Lokno

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Posts posted by Lokno


  1. Hi people!

    I did this sketch, more for fun than for it to be actually useful.

    I think it could be interesting to capitalize on the idea of the "scruffy scottish" initial character, extending it to the rest of the game, in a "Scotch hooligans meet William Wallace" kind of way. Characters could have blue paintings in their faces, wear kilts and sporrans, and the golf course could have elements that make it resemble a highlands battlefield.

    I also thought it could be fun to add a Scottish pattern to elements like the grass, both for flavor and even to help the players aim!

    It's probably already too late for that, but what the hell :)

    Your work has already inspired me to do silly things in shaders.

    checkered.png


  2. Okay so, I had an idea last night, but I'm really not sure if they’d technically be allowed. I don’t know the extent of which we can dip into Doublefine's Kool-Aid(?).
    By that I mean… Well, you all seemed pretty iffy just about making a splash screen using Doublefine's logo, which is completely understandable of course, but if small things like that can cause legal problems this idea would most likely be crossing the line too, but I still thought I might as well throw it out there considering the fact it’s a fan game and all.
    So I was really just thinking of the different golfer models that’ll eventually make their way into the game. I love the fact that you’re all pulling them from Doublefine’s team, but I think it’d be pretty cool to be able to unlock golfers and carts from other Doublefine games. Of course this would be something way down the line priority-wise (assuming it’s even a possibility legally), but I think it’d be pretty badass to unlock Eddie Riggs and drive around in a motorcycle/golf cart. Or a Cadence demon from Massive Chalice in a misty looking forgetfulness cart. The two dudes that form the Doublefine logo itself. Shay and Vella too... You get the idea

    Chibi___Eddie_Riggs_by_ElectroCereal.jpg

    As far as I understand this project from a legal standpoint, we cannot profit from any of the content we put into it (CC-NC). DF has given us the greenlight to continue fleshing out their wholly owned IP for the fun of it, and they are free to ask us to take down anything we create. Given that, I don't see how creating Brad Muir's likeness in game is very different from creating Eddie Riggs, since we don't have the rights to either property. This project is made possible by DF's good graces. So I'd say go crazy, create whatever you want for it, as long as you respect their wishes.


  3. Okay so, I had an idea last night, but I'm really not sure if they’d technically be allowed. I don’t know the extent of which we can dip into Doublefine's Kool-Aid(?).
    By that I mean… Well, you all seemed pretty iffy just about making a splash screen using Doublefine's logo, which is completely understandable of course, but if small things like that can cause legal problems this idea would most likely be crossing the line too, but I still thought I might as well throw it out there considering the fact it’s a fan game and all.
    So I was really just thinking of the different golfer models that’ll eventually make their way into the game. I love the fact that you’re all pulling them from Doublefine’s team, but I think it’d be pretty cool to be able to unlock golfers and carts from other Doublefine games. Of course this would be something way down the line priority-wise (assuming it’s even a possibility legally), but I think it’d be pretty badass to unlock Eddie Riggs and drive around in a motorcycle/golf cart. Or a Cadence demon from Massive Chalice in a misty looking forgetfulness cart. The two dudes that form the Doublefine logo itself. Shay and Vella too... You get the idea

    Chibi___Eddie_Riggs_by_ElectroCereal.jpg

    As far as I understand this project from a legal standpoint, we cannot profit from any of the content we put into it (CC-NC). DF has given us the greenlight to continue fleshing out their wholly owned IP for the fun of it, and they are free to ask us to take down anything we create. Given that, I don't see how creating Brad Muir's likeness in game is very different from creating Eddie Riggs, since we don't have the rights to either property. This project is made possible by DF's good graces. So I'd say go crazy, create whatever you want for it, as long as you respect their wishes.


  4. Any deadline? Thinking of making one song kind of mayhem(/bit death)-metalish, and one more electro-based, but still pretty gritty. Then it'll be up to you if you decide to use them or not, making music is fun either way, don't really have much work atm:).

