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mollycarroll

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About mollycarroll

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  1. Greetings! I am part of a team of 5 who have been working on an Adventure game for our final year in college. We are looking for Adventure game fans to test it and thought this might be a good place to find them. In Storkinators, the player follows the adventures of Bach, Mozart and Beethoven who have been transported to the present to save the human species from extinction. You can think of Storkinators as a Choose your own Adventure book for the modern age with Point-and-Click elements. The game is scheduled to be finished sometime after Christmas for Android devices. Please check out the following link: http://storkinators.blogspot.nl/2013/12/day-56-finally-web-demo-what-happy-day.html Thank you for your time, your feedback would be greatly appreciated. We hope you enjoy the demo!
  2. That's definately why people go for fanstasy. People already understand the setting/races/etc and like it. Best of all...Its royalty-free! ;P You mention that you believe adventure games and RPGs are coming closer together. Do you have any examples? Hmmm...I suppose there is something else to it. Perhaps its the big names who where there at the start of Adventure Games. Tim Schafer, Al Lowe, Ron Gilbert, Steve Purcell, Roberta Williams and Ken Williams where there at the start and lay down the foundation for point and click. All of them went for fairly different approaches to adventure games, which was possible since the game genre was so new and there where no real expectations. Though I refuse to think it was just a coincidence that all these people happened to go into creating adventure games. Perhaps they where all attracted to how close the game-play and story where and the freedom it allowed to make worlds, deep story lines and explore themes other game genres couldn't. What you said about RPGS: That only really pertains to Western RPGs. JRPGs usually allow for very little character customization compared to its Western counterpart. Though you do prove another point with your statement: JRPGs are often VERY varied in story, partially because of its set characters and story lines. These types of RPGs don't have to take into account every choice the player might make and can focus on creating a single, solid story.
  3. Same here. My favorites are the ones that mix the two as well, like Full Throttle, Grim Fandango and Psychonauts. But I've also enjoyed really silly and really serious adventure games too, so its really up to them. As long as the game is good and sparks my interest, I'll enjoy it. That's the only thing I've ever asked from a game and its all I can hope for really.
  4. The "big-epic-discovery-journey" storyline IS quite common, I'd never noticed that before! I wonder if it has to do with the Indiana Jones adventure games? They had a big influence on a lot of people. Actually, on second though it probably has to do with the "big-epic-discovery-journey" storyline being fun to do and very achievable within the medium of adventure games by its very nature. Ah...The Dig... You just had to remind me of that didn't you? Now I'm going to want to play it all week!
  5. Thanks for posting, you make a good point! That's true, the roots of adventure games are narration. That would definitely have an impact on the way that the story is told, especially since writing has had a long time to develop. The way an adventure game plays means it is able to take advantage of the experience humans have telling stories through text and dialog. The two are linked, that's for sure. Though there are other game genres that have a close link to story that do not take such an advantage. Look at the RPG. True, the RPG is a fairly varied genre itself, yet RPGs are very commonly set in a fantasy/fantasyesque world. Its kind what you think of when you think RPG, even though there are quite a few exceptions. So why are adventure games so special in this regard? The nature of the gameplay made it possible, but I think the time and place adventure games arose and the people who where making them had a big impact on themes actually being explored.
  6. Nerd is definately a sweeping statement and probably not the best word to use, I agree with you there. I don't think "educated people" is really the right term either though. Its one of those cases where I know what I mean, I just can't find the word. What I (think I) mean is people who are curious, like to learn and solve problems and interested in culture and technology during the 80s/90s. You don't need to be an "educated person" to enjoy learning, puzzles, culture, technology, a good book, story or a slowly paced game. I started playing point and click games when I was 4 and I certainly wouldn't consider my 4-year-old self an educated person. PS: I'm not saying you where suggesting all adventure gamers are snobs.
  7. That's a very good point, its also inherently to do with the game play restrictions. Shooting things instantly connects the gameplay to certain contexts and storylines and kind of limits the possibilities. Adventure games are pure interaction without inherent context, therefore there is more room for context and carrying story. Hell, interaction IS what brings a story along in most games! Cut-scenes are often characters interacting in a way that is not possible for the gameplay to allow. Its interesting that the simpler game play is easier to connect it to the story. Anyway, I'm rambling. Thanks for the long, well thought out post!
