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Everything posted by lolholm

  1. I fully agree with a celeb not being needed. AF is about the DF crew getting out there with their creative ideas and making some of those happen. :-) I love AF so much. I really hope ot comes back.
  2. Maybe they are. I just know that I would like to see what happens in between Tim and Jenova's sensibilities. :-)
  3. I think it would be fun to see Graham Annable come back for a moment. Love me some Puzzle Agent and Coraline. I think he would make some interesting picks. I think his sensibilities very much fit DF's. From the game world peopæe such as Lucas Pope or Jason Rohrer or Jonathan Blow or Jenova Chen. Their sensibilities seem different from DF's, but that could also lead to interesting choices.
  4. I am playing it right now and loving it. Great job on what is one of the most significant games of my gaming life. I'm old'ish and played this first, when I was a kid and it's one of the most important games to me. Ever. You did a great job with it. Congrats.
  5. So excited for this. Probably the favorite game of my childhood. :-D
  6. Public. I am super happy with what I have been given as a backer. I don't see any extra value for me in keeping these forums private. Invite everyone I say! :-D
  7. Big night. Zero sleep. :-) I really hope this does well for DF. I am super excited to play it myself. :-D
  8. I am changing my answer from Steed (an idea that I absolutely love) to, an idea that I absolutely love, Discworld 3. In memory of Sir Terry Pratchett who recently passed away. I played Discworld 1 and 2 growing up and love that world. I always thought that Tim and Terry's sensibilities where very closely aligned and that Tim could write a great Discworld game. My fictional $10 mio now goes to Discworld 3. EDIT: And since they are fictional I also got $10 mio for Steed. :-D
  9. I would throw that at the Steed project. That idea has geniune AAA potential. $10 mio might not exactly get it to AAA, but I'm sure that it would help.
  10. Pretty please, consider it. :-) http://www.polygon.com/2015/3/6/8162949/loom-sequel-telltale-double-fine-wadjet-eye
  11. I hope it's Steed, because that is such an appealing idea. The idea feels so much like a DF game in both it's overall spirit and also the buddy comedy potential it has . Maybe with a publisher because that game could be a Large project if it's open world like the idea looked in AF. I would love if DF found a good way to scale it down, so it could stay completely in-house and maybe instead have a go at DLC (which I personally don't hate, it's all about pricing things correctly). Agile game releasing. :-)
  12. Yes, please. :-) My personal favorite was the Doom w Romero episode. I always wanted to hear about Level Design from the designers themselves. Especially it's reflections on lessons learned while doing actual levels than theoretical generalisations. The Doom playthrough is just full of interesting comments on the Doom level design. It's fantastic. It works especially well for a game that is more "player skill"-based as opposed to "character build"-based. Hope there will be more. Commander Keen w Romero? :-D
  13. I followed AF2012 and AF2014 and they are some of my favorite things to watch during the year. I can't help myself. I must ask. And I know I am asking early, buuut... is AF back in 2015? There's clrealy alot going on at DF already (so many idea's from AF turn into fully fledged projects), so it may not be feasable due to the project backlog alone. Still. It would be really exciting. :-)
  14. I think the reality of creative work is, that it's hard to finance and sales will sometime dissappoint. Personally I loved Broken Age part 1. No other company could have done it, so I am greatly appreciative of the effort of everyone from Double Fine. I am keeping my fingers crossed that they will get that massive hit. I do my part by buying all those awesome, interesting games. :-)
  15. It'd be hilarious to see a livestream of you guys playing if you can get hold of it. http://games.ucla.edu/game/perfect-woman/
  16. Sweet team. :-) Thanks for posting this.
  17. Yes they are. But there are so many awesome games that will never be made that it's hard not to feel blue. Yeah, 1 of my votes got through. There is a slight amount of that blues going on for those that didn't make it. Nothing compared to those pitching I imagine. Everything pitched had something interesting going on tho, so it'll be great to see the progress, when development starts.
  18. I voted for Steed. I like the relationship that will be portrayed, the world and I like how the design of the interaction really ties into that relationship and the world. It's a neat design that I am really looking forward to. I didn't vote for Dear Leader, but I had it amongst my finalists for the top 10 vote. I'm excited about this. I didn't vote for Mnemonic, but it sounds interesting. It was on my initial shortlist. I also really look forward to seeing this. The only thing that has me a bit miffed is that Little Pink Best Buds was the choice of Pen's pitches. I feel like it's the most work for the least reward of his pitches. Sure the Cupid and Steve pitches where not as ambitious, but they also would probably be easier to make (LPBB is like several research projects rolled into a game). No More McDonalds had my vote. Sure it was ambitious, but all that work was on display, with LPBB I feel that you have to tease out the value a bit more. I will be interested to see how LPBB turns out. It might be great when all is said and done. I hope it's a blinding success.
