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About T3slider

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    Jr. Action Poster
  1. I believe this is the full message. Some capitals use their own symbols and there are duplicate symbols for some letters (like e), but I'm pretty sure at least most of this is right. You are the hero foretold by the legends! Set forth on a voyage of adventure and discovery. Face vicious monsters, trick castle guards, meet magical friends, and uncover deeply hidden secrets in a world full of mystery and intrigue. The gods have created this world and placed you in it for a mysterious purpose, but there work is not complete. Uncover the secrets of the world, fight your way through dangerous enemies and deadly traps, and dismantle the very underpinnings of reality. Look behind the curtains of the world to the skull beneath the face. Shatter it into a million pieces and reassemble it to your liking. There is no arcane secret you cannot uncover. No magic you cannot unravel. You are the Destroyer and the New Creator. I want you to understand who you are and why you are here, hacker.
  2. I was able to play Mnemonic and LPBB on Linux through wine (1.7.13) without any problems. There are some graphical issues for sure, but they play all the way through as expected. I haven't tried Steed or Dear Leader yet.
  3. I used openssl: openssl enc -d -aes-256-cbc -pass "pass:THE FIVE BOXING WIZARDS JUMP QUICKLY" -in file.mp4 -out test.txt file.mp4 was the Outdoors.mp4 file with the start removed until "Salted" as described earlier. OpenSSL exists for Windows as well and I think can use the same syntax. Obviously I discovered that test.txt is not a text file. [edit] Too slow [/edit]
  4. When you use the password "THE FIVE BOXING WIZARDS JUMP QUICKLY" you get an EXE it seems, with strings from Double Fine. Unfortunately I run Linux so I'm SOL. I did find this in the decrypted file though: One last puzzle brought to you by Double Fine Productions, and a very special Hack n Slash character Ida
  5. Actually it seems to say "the five boxing wizards jcmp qciukly" (the c and u glyphs are switched) I think. Accidental?
  6. The full message (lots of hints here): most of the time we only see the things that we expect to often secrets are in plain sight but remain invisible to us size up the medium you are observing and you may find it supports modes of expression you do not expect images can contain words words can produce images something that appears to be a recording of life may actually be a container filled with the sequences of images and channels of audio that you expect but that container can hold The message ends abruptly here...
  7. This is my translation from the video so far. It takes a while to go through the glyphs so I'm not done. "most of the time we only see the things that we expect to often secrets are in plain sight but remain invisible to us si?e up the medium you are observing and you may find it supports modes of expression ..." That should give a pretty good alphabet to start on if someone wants to continue my work.
  8. I found what looks to be a save game file at ~/.config/spacebasedf9/Saves/SpacebaseDF9AutoSave.sav I haven't tried moving it and restoring it to see if it is in fact 'the' save file or not but it's a start.
  9. I haven't played Stacking yet, but that LG3D hack fixed Costume Quest in xmonad (and I assume it would fix The Cave too, since it suffered from the same problem). Thanks a lot!
  10. I just tried out The Cave on 64-bit Slackware 14.0 (with multilib), using Alien Bob's steamclient- It does not work in xmonad (my window manager of choice), though steam itself does...when I launch The Cave from steam or manually, it just sits there with a black screen and the normal mouse cursor (not The Cave's cursor). The window manager is frozen so I have to Ctrl+Alt+F2 to get to a console and `kill -9` the cave binary (regular kill does not work). Everything works fine though in TWM and KDE. I checked the environment variables in both xmonad and twm and there is nothing out of the ordinary, but I think xmonad's tiling is giving The Cave a bit of trouble. (Apparently there were issues with Steam itself and xmonad during the beta but they have since been fixed). The problem is the same whether I launch The Cave from Steam or manually via the run script. Anyway, dropping to TWM to play The Cave isn't the end of the world right now so I'm content. I did *not* have to install Pulse, and audio works fine (I did install 64-bit and compat32 packages of speex, json-c, OpenAL and a compat32 package of oxygen-gtk2, though I'm not sure if that was necessary). If I change the resolution from within The Cave, it doesn't work well -- the screen gets cut off if I use anything less than the native resolution (it is rather weird that choosing a lower resolution cuts off...it must be zoomed weirdly or something). The cursor is also offset incorrectly in non-native resolutions so I have to hover well above where the menu options should be to hilight them. Fortunately my video card seems to be able to handle the native resolution.
  11. I haven't installed Steam yet so I haven't tried out the Cave (I will do that shortly), but how did you install Steam? Alien Bob made a nice package for it and I know he hacked it up a bit since Slackware doesn't use pulseaudio, for example...see here (and here). You may have to add a workaround.
  12. Looks like I just missed it. Maybe I'll catch the conclusion next week. I played through it in full a couple of days ago and enjoyed it, and will definitely be picking up part two whenever it gets released. The animation was nice, and the voice acting was decent as well (it was just a bit inconsistent in quality as mentioned in the chat log, though it did not bother me much). The story is interesting and seems to be well thought out. It isn't the funniest game in the world but there are plenty of comedic nuggets that kept things entertaining. Part one ended exactly where I expected it to, so its length seemed appropriate for an introductory episode. My only real criticisms of the game are fairly minor. There were often multiple things to do at once without being overwhelming, which was great; however, I didn't really get stuck at all and I always felt that I knew what to do next and how to do it. There are some people who enjoy this experience, and I didn't dislike it overall, but I prefer a bit more of a challenge. Some of the puzzles were a bit blatantly out of place, but the dialogue pointed that out specifically and made a joke of it and I think it worked well. I think the hints were probably partially responsible for nudging me in the right direction, and in general the hint system worked well to keep things moving; however, I think they were possibly given out too freely, so that just when I started thinking about how I could solve something, the answer was essentially given away, leading to a less rewarding experience. Perhaps a sliding (or binary) difficulty scale would rectify the situation and offer up hints more or less depending on the setting. Overall it was a good game and I can't wait for the series to continue. [edit] I also wanted to point out that the game worked perfectly on pure 64-bit Linux, which is a very welcome departure from the norm. Too few games are available for Linux and even fewer are available in a true 64-bit form, and being able to play on any platform and on the two main desktop architectures without jumping through hoops shows a respect for the customer experience that isn't often seen elsewhere.
  13. I'm not sure you can stuff a game box in a poster tube or vice versa so there is a good chance they would have had to ship two packages anyway...
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