thefro

  • Content count

    38
  • Joined

  • Last visited

About thefro

  • Rank
    Sr. Action Poster
  1. Might be the best episode yet! Looking forward to the post-mortem
  2. Go for it! As a promotional tool, you may be better off releasing the final two episodes at nearly the same time that backers get them. That's probably going to be the easiest thing to do. I do think you'll want to make an edited-down version that's documentary-length since I don't see many people investing 7-8 hours in watching the whole series if they aren't aware of the game already.
  3. Very happy Shovel Knight won. Excellent game and they've really been the model for how to run a crowd-funded project.
  4. Suggestion and Feedback Thread

    Really like this prototype. The couple things that need to be improved for a future full release: 1) Seemed like I could do as many actions as I wanted to at the same time without consequence (i.e. I shouldn't be able to do surveillance, search, discredit, leak to press, etc on the same time). 2) I couldn't see the consequences of a lot of my actions. In a full game I'd like to be able to see my popularity score, what my production numbers are for Industrial, Agriculture, literacy, etc, have resources to manage. If I put focus on an Industrial 5-year plan I ought to have different options for actions to do (there probably should be a tech tree sort of like Civilization, for instance). As others mentioned, I'd like to be able to do multiple edicts at once without having to exit back to the desk each time.
  5. Kinda surprised that there's no tracking of how many shots you've hit on the current hole (stroke tracking) yet. I figure that'd be a super-easy one for someone to program in (variable for each player, +1 each time they hit, display "Shot (currentPlayerScore+ 1)" somewhere on the screen. Resets after ball goes in the hole. You could hit Tab or something to bring up everyone's realtime score for the hole (and eventually see the scores for the whole round). That'd be easier but I think it's going to be easier for people to contribute different shirts, hats etc than new character heads and models. I see it having a TF2 style loadout since you'd want to be able to pick clubs (maybe you could have a Hockey Stick putter ala Happy Gilmore) and other things eventually. You might have a gas golf cart that's faster but the golf cart with a roof and headlights can take more damage.
  6. Kinda surprised that there's no tracking of how many shots you've hit on the current hole (stroke tracking) yet. I figure that'd be a super-easy one for someone to program in (variable for each player, +1 each time they hit, display "Shot (currentPlayerScore+ 1)" somewhere on the screen. Resets after ball goes in the hole. You could hit Tab or something to bring up everyone's realtime score for the hole (and eventually see the scores for the whole round). That'd be easier but I think it's going to be easier for people to contribute different shirts, hats etc than new character heads and models. I see it having a TF2 style loadout since you'd want to be able to pick clubs (maybe you could have a Hockey Stick putter ala Happy Gilmore) and other things eventually. You might have a gas golf cart that's faster but the golf cart with a roof and headlights can take more damage.
  7. It'd be pretty funny if the announcer spoke in a typical golf announcer voice (speaking quietly/pseudo-whispering/possible British accent) for everyone's first shots and then the metal music kicks in and they switch to the Unreal Tournament voice once everyone is free to drive their golf carts around.
  8. Probably one of the best episodes of the documentary I found the marketing/business stuff to be very interesting, especially the price/release date discussion. Had no idea mock reviews were a standard industry practice, but it makes a lot of sense.
  9. I didn't have an issue with the original controls, but the new click UI is a big improvement (since you can either click or drag). Great job on that. I don't think the inventory should open every time you get a new item... maybe just for the first item you pick up in the game. Otherwise it'd be a "YOU GOT A RUPEE!" annoyance like in Zelda.
  10. No drag option in in-game menu

    Agree, right now you have to exit back to the main menu to change that option. Also it would be nice if say, you preferred click mode on your save file and your girlfriend preferred drag mode that it would carry those UI preferences on your save file. I could see that being an annoyance for some people.
  11. I really, really, really like this idea. Requires whole other game to be conceived...but it sounds amazing. And to play the game, you could hide the cartridge/disc for the game somewhere only seasoned adventure gamers would find it. And not only that, there could be other, simpler game discs/cartridges hidden around the ship that could be played too. Mini-games! Not going to happen, but it'd be nice. So basically Maniac Mansion that can be found in Day of the Tentacle. Nice idea, but a huge amount of work for Double Fine to do. http://www.doublefine.com/games/host_master http://www.doublefine.com/games/host_master_deux Well, they made both these and put them up on the web for free. Something the size of both put together would be plenty long enough for an optional side-game. It doesn't have to be a full narrative game on its own, just the last act. I think it'd be a lot less work than "Mega Broken Age" mode or adding in some elaborate optional puzzles in Act 2, since there's not the level of art work, voice acting, etc needed that there would be in the main game.
  12. I've had some similar thoughts. They have to bridge the gap so that the people (hardcore adventure gamers) who aren't satisifed with the difficulty can get a proper challenge if they want while keeping Act 2 accessible for people who have never played before. I think the better route to would be an option to turn some of the hints off. The default should be a natural difficulty curve from how Act 1 currently is and shouldn't suddenly get way harder for people. The optional content, collectibles, and Easter Eggs is a good idea that I was also thinking of. The other idea I had was for them to put an optional retro-style adventure game with limited graphics, text only, midi music that you could play on one of the computers on the ship. That could start you off with a bunch of items already in inventory so that they could give you very challenging puzzles there right off the bat. The plot of the game within a game could be a fictionalized version of part of the backstory for Broken Age.
  13. Steam pricing

    Yep, you nailed it there. The convention in the US is for the sales tax to not be included in the listed price and you only get charged it when you check out.
  14. I'll be curious to see if the press rates Act II seperately or revise their reviews of Act I to reflect the finished game. I would imagine we'd see revisions since you're not going to be able to buy a standalone copy of "Act II" (the game should jus update and it should be like it was one big game all along).
  15. Visible graphical glitches in Vella trailer

    The little light spot that is supposed to be the reflection in the iris basically stays in the same spot in the eye even though the eyes are moving. Sometimes it moves over and is fully in the sclera (white part of the eye). I definitely didn't notice it until it was pointed out (and sometimes it could work for light reflecting), but in the closeup scenes for sure it'd be nice for it to be cleaned up by the time the full release hits. It looks like it's only messed up on Vella & Jack Black's character from the footage in the trailer. It stays inside the iris for everyone else I see (0:55-0:57 is a good example of how it would ideally look).