  19. My votes are set to Steed, What Could Go Wrong and Ether. Andy got me curious with the info from the post reveal interview. Much like everyone else I expect Dear Leader and What Could Go Wrong and the third one is a bit of a mystery. Based on activity in the forum I didn't expect ExtraTerrarium in the final 10, but there it is (I am happy to see it there). I don't think this will be easy to predict based on forum activity. I am convinced that much like Hack'n'Slash became a game even if it didn't win AF2012, some of the pitches this year wiill pop up again in the DF pipeline. EDIT: I say much like everyone else, but noone who followed me agrees. I presume too much. :-D
  20. No, the BA documentary didn't affect me. I was purely about the pitch and the info on this forum. No sentimental votes from me. :-)
  21. From AF2012 we will see Spacebase DF-9 and Hack'n'Slash. Hopefully they will be big successes and earn back the money of the AF and the development cost. I like the odds. Before that I think Stacking and Costume Quest where from AF's. I think they did rather well. I think as a company that needs original game ideas, this is a great way of going about it. I think most companies would stop and evaluate right after the pitches, but this way you get beyond presentation skills and see actual strengths and weaknesses of an idea.
  22. The fans of Double Fine are probably pre-disposed to picking by some of the same values. I imagine an AF held with dedicated fans of EA or Zynga would have lead to a different set of prototypes (even if the pitches had been the same). Personally I wanted to support three different "types" of games. I wanted one of the point''n'clickers and went What Could Go Wrong because it sounded a bit fresher and I am horror fan (and comedy horror fan). Of the action'y games I went with Steed because story and the relationship between horse/rider so informs the game mechanics. I went with the exploration-type game that felt like it had the most "deep" mechanics, Fathomless. I think somewhat lighthearted or upbeat games with a strong sense of humour will have a noticable advantage with this crowd of fans. I picked two myself and "personality" of the game was a major factor in both cases. If I was pitching to win I would probably highlight that. And the use of Oculus Rift. :-D
  23. Steed What could go wrong? Fathomless I really could have voted for so many of these pitches, so whatever ends up being the 3 is going to be good. I have to say that I especially enjoyed hearing Andy talk about Ether, because that is something I took off my list early and I probably shouldn't have. It surprised me, when I heard more about it. :-)
  24. Couldn't there be an explorable mysterious Derelict spaceship at the bottom of Fathomless. Then I wouldn't have to choose between two of my favorite pitches. Dark caverns filled with Alien creatures escaped from a dormant spaceship at the bottom of a dark cave. Each creature drawn gives clues to the mystery of the spaceship. There ya go. Problem solved. ;-) EDIT: Come to think of it. You roll some ExtraTerrarium into this, by giving these creatures a place in the eco-chain of the cave. Abilities/functions that you have to observe to gain understanding of the ship and cave system. Hmm, how to find room for a Steed and a 70's serial killer. ;-) ANOTHER EDIT: Actually if Parabolic does not turn into a game in itself, that could be an absolutely fantastic mechanic for an exploration game. Hearing a complex sound from the distance and then discerning different parts and origins as you get closer. I just imagine the horror as you get closer and mechanical sounds fall out, while organic sounds become more dominating. And then the reveal. Or the sound of rocks cracking, creaking and scraping then as you get closer it becomes organic scraping and tapping. :-D
  25. First there was a project that immediately leaped out at me -- that's one vote down already. Then I made a list of pitches that I liked and narrowed it further down to ideas that I think would make a good game. Then I narrowed it down to those that I think would make a good prototype. Then I eliminated projects that I think will get lots of votes anyway. Then I picked out those ideas that I would like to play immediately. Then I took out some projects that were kind of similar to others, but weaker in some aspects. This left me with 9 projects. Then I watched all the pitches again, read the additional forum posts, and PDFs (if any). Then I tried to rank the remaining pitches. Then I picked 2 of these at random, because luck is an important and often overlooked component of success. See, not hard at all. Lol. That's awesome. Doesn't sound hard at all. ;-) Is "Change your mind, start over" the final step? I just wanted to add my thoughts on Pendleton pitches. I wrote this in another thread, but am throwing it in here. These turned out to be easier, because I do like several of them, one stood out to me. Cupid would've had my vote if it had not been specified as a sidescroller. Make a sandboxer and have Cupid find arrows with a range of emotions and I would be in, because making people fall in love (and other relationships) sounds hilarious to me. Even more hilarious if it allowed me to be bit subversive and just try things out sandbox-style. Damnit Jerry would make a neat casual game and I hope that gets made no matter how the voting goes. This idea could be really good depending on design and it oozes personality. I'm just not a huuge casual gamer, so it doesn't get my vote although I might buy and play it. No More McDonalds is a hugely ambitious idea. It’s like a more complex version of L4D. I love it, but boy would this require alot of design and work due to it’s complexity. I’m voting for it. Good luck DF. :-D Little Pink Best Buds seemed like the most nebulus idea to me, but if you mention Facade, any indie fan will be curious. I do think this could be as ambitious as NMM if the AI is going to be good, you want to parse natural language and handle different personalities too. I’m not sure the rewards match the complexity on this one. I don't know how I missed the huge detailed description of the Fathomless game mechanics. Time to re-review the forum threads. :-)
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