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About shaigunjoe

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    Double Action Newbie
  1. Yea, this just reeks of ignorance. D&D is a turn based co op rpg. Not to mention games like FFVI and Gladius made good use of it as well.
  2. I agree, ridiculous request. However, I also agree, +1 for co op. How many double fine games are co op? Iron Brigade? I think that's it. Double Fine, give us some co op love!
  3. I just want to say I'm against voice acting, though I would like a way to be able to make dialogue go faster in the cut scenes. Although, now that I think about it, this game is 7 months from completion, so it isn't going to be your standard provide feedback to build a better game that you get from kickstarter I think.
  4. I think the turn based combat should be gutted entirely. I feel the complexity and depth needed to make turn based combat enjoyable is not exactly in the vein of what costume quest is, and a well fleshed out turn based experience I think would upset the pacing of the game. Several suggestions as to what to replace it with: Entering combat with and it switching to a mode like street fighter vs capcom would be cool. You could tag in/out with the other party members, and have really flashy moves. Also, I think a system that is implemented in the Tales series would be good to. I would be ok with drastically reducing the amount of combat as well, and having each fight be more of a puzzle with multiple solutions.
  5. Honestly, I would prefer a stacking sequel to an CQ one, but I won't complain. Don't get me wrong, I loved the atmosphere and story of CQ, but the combat was miserable, I hated it, really hope that gets some major improvement.
  6. I just want to say that I really liked the lack of an intro movie. I really preferred to explore the world myself and figure out whats going on as opposed to having a clip give me set up.
  7. No it's not. If Revolution could produce a quality game with all hand drawn graphics like BA but give us 20 hours of good gameplay all for under a Mill why couldn't DF of done more with 3 Mill? No, they didn't: http://www.howlongtobeat.com/game.php?id=15177
  8. My first exposure to monkey island was a pc gamer 'classics' disc. Probably the best pc gamer magazine purchase I ever made (it also exposed me to xcom, ultima, wing commander, and king's quest). Anyway, I don't recall it taking me very long to beat, probably 8-10 hours, but was it ever enjoyable! On topic, I don't think 8 hours for a 1 million dollar game is bad. 1 Million dollars is actually pretty small game budget wise. Psycho nauts took me between 12-15 hours and it's budget was significantly larger.
  9. Not sure where you came up with them creating an engine... http://gamasutra.com/view/news/169585/Double_Fines_Kickstarterfunded_adventure_game_to_use_the_Luabased_Moai_platform.php That article says nothing of an engine. Sounds more like their choice of IDE than engine.
  10. Not sure what would be revolutionary about this. Even the recently released walking dead games from telltale have nonlinear interactive narrative.
  11. I think how to go about doing puzzle correctly is a difficult question to answer. Portal does it well, because you are given the tools to solve the puzzle. Most point and click games lead to needing to find tools to solve puzzle (hence the pixel hunting that was mentioned). Personally, I think it is way more fun to use the tools you have and a way they interact with the environment to proceed through the quest
  12. As far as the data usage is considered, if you people don't want it, most likely you can turn it off.
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