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Moxedana

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About Moxedana

  • Rank
    Action Newbie
  • Birthday 11/30/1982

Converted

  • URL
    http://Danielemieli.com
  • Occupation
    Animator
  1. BA is absolutely fine under many aspects but it was just too quick and simple. The story is there and the quality is through the roof, the only problem is the simplicity of the game itself. The UI and the depth of the story would not be so influential if the game was a bit more challenging and a bit longer. All these discussions feels like people arguing about a boat that has the interiors decorated to perfection, the bridge designed by the most amazing architect and the engine of a moped. It is not so important to discuss and try to fix what is not broken. The UI of BA is absolutely functional (could be better but it is not a big deal), the art is stellar, the first half of the story is super well written and the animations is perfect.
  2. Comparing the Themes from Monkey Island to BA is not really fair. Broken age is absolutely much more adult oriented and has a deep message in it wile monkey island is a long string of hilarious punchlines. Comparing the two would be like comparing an art film to a stand up comedy show. Many more people would listen to 3 hours of Robin Williams than watch a Tarkovsky film. Now, defining what is better, is a debate that could go on for ages. Tarkovsky make us reflects on the human condition while Robin Williams will make us happy for the rest of the day. We need to have both.
  3. I loved how you guys kept the double clicking to skip the walk up between areas. That made me able to travel much faster between screens. I loved how I could skip the parts of the dialogue that I have already listened to. The inventory was quite nice and super functional. Well done!!! To me, the real problem was the cursor that really limited the game under many aspects. I understand that this game had to be working on touch screens as well but the large size made it impossible for the artists that designed the world to place many little items next to each other. This made all the key items in the game really stand out and made the game very simple to figure out. Also I liked the old idea of having the mouth, the eye, the hand and some other actions available to the player. The option to blow something up with my mouth or kick a door with my foot instead of just "use it", in my past experiences, gave me plenty of laughters and chuckles. Having re-played all the Mankey Island on a touch screen I think that another way to tackle the UI could have been found. To me, the new controls, were very functional for anyone that played the game on a touch screen but this was a great disadvantage for the regular users. I understand that we all need to embrace the new technologies but I believe that we should add the "new" to the old instead of bowing to the latest and scrap what has been refined for many years.
  4. Yea, the grandpa knife puzzle was the only puzzle that it really made me think. All the other ones were very obvious. Hurray for GRAPMS!!!
  5. I just finished the game and it is very polished. The story is full of potentials and the look is quite charming. I LOVED THE GAME and I can’t wait to see what happens next! Things I loved: Very beautiful environments. Super nice music. Very expressive animation. (I am a professional animator ad it is very well done) I love to be able to switch between the 2 storylines at any given point. Intriguing characters and amazing storytelling. All the cereals are awesome. Things that left me a bit down: The first episode felt a bit too short, it feels more like the first of 2, 3 or even 5 acts. The puzzles are a bit to easy side and I finished the game in one sitting. The music is amazing overall but at times overpowering. Almost not necessary in some sections. Some characters feel a bit under explored. I just wish there were more characters to talk to and interact. I wish I could spend more time with the people in the cloud colony and interact more, do more puzzles and get to know them better. All the environments are not really explained. I wish I could know more about the little robots on the spaceship, discover more about the various cities and creatures living in there. I would have loved to see the cult-guy in action and understand y is he there; is he stealing the golden eggs or he is just pooping them. Does the mayor wins the elections? what happened to the woodsman and his gf? y are the trees talking and is there a place where they play a major role? Are the trees a callback to the Longest Journey? Overall I would have loved to dwell more in this fantastic environment that looks so beautiful and incredibly crafted. The "interacting" cursor was too big and this made it impossible to have many objects next to each other to interact in one single screen. I believe that this made most of the puzzles very obvious. I finished the game in 3-4 hours. If I had to describe the experience of this game in one sentence it would be: It felt like being on a train watching, from a a small window, an amazing world zipping by, and, doing all the extra dialogue trees was like squishing ur face on to that window to be able to see that beautiful panorama until the last possible second. The game is supercool and I am gonna go and play it again to see if I miss any dialogue!!! Well done to ALL!!!!!