  8. I agree with you. I know there are plenty of people who like slider puzzles and the like, but personally they make me groan and reach for a walk-through just to get them over with. Machinarium got a little carried away with these kinds of puzzles. Neverhood too: great story, humor, style, music and otherwise good puzzles... just too many iq puzzles. >
  9. This is something I've noticed in the past and mused over a lot in my mind. I have a theory as to why this is and where better to share it then with other fans of adventure! WARNING: This is a really long comment and probably chock full of misconceptions and bias statements. That why I'd like to hear what y'all have to say on the subject! Alright...Here we go: If you turn to the Point and Click Adventure genre, I don't think you will find a more varied number of themes. For example, the FPS genre is almost exclusively dominated by war and sci-fi themes. SHMUP = Space. RPG= Fantasy. Etc etc etc... I understand there are plenty of exceptions that break the rule here, but when you think of these genres, these are the themes that automatically come to mind. More so, if a game within these genres breaks away from what is expected, it’s often a surprise to the gaming world. But when you think about adventure games, there is no one theme you immediately think of. Think about all the different themes you've come across in point and click: adventure (duh), but also film noir, sci-fi, pirates, horror, comedy, documentary, detective, surrealism... Blimey, this is a pretty varied game genre we have here! So why do adventure games enjoy a rich, broad backlog of themes? My theory is this has to do with the gameplay and the audience. The gameplay of adventure games has changed a bit over its history. But even if you go back to the genres text-based roots, a core reason to play has remained: puzzle solving. People who play adventure games do so because they enjoy solving problems. Solving problems makes you feel smart is a pleasurable experience. Anyone who enjoys programming knows this feeling: screwing around with some issue for what feels like forever, then FINALLY working out the solution. You just sit back and relax with a big smug grin, wallowing in your achievement. It feels awesome. Adventure games give me that feeling. This is the kind of people who play adventure games: curious people who love solving problems and feeling smart. But this does not explain why adventure games are able to explore such a rich (dare I say sophisticated) array of themes. Enjoying feeling smart does not mean you’ll accept games with unusual themes. This, I believe, is due to the time and place adventure games originated. Adventure games where created by computer scientists and programmers in the 80s who had access to and where able to operate computers when nobody else could. The golden age for retail adventure games was the late 80s and early 90s. At this time, computers where not nearly as accessible as they are now. Just being able to use a computer required a certain level of knowhow. The average Joe who can easily use an Ipad today would quickly give up trying to install a game through DOS. So, most people who played games where people who were willing to learn how to use a computer: In other words…nerds. And if there’s one thing nerds love, its culture and expanding their knowledge. To sum it all up, this is my theory: adventure games where made by nerds for nerds and this is why developers wanted to explore themes and why players enjoyed them so much. As a side-topic, I’ve also always wondered where the misconception that adventure games are dead came from. Even before Doublefine’s kickstarter started, I’ve discussed it with people because I never understood where it came from. I study at a school that teaches masters in Game Art and Game Design and I couldn’t find anyone who had a good answer. Once I even asked Mary Bihr, the Vice President of worldwide sales and marketing for LucasArts, but still didn’t get a clear idea of the reason for adventure games not being made anymore. The whole Kickstarter thing has got me really thinking about adventure games recently, so I have one more entirely separate theory: Why do (or rather did) people think adventure games are dead? From a totally business point of view, when a gaming platform is dominated by curious nerds who liked to think and learn, as it was in the 80s and 90s, this both attracts similarly-minded developers and allows publishers to make more unusual products without it being as big a gamble. Once computers became more accessible to the average person, they were able to enjoy the luxuries that where once exclusive to nerds. The audience for computers expanded and therefore so did the potential gamer market. The only problem… that market was now flooded with non- nerds. The market for adventure games remains the same, but the amount of non-nerds greatly exceeds them. Since business often revolves around averages to ensure income, the market directed itself towards the average computer user. This, I think, is where the misconception that adventure games are dead arose. The market size is exactly the same, it’s just become a niche market compared to the current gaming community. Phew, that was a long comment, I hope you enjoyed it. If you have any theories, comments of your own, please share them. I’m very interested to know what my fellow lovers of Adventure think about these topics!
  10. 7 Days a Skeptic for sure, that game is claustrophobic, scary (in a good way). When John's ghost starts chasing you, I had to turn on all the lights and get my brother to sit with me and I still screamed. I watch/play a lot of horror related things and only this game and the Thing has ever frightened me. I know its not on the list, but I quite like Zee and the Alien Machine.
  11. How dare you imply that Europe is filled with sex-obsessed cretins. XP Lol, yeah. It is in Europe. (and to top it all off, Amsterdam.)
  12. BEHOLD! MY CENSOR COSPLAY! Pocky Censor: http://mollycarroll.deviantart.com/art/Pocky-Censor-115605337?q=gallery:mollycarroll/8208382&qo=10 Renji VS Censor: http://mollycarroll.deviantart.com/art/Renji-VS-Censor-115605135?q=gallery:mollycarroll/8208382&qo=9 CENSORED: http://mollycarroll.deviantart.com/art/CENSORED-115604920?q=gallery:mollycarroll/8208382&qo=8 Cosplay Gang: http://mollycarroll.deviantart.com/art/Cosplay-gang-115604673?q=gallery:mollycarroll/8208382&qo=7 Cosplayin' with Death: http://mollycarroll.deviantart.com/art/Cosplayin-with-death-115604380?q=gallery:mollycarroll/8208382&qo=6 This costume is a little old, but I've never submitted it into a contest before. Hope y'all like it!
  13. I keep trying to get into it and I keep being brought back to the Doublefine front page. This is frustrating, because I need too use it for a project. HELP MEEEEEE.
  14. Don't forget 'Is that you Raz? Can you reach into my pocket and give me my cigarettes please?' XP
  15. No way! I'm wearing these puppies. Although all the attention is tempting me to make some for sale...
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