    Things like bitrate, samplerate, format, would be good to know, since you'd generally want to keep all of the music and sound the same compression and rates.

    length, loopable?, could also be good to know, to get a feel for your idea. :)

    I don't think we have decided on a deadline. I think we need to have one, otherwise we could just iterate on this forever. It'd be nice to have something solid by the end of AF. Thoughts, everyone?


  5. Still, have to do it - enjoy!

    Thanks Justin! It's so cool that you guys would allow us - let alone support us - to do this thing :D

    Thanks - this is an awesome idea! With how good things are already going on this project, we might actually make a community designed game an official part of our next AF :)

    That would be rad! You know, if you want to get started this year, you could move this thread to the top level of the Amnesia Fortnight 2014! subsection. :D


  6. Hey everyone, this sounds awesome! Just to set some ground(s keeping) rules, let's treat anything that results from this effort as creative commons so it can be distributed freely on a non-commercial basis. We can't brand it as a DF product either because it's not an official project and Double Fine must reserve all other rights so that Patrick is free to pitch Bad Golf 3 next year - because we all know how much we're looking forward to that!

    Ok, enough business talk - have fun!

    Thanks for stating this officially. Rest assured that we're well aware that this is a fan-project and that all rights to "Bad" and "Golf" are reserved by DF and Patrick. o^.^o


  7. That missing column was so easy to supply that I figured it was intentionally removed to foil auto-solving - it happens to be exactly the one column that is completely predetermined by the format.

    But I'm pretty sure there is another error in the data, and a much harder one to fix. Is this also unintentional? Brandon, can you take a quick look and see whether there isn't a 3 that ought to be a 2? That, at least, is what I deduced after many hours, thinking I was besting a deliberately nasty puzzle. (The idea being that I, like a QR scanner, had to be able to handle some corrupt input.)

    Once I changed a certain 3 to a 2, it became solvable. Of course, "solvable" is a relative term. I'm now crawling through the ins and outs of hand-decoding a QR, which, guess what, is extremely convoluted. I sure hope THIS is what the puzzlemaster had in mind.

    Why are you doing the QR code by hand? If anything, you should be able to draw it paint and find a browser plugin that can decode it. The missing data should be handled by the Reed Solomon Error Correction.


  8. So we're just missing the last row of a QR code? I think that should still be readable if you fill some of the constants back in.

    http://en.wikipedia.org/wiki/File:QR_Character_Placement.svg

    It is possible to work out the missing number set, if you know what a QR code normally looks like and do a bit of legwork. I've done it.

    I still don't think an auto-solver will solve it though - I'm not quite done, but I believe it has 4 valid solutions. Need to finish it, clean it up, and see if my phone can make anything of it

    I think it should work if you just filled in the rest of the bottom left marker.


  9. I admit, I'm still *super* suspicious about it, that artifacting just seems like a weird bit of sloppiness otherwise

    I believe the incantation is hidden in the border. And to further complicate it, I believe the incantation isn't hidden bitwise, but visually. I'm very familiar with compression artifacts and these don't look like compression artifacts. In some places, there is a very tight pattern as well.

    Well, actually, now that I think about it - isn't it odd its the only PNG on the site? Everything else is JPEG. PNG is lossless, meaning it doesn't lose any data when compressed, unlike JPEG compression. So a PNG would be a better format for hidden data.


  10. I admit, I'm still *super* suspicious about it, that artifacting just seems like a weird bit of sloppiness otherwise

    I believe the incantation is hidden in the border. And to further complicate it, I believe the incantation isn't hidden bitwise, but visually. I'm very familiar with compression artifacts and these don't look like compression artifacts. In some places, there is a very tight pattern as well.

    I could investigate some blind steganography techniques, but I'd be surprised they went that far. So far we've made a lot of progress with common tools.