I don't know if this is something that has been touched on before, if it has apologies. I'd love to get some discussion from the animators working on Broken Age regarding their process for animating the game in 2D inside of Maya.
- how the characters are built
- the rigging process
- how it differs from working with 3D characters
- general process
- pitfalls, bugs and gotchas that they may deal with.
If someone has the time to answer or jot a few notes down that would be fantastic. Can't wait for the game to come out.
Footnote: I'm an animator myself, although mostly doing motion graphics work at the moment and trying to work on my 3D animation skills (graduated from Animation Mentor but not yet working in the industry), so you can get quite technical in your response if you want.