[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

About scanti

  • Rank
    Double Action Newbie
  1. How about a MC Esher inspired world. Maybe one that exists inside the protagonist's pocket. What would happen if the protagonist puts their hand in the pocket? A world that's based on lucid dreaming but a shared reality where the person with the strongest will can shape reality. A world where everybody has no long term memory. That would explain why NPC's alway give the same response. A fantasy world of magic and spells but the protagonist is so based in reality that they can't see the magic or be directly effected by it. i.e. a fire spell would have no effect but someone using a spell to throw a rock would. A "honey I shrunk he kids" type world where the protagonist is tiny compared to everybody else. A world that has free moving tectonic plates that are constantly shifting and the world's geography is constantly changing.
  2. Interesting video. What's that Captain Subtext? Yes I too noticed Tim talking about how actions have consequences and how actions in one world can effect the other. Yes that does sound like an awesome dynamic. Not only do you have to solve a puzzle in your current characters world but you have to make sure it doesn't adversely effect the other characters world. Yes my brain does hurt just thinking about the possibilities.
  3. One good thing Dear Esther does, that I think is rapidly becoming a lost art, is that it only tells you about 85% of the story. It deliberately leaves gaps in the story for you to fill in with your imagination. A lot of story media nowadays is obsessed with explaining every tiny detail of the story. I know some people want everything to be explained but I prefer the author to let me read between the lines every now and then.
  4. Lost Horizon is pretty good. They tried to mix things up from the Secret Files games and go for a more of a fast moving, cinematic, Indiana Jones type game. It works but the game suffers a little from it. In order to keep the fast pace of the game I think they definitely decided to make some of the puzzles a bit easier than they could have. However I had a good time playing it and that's the important thing.
  5. The only problem with LUA I have is that it's type agnostic. Having learnt to program in Pascal it sort of makes me cringe.
  6. You might want to try playing Bastion with her. The good thing about Bastion is that the two of you can play together; one of you on the keyboard and he other using the mouse. That way instead of getting her to play a game and have you watch over her, it's a much more an intimate playing with each other experience. You can also set it to the casual infinite lives mode so you both won't get frustrated by dying during the game.
  7. I prefer Mode 7 myself. The Moai SDK looks interesting. Hopefully I'll have time to browse their github repository tomorrow.
  8. I don't think Oliver said we decided to create an engine from scratch But I'm saying too much. We'll have a follow up post on this subject and related questions later this week. Stay tuned! If I was a betting man I would bet on you using the Unity game engine as it the best fit for your needs. Oh well I'll find out later this week if on this one rare occasion I'm right. As a Unity developer, Unity is great, but doesn't fit all the criteria, the sticking point is Linux. The only way that Unity is supported on Linux is if you build to the web player and check Native Client for Chrome. I doubt Double Fine would find this a viable option for Linux release. Kieren I forgot about Linux. It's a pity Linux isn't supported as Unity already supports two nix based operating systems (Mac and Android. Although Android uses a virtual machine layer for it's programs).
  9. I don't think Oliver said we decided to create an engine from scratch But I'm saying too much. We'll have a follow up post on this subject and related questions later this week. Stay tuned! If I was a betting man I would bet on you using the Unity game engine as it the best fit for your needs. Oh well I'll find out later this week if on this one rare occasion I'm right.
  10. Ah the Facilitates Uncontrollable Naysaying pills. I think we've had enough of those already.
  11. I thought paypal's policy on pre-orders was that you have to supply the product within 20 days of the payment. I remember the Pandora handheld Linux games console project was funded by pre-orders and PayPal decided to refund all the orders. (As the delivery date would have been greater than 20 days). I suppose you could get round it by saying they are buying premium access to the forums, along with a subscription to the documentry and they get a free copy of the game when it's released. Edit: Getting my facts right.
  12. It must have a cursor. You can't point and click if you don't know where you are pointing.
  13. But Team starts with Tea. So put the kettle on will you.
  14. Well, Tim's just this guy, you know.