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Everything posted by Blueexe

  1. The only times I've felt a vertical box was the way to go was if there was just way to much to fit in the regular box. Things like the battle chests blizzard would make for collections of series. If there is so much stuff the box would need to be deeper and and end up a cube I would go wide. I just find wide to be the most inconvenient of the choices.
  2. I'm going to have to vote vertical. It has the classic feel, as well as not being a pain in the butt to fit on the self with other games/books/dvds/other such self items, and those are two things I look for in items that I enjoy.
  3. Anyone else getting a "sorry but the creator of this video has not given you permission to view this from this domain" or am I just "Special"?
  4. Another look into the creative process that goes into games from one of my favorite game companies. I'm sold. Now all there is for me is figuring out which amazing cover to go with. Hmm... (as he strokes his beard in deep contemplation)
  5. I like this one. I first played the original flash game that this is a sequel to about the time the double fine kickstarter went up. I was excited when I heard a second one was coming out and that excitement went up ten fold when I saw some of the art style and game-play. I'm a little sad at how little time they have to raise the money, but I wish them luck.
  6. Aah! Why'd you have to tell me people were recieving these already! Now I'm excited. I need to go hide in the mailbox until the mailman comes now.
  7. Aah! Why'd you have to tell me people were recieving these already! Now I'm excited. I need to go hide in the mailbox until the mailman comes now.
  8. While I do like the idea, I don't personally feel there is enough here for me to back it. I don't feel like this game has much personality so far. I do like reinvented fairy-tales. Should they show the main character in some form other than silhouette or the world given a bit more "dynamic" feel, I'd be glade to help it.
  9. An inside-out world. People walking on the inside crust and will fall into space if they dig outward. A mix of buildings old and new going from the ground "upward" to reach the other side of the world as a shortcut. A tangled mess of girdered elevators and stone stairs and slides make up the center of the "sky" where the buildings from all over the world meet. ... Am I over thinking this?
  10. Pausing in cut-scenes is something I do enjoy greatly. There have been times where I need to do something right now but accidentally skip a scene and have no idea what's going on once the action starts. It has been the cause of problems more than once.
  11. I do not have enough knowledge in business practices to fully understand what is at stake here. But merely from the delivery system stand point I have not had the best experiences with Origin and cannot endorse it.
  12. Maniac Mansion. It came with the NES along with Super Mario Bros and Kung Fu. Loved all the different characters but wasn't old enough to understand what was going on and always ended up with everyone locked in the dungeon.
  13. Thank you for every thing in the Kickstarter project. Not only do I get to view how a game is made by one of my favorite developers, but little views into how Tim got to where he is today is more than I could have ever asked for. I really enjoy this Sidequest feature and can't wait for more.