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Arkwright

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About Arkwright

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  1. Yep, even that Anglophile Adventure, in which I had little to no interest initially, sounds very promising in that pdf. Anyway it seems, as most people already expected, that Moebius will be chosen in the #1 place. I hope that will help with the pledges, as some people seemed to have their issues with Anglophile Adventure (quite different from GK) and GM2 (didn't like GM/don't want a sequel), and it can attract some GK fans since Moebius sounds like a kind of GK...
  2. +1. Actually there are some nice dubbings, like those of Grim Fandango or MI3, but in this case I prefer them to dedicate the resources to the game itself rather than to the localization. Although maybe this is a pointless discussion, as I think I read somewhere that there would be only English voices and the rest would be subtitles (I'm not 100% sure about this though). EDIT: Yep, now I'm 100% sure, as DF Greg has posted this in the thread about primary languages: "Hey guys, wanted to give a bit more clarification on this. The game will have English voice and EFIGS localized text as we already have stated. You will be able to change your language at any time, so if you want English, you won’t have another language forced on you."
  3. Sorry, where are you from? it's not my intention to patronize, but you haven't been around here lately have you? because the country is completely broken almost one quarter versus three of people who want to preserve regional differences and culture ("nacionalistas") and people who say that Spanish language and mainstream culture should prevail and Spain is the best in all the world and many of them get off with the national anthem and use the reknown "Osborne bull" with the national flag as an icon ("centristas") I don't mean to say that nationalism is a factor in dubbing tendencies in spain, because I think actually it's more about literacy: the level of english in spanish public schools is very, very low in comparison with the rest of the european countries, mostly because of lazyness for the students and the unwillingness to raise the required minimum level for the government (thus risking lowering literacy rates during their terms, basically because the lazy students won't work harder anyway) Anyways the discussion is shifting from "should they dub?" to "why in spain they always dub?" so i'm calling it over for me here. If anyone wants to know a bit more about spanish nationalism on wikipedia: http://en.wikipedia.org/wiki/Spanish_nationalism but it's rather scarce compared to the spanish version I'm from Spain, and although it's true that I've been living abroad for quite a while I'm perfectly aware of the current situation, enough to be able to see what you're up to. I wrote that sentence meaning that, leaving aside those two conflicting extreme minorities you've described (because it's far from being the whole country as you've pictured it, fortunately), people are on average much less patriotic than in any other European country (and I include myself in this group). Other than that clarification I have no intention of starting any political discussion on a gaming forum (or any other place for that matter). Btw I agree with all your comments on the Spanish educational system. Actually I would say that what you've written about the low level of English applies to most of the other subjects taught at school But that, again, falls out of the scope of this thread and this forum.
  4. I had some doubts about the project, but backed. I love the GK games too much (and still hope we'll ever see a fourth instalment if they're succesful with the studio and can recover the rights) and although it wasn't at the same level than those I also really enjoyed Gray Matter. So I hope they can get the 300k and we can get another great story (hopefully that Moebius concept? ).
  5. This seems more convincing argument to me. So many years of fascism is bound to inculcate certain ways of thinking into the cultural psyche. That's what I've thought is the reason for so much dubbing throughout. Latent or post-nationalism, old habits. etc Nothing to do with "inferior" or "superior" Sorry, but as tempting as it can be blaming the bad guys for everything, that's not completely right. It's true that after the Civil War dubbing got kind of reinforced in Spain, but before the war there already existed a dubbing industry. Actually, when talkies started, there were attempts to "remake" some films with Spanish, German, etc. actors, to make those films more accesible to non-English speakers, mainly from Latin America and Europe, as the audience had begun to decrease (rather than increase as everybody had expected - you know, like "everybody will want to see the new technologies"). Those "remakes" were almost frame-by-frame copies, shot in the same sets and with the same clothes and props. A well-known example is the Spanish version of Tod Browning's "Dracula" (http://en.wikipedia.org/wiki/Dracula_(Spanish-language_version)). The problem was that those versions were too expensive, and that's why they decided to dub. Why not subtitles? Well, in those years there was still a high number of illiterate people, or people who were able to read but not fast enough to follow a film (intertitles in silent movies were much slower). Actually, even for people who seemed to prefer subtitles those weren't an option sometimes. A good example are Marx Brothers' films. In these films they always speak too fast and there are too many jokes to put everything in the subtitles. I don't know about other countries, but in Spain the Marx Brothers became actually popular only after their films were dubbed. (By the way, "A Night in the Opera" was translated, for dubbing, by Miguel Mihura - a well-known, for Spaniards, comedy writer - in 1935, so before the war.) So while it's true that during the dictatorship dubbing could be used to help the censorship, that's neither the only nor the main reason why we have dubbed films (and series, etc.) now. After all, there was no dictatorship after 1945 in Germany or Italy (and not so many years of fascism either), nor in France. Dubbing was, however, more used to promote the idea of a nation, what can still be seen nowadays in Spain in those regions with own languages. Right now, in my opinion, the only reason has to do with old habits (you can discard any kind of Spanish nationalism as I haven't seen a less patriotic country than Spain), and with the fact that there is a well settled industry, so as long as it is profitable it will still work. (That, by the way, is in my opinion one of the reasons why only bigger countries dub: dubbing for a small number of people wasn't profitable, hence no industry starting in the past and no habits & settled industry in the present day.)
  6. Wow, I didn't know there was an English version of this game! It's the first game by Pendulo Studios (as far as I know) and one could already notice how much these guys seem to love classic LucasArts-y adventures. Not a too long game (I've always thought that the maze in the middle was a way to try make it a bit longer), but with nice puzzles and funny moments.
