30/2011 SMBIOS Version 2.6 Windows Directory C:\Windows System Directory C:\Windows\system32 Boot Device \Device\HarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "6.1.7601.17514" Time Zone Central Standard Time Installed Physical Memory (RAM) 8.00 GB Total Physical Memory 7.92 GB Available Physical Memory 5.15 GB Total Virtual Memory 15.8 GB Available Virtual Memory 13.1 GB Page File Space 7.92 GB Page File C:\pagefile.sys
  6. Shays lips out of place

    I had the same thing happen when I clicked his bed, but I couldn't reproduce it, either.
  7. Spoilers! Hey, I did a little journal of my experience playing Shay's path on Act 1. (Or at least until I got kicked to Vella's path.) I found a few glitches, but most of it is feedback. Hope it's helpful! hour 0 – Woo! Time to play Broken Age! What a slick and interesting ui! It's rainbowrific. hour 0 to 1 – Shay's intro to having to take down the shields, etc. I figured out that the stars on the chart correspond to things on the scarf, but I haven't figured out how to change that. Really interesting surprise when mom computer referred to herself as sacrifice girl. So far, the puzzles have been pretty easy. I broke out of the loop on the second cycle. I'm pretty dissapointed I haven't been able to use grabbing gary yet. And splargh was a good line, when you put the visuals and context to it. And I definitely distrust Merrick (sp). Two glitchy, technical things: when Shay is talking and moving left or right, his mouth doesn't move. And I was thrown off when the subtitles were in the middle of the screen; I like them on the bottom so I can ignore them when I want. I play with subtitles on to make sure I'm not heading into another repeat dialogue. Which leads me to my third thing, that spacebar skips the entire dialogue, instead of lines. I can only hope that at no time a conversation starts with repeat dialogue, and then says something new. I have to turn the volume on my speakers up pretty high to get the right level on my audio. Then again, one of my newest steam games did the same thing, so it might not have anything to do with the game. I like that I haven't had to pixelhunt for items. I think the game has given me all of them, so far. And let me tell you how absorbed I've been in this game. I always keep a bottle of water beside me when I play games, and I work on it as I play. I've been so focused on playing, my bottle is still almost full. hour 1 to 2 – from having the ship open up for exploration to Shay's mishap in space. Time on my gameplay clock = 1hour, 30 minutes. What, it's already over? So math says, 1.5 hour, times 2 characters, times 2 acts is a 6 hour game. That definitely fells on the short side, and I'm a little disappointed. Oh, but actual playtime was closer to 2 hours. I was not expecting Merrick to sacrifice himself. Maybe he's not a villain using Shay to kidnap innocent creatures. Well, maybe he's not a villain, at least. None of the puzzles were that challenging, I have to say. I mean, and don't get me wrong, I hate getting stuck in one place in a game, trying to solve stupid puzzles, read the developer's mind, or hunt for pixels. But I do like challenges when they're not frustrating. There was the shrinking head puzzle, which I figured out because I went in the left door first and it had a way to circumvent the teleporter (which told me to go back through it) and the helmet. I thought I had to use the helmet in space first, but then I decided that the radiation suit machine was never going to give me the helmet. Which left shrinking my head to use the baby helmet. There was the navigation weaver puzzle, but I had already figured out that the stars on the chart (and in the window) correlated to the stars in the scarf (and Shay even said it, to make it easier). I was stuck for a minute, but then I moved on to find the item I needed. When I found the knitting/crochet/whatever hook, I headed straight back, mapped the star charts to a sheet of paper, and solved it. There was the boom arm puzzle. I already had the compressed air (which I knew as soon as I got it that it would go to the space suit). I tried it out in space, and it worked, but none of my items would sever the air hose. I went through all the other rooms in the space ship, and got the knife and whipped cream. Back out in space, sever the hose, jump up and get caught by mom arm. I checked my inventory to see what I had, and immediately equipped the whipped cream gun. That got me past the mom arm, but I couldn't figure out how to proceed from there. The screen was totally empty of hot spots, except for a huge area that took me back to where I came. I thought maybe I needed to click to go back when he was rotating away from the edge, so I could fire the “thrusters.” It looked like that worked, since you have to click twice to leave, but I kept going back to the ship. I went all the way back to Merrick to see if he had a hint, but Shay asked him about propulsion mechanisms, even though I already had the whipped cream gun equipped. So, no help there. Finally, through luck, I found out I could move around in space like inside the ship. That was not intuitive. The rest of the puzzle was figured out quickly. (I did like the knife's escape, though.) When Shay looks at the ice cream truck on ice cream mountain, and the yarn pals talk about the path being dangerous, their mouths don't animate. I would prefer for spacebar to advance the dialogue, since I often read unimportant dialogue, rather than waiting for the voice actors to say it. That being said, I like it skips cinematics, like Shay going into space and dodging the mom arm. So, a really fun 1.5-2 hours. I love the dialogue, Tim's sense of humor, the beautiful art and sound... Thanks guys! Here's system info: OS Name Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Manufacturer CLEVO CO. System Model W150HNM/W170HN System Type x64-based PC Processor Intel® Core i7-2630QM CPU @ 2.00GHz, 2001 Mhz, 4 Core(s), 8 Logical Processor(s) BIOS Version/Date Phoenix Technologies Ltd. HR_2.1.0.128 X64, 8/30/2011 SMBIOS Version 2.6 Windows Directory C:\Windows System Directory C:\Windows\system32 Boot Device \Device\HarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "6.1.7601.17514" Time Zone Central Standard Time Installed Physical Memory (RAM) 8.00 GB Total Physical Memory 7.92 GB Available Physical Memory 5.15 GB Total Virtual Memory 15.8 GB Available Virtual Memory 13.1 GB Page File Space 7.92 GB Page File C:\pagefile.sys
  8. Hey, thanks for telling me about this. I thought it was just some video.
  9. The puzzle that I always remember raging over was in one of the Monkey Islands. You had to pull the nose of a totem pole to progress, but it was small, up in the air, and totally didn't look interactive. Fricking pixel hunt took me forever to find.
  10. Greatness never comes easy, but I'd rather wait for great than settle for good. I'm sure DF will pull through.
  11. Space to skip, so if you're leaning back in your chair you can reach it easily.
  12. Humble Double Fine Bundle

    I'm a Humble Backer! Up the Average!
  13. A verb coin means more combinations to trial and error your way through when you get stuck. IMHO.
  14. Feedback thread

    I can't get to the end of this prototype because it always crashes.
  15. Hey, just wanted to say I really enjoyed this prototype, and I really hope it goes into full production. Nice ambiance and platforming. What really made it stand out tho, was the cinematic camera angles. When she jumped for the vines at the very beginning of the game was surprising and awesome.