  6. I just finished the game and it is very polished. The story is full of potentials and the look is quite charming. I LOVED THE GAME and I can't wait to see what happens next! Things I loved: Very beautiful environments. Super nice music. Very expressive animation. (I am a professional animator ad it is very well done) I love to be able to switch between the 2 storylines at any given point. Intriguing characters and amazing storytelling. All the cereals are awesome. Things that left me a bit down: The first episode felt a bit too short, it feels more like the first of 2, 3 or even 5 acts. The puzzles are a bit to easy side and I finished the game in one sitting. The music is amazing overall but at times overpowering. Almost not necessary in some sections. Some characters feel a bit under explored. I just wish there were more characters to talk to and interact. I wish I could spend more time with the people in the cloud colony and interact more, do more puzzles and get to know them better. All the environments are not really explained. I wish I could know more about the little robots on the spaceship, discover more about the various cities and creatures living in there. I would have loved to see the cult-guy in action and understand y is he there; is he stealing the golden eggs or he is just pooping them. Does the mayor wins the elections? what happened to the woodsman and his gf? y are the trees talking and is there a place where they play a major role? Are the trees a callback to the Longest Journey? Overall I would have loved to dwell more in this fantastic environment that looks so beautiful and incredibly crafted. I finished the game in 3-4 hours. If I had to describe the experience of this game in one sentence it would be: It felt like being on a train watching, from a a small window, an amazing world zipping by, and, doing all the superfluous dialogue trees was like squishing ur face on to that window to be able to see that beautiful panorama until the last possible second. The game is supercool and I am gonna go and play it again to see if I miss any dialogue!!! Well done to ALL!!!!!
  7. YESSSS!!! I was looking that up in the credits cuz it really sounded like him!!!!
  8. Woops, wrong chat room.... I'll re post this in the right chat.... I just finished the game and it is very polished. The story is full of potentials and the look is quite charming. I LOVED THE GAME and I can't wait to see what happens next! Things I loved: Very beautiful environments. Super nice music. Very expressive animation. (I am a professional animator ad it is very well done) I love to be able to switch between the 2 storylines at any given point. Intriguing characters and amazing storytelling. All the cereals are awesome. Things that left me a bit down: The first episode felt a bit too short, it feels more like the first of 2, 3 or even 5 acts. The puzzles are a bit to easy side and I finished the game in one sitting. The music is amazing overall but at times overpowering. Almost not necessary in some sections. Some characters feel a bit under explored. I just wish there were more characters to talk to and interact. I wish I could spend more time with the people in the cloud colony and interact more, do more puzzles and get to know them better. All the environments are not really explained. I wish I could know more about the little robots on the spaceship, discover more about the various cities and creatures living in there. I would have loved to see the cult-guy in action and understand y is he there; is he stealing the golden eggs or he is just pooping them. Does the mayor wins the elections? what happened to the woodsman and his gf? y are the trees talking and is there a place where they play a major role? Are the trees a callback to the Longest Journey? Overall I would have loved to dwell more in this fantastic environment that looks so beautiful and incredibly crafted. The game is supercool and I am gonna go and play it again to see if I miss any dialogue!!! Well done to ALL!!!!![/size]
  9. Working in 3D animation I have realized that it is all up to the "local convention" where Z is aiming. Many programs and studios have the Y-UP but some places like Pixar have the Z-UP system... Why is that? dunno Maybe it looks more fancy and geeky (and in some places that matters )
  10. The curse of Monkey Island had an amazing look and ambient, the visual was consistent and most of all IT HAD APPEAL (You know, that thing that Frank&Ollie; talked about so much in that really heavy book that everybody has but very few have actually read through all of it? the stuff that is sooo hard to have in 3D cuz some modelers just like to go to the gym a lot and never touched a pencil? well that is it). Grim Fandango cuz it had a REAL CHARACTER GROWTH!!!! I CARED about the character because Grim fandango was the first and only game where I felt like I spent many, many years with Manny. I saw him building an establishment and years went by. Many games feel like I just spent one day with the main hero and the character growth happens in a matter of hours.... I think that people, in real life, change only though long periods of time and it is a slow process. Usually in films and games the evil dude is evil until he decides to be good and from that moment he's a saint... that does not really happens in real life. A cathartic moment is usually the 1st step for a character change but the journey that it begins is the real transformation. Well, to me, Grim had that. It had the feeling that I was with this character for many, many years and not for the usual week or so that it takes, in other games (and many bad films), for the main dude to turn his life around. And also is cuz I love high-contrast, Noire films with an Art Nouveau backdrop... these r my 2 cents
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