  7. Just to complete some information: I'm in Spain right now (actually I'm from Spain but I'm currently living abroad) and there is a Spanish release, but the name of the game here has been changed to "New York Crimes", so if you look for it as "Yesterday" you won't probably find it. I don't really know the reason for this change; "The Next Big Thing" was renamed here as well, to "Hollywood Monsters 2", but in this case it made more sense (although personally I wouldn't have renamed it) since "Hollywood Monsters", a kind of previous version of the game, had enjoyed some success here more than a decade ago. Anyway, in Spain it got released a couple of weeks ago, so unless in Germany it was released much before, the time difference is not that significant. I do remember that the German version of "Runaway 2" got released several months before the Spanish one, and the explanation I read somewhere was that much of the funding came from Germany, and therefore they focused on finishing that version first. I don't know if this is still the case, but it could be a reason.
  8. It's curious, because I loved Scratches, I just liked Dark Fall (actually I've got the second part but the first one didn't make me wish to play it, so it's still waiting), and I didn't like Barrow Hill (to the point I abandoned it)...
  9. Well, I think it's faster if I link this gallery: http://www.mobygames.com/game/dos/call-of-cthulhu-shadow-of-the-comet/screenshots. Without thinking too much I can see Jack Nicholson, Melanie Griffith, Glenn Shadix, Vincent Price, and also the other faces look familiar to me, although right now I cannot link them to a name. When I was younger I used to think that the main character was modeled after Patrick Swayze, and the villain (Narackamous, as there are several bad guys) after Mel Gibson, although I'm not that sure now (especially about the former).
  10. In Shadow of the Comet (great adventure game btw) there are many resemblances. My guess is that they took some Hollywood actors as models for their characters, so in that case it wouldn't be a mere coincidence, but I've never seen that fact officialy stated anywhere. If I have some time later I'll try to search and post some of them (or if anybody thought about it too and feels like doing it, feel free...).
  11. The problems here seem to come from the thread title indeed. Like with the opinions thrown here, everybody seems to have a different idea of "overrated". Maybe if the title was "Acclaimed adventure games I didn't like" or something similar (as that is what most people are posting) some discussions could be avoided... By the way, I didn't like TLJ either, and I really wanted to. The dialogues or some scenes were way too long for my personal taste, and so much time without interacting, but just watching and listening, drew me out of the game constantly. I didn't finish it, but most people are so positive about it that it's always in my "play in the future" list. I wasn't a great fan of the King Quest series either, although it had more to do with typical Sierra issues like the possibility of dying or going further without something you might need later. They were very nicely done though, and most puzzles weren't bad at all. Anyway, I loved other Sierra franchises (I'm a huge Gabriel Knight fan). Two quite popular games nobody has mentioned yet but that I didn't especially like were "Post-Mortem" and "Still Life". I did like some parts of them (the atmosphere and the first two thirds of the game in the former, and the 20s parts in the sequel), but mixed with the (for me) not-so-great parts those games left me with a quite bitter taste.
  12. Nice thread! I knew many of the titles mentioned, mainly from magazine reviews, but I haven't played most of them, in some cases because they weren't that easy to find and in other cases because I was busy playing better-known adventures I hadn't played yet. However, reading some recommendations here it seems that I'll have to give some of them a go... My contribution: Scratches One of the adventures I've enjoyed the most in the last years. Great creepy atmosphere, even when more than the half of the day takes place during the day in a quite normal-looking house (the whole game takes place in the estate btw, so you can get part of the "I'm trapped here" feeling from the main -and only- character). Amber: journeys beyond What one can take for a kind of ghost-hunting adventure with some eerie moments becomes a very interesting and original approach to ghost stories (and I don't want to say anything else to avoid spoilers ). I also loved Sanitarium, mentioned a couple of times already. It's divided in chapters and I found them somehow unbalanced (both in length and interest), but none of them is too weak and some of them are really memorable (the one where the screenshot posted by others come from being my favourite one). Oh and someone mentioned Return of the Phantom. I don't think it's an outstanding game, but I've completed it twice and both times I enjoyed it a lot (it's already been a while though). I remember that both times it didn't take much longer than an afternoon/evening to complete it, so I guess there's not too much to lose.
  13. The Secret of Monkey Island was the game that started and changed everything for me (at least in gaming terms, let's not be that dramatic).
  14. Gray Matter: as most people have pointed out it's not Jensen's best, but still I really liked it. The big puzzle towards the end of the game is probably the best one I've seen in the last 10 years. I wonder if it could have become a real classic if there weren't have been so many problems during its development and/or if it had had a bigger budget (at several points - e.g. the comic-style cinematics - I got the impression they didn't have enough money to do what they really had in mind). The Runaway trilogy: though not mentioned a lot in the first posts, I'm glad to see its name occurring often in the last ones. Contrary to most opinions, however, I did enjoy the first two parts more than the third one (although I really liked it as well). They had some flaws, but nothing as big as to spoil a great experience. Scratches: only a couple of people have mentioned this adventure, and it's a pity because I guess that means it's not too known, otherwise I think its name would occur in more posts. Not too long (but not too short either) horror story, really immersive and scary, and well done. If I'm not wrong it was made by only two people, but the result has nothing to envy to "bigger" games. Definitely worth it! And finally two honorable mentions. First, to Black Mirror 1 (I started playing the second part but I didn't really like it), and despite not being point & click, to Tales of Monkey Island, because at many points it really felt like the old Monkey Island games (waaaay more than EMI), I enjoyed it a lot.
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