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About ThomasPierson

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    Double Action Newbie
  • Birthday 04/01/1971


  • Location
    Portland, Oregon
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  1. Fantastic game, guys! I'm looking forward to Part 2 and future games. Here's my video link. When I started playing games, there were no developers. Well, yes in reality there were such entities, but they were never part of my sphere. You knew games by their titles and what your friends and associates said about them. When I realized that Atari was not a series of games but a company that made them, developers and publishers suddenly became a reality; a faceless one, but real none the less. Now, at the age of 42, I'm playing a game I helped to bring about. I have provided money, free advertising, support, comments and suggestions and what I have received in return is marvelous beyond the telling of it. Thanks for the opportunity and for making the necessary decisions needed to make this the enjoyable game it is.
  2. The Orchestra blew my mind! It's one in the morning here and I'm watching with my headphones on and giggling so loud I woke up my wife! Wife: What in the hell is so funny? Me: Honey! Honey, you have to listen to this. (Rewinds video and unplugs headset) This is awesome! (plays section with the score) Wife: (Tired and disgruntled) That's nice dear. Tomorrow's Christmas, and the kids are going to be up early so don't stay up too late. Some people just don't get it.
  3. Loving that the Lumberjack will be in the game. Wil Wheaton is a great choice and I love the line "I didn't know you had feelings!" Awesome!
  4. In more important news, I loved the episode. I like seeing how the guts of the process work and I really like the insight into scoring the game. I like that it's an evolutionary process, very fluid and changing so that the score matches the final product (and probably carries some of that evolutionary feel with it). Excellent.
  5. I love that you exemplify everything I dislike and despise about humanity. Thank you.
  6. Game fans are some of the best and worst people in the world. The whole thing is that the internet allows for immediate response, which means that all the Devs get are knee-jerk reactions and not thoughtful commentary. I thimk it would be nice if every one who read a post on any social media was required to wait 10 minutes before replying to a post they read, that would probably have a great impact. they could even make shorter wait times contingent on your response history. That and I think online harassment should be as illegal as it is in the physical world.
  7. I think both consoles are equally pointless and far too expensive for what they actually do well. The X-bone (which I will call it till the end of time because it's pretty much what they're trying to do to their customers and it makes me laugh) is really letting the side down, in my opinion. Exclusive titles are nice, but ultimatley most of them are rehashes and their "indie friendly" approach is pointless since most indies release multi-platform. The PS4 is way too expensive for what it does, or should I say, doesn't do. while it's not trying to have it's way with it's customers, it's tertiary features are mediocre and have not improved (internet browser is crap, connectivity over wifi is dodgy unless your using a Buffalo router are two examples). AS for the WII-U... no... I don't need to lug around that much hardware when the battery life makes a fruit fly seem long lived. Besides, the WII was a good piece of hardware, there was no reason to screw it up with another useless peripheral that negates the uniqueness of the console. I own a PC, Gamecube, PS2, PS3 and Xbox, they all get some play, but I doubt if I'm going to be adding one of the new consoles any time soon (I AM planning on getting a WII for my son, he's autistic and they have some great games one the WII that help autistic kids). also have a Nexus 7 and a phone, but I don't really care for most of the "games" on android since there are only five or six; the rest are almost line for line copies of them. I'll stick what I've got, at least until It's no longer supported.
  8. I have five of the Nancy Drew games (#'s 10, 11, 12, 13 & 18) and they're not bad. The older ones are pretty basic, but they get better as they go. The voice work is decent and the stories are fairly engaging. I would call them adventure games, because they meet the criteria (hunt, inventory, investigate, solve), though as detective games they do lack any real sense of danger. Still, it's designed for a younger audience, so that's probably fine. So far #18 is my favorite (they have constantly improved in both mechanics and narrative).
  9. I think the one that sticks with me is the final puzzle of The 7th Guest. Firstly, it's not a puzzle but a head to head game of Reversi with the computer. This is the most maddening thing because a computer, even back then, was better at Reversi than I ever will be. So it was pretty much blind luck to get through it. Secondly, the interface for moving the pieces is sloppy and what defines a move is quite suspect in some cases. I made mistake after mistake because I accidentally clicked in the wrong place and occupied a position i didn't want. Thirdly, the game cheats by sometimes taking two moves in a row (though this was fixed in a later release, making the game winnable) but in my version, all those years ago, it sucked. Lastly, you are constantly taunted throughout this final challenge and it killed my concentration and made me furious. At one point I threw my keyboard against the wall so hard the it shattered and rained keys all over the room. "That'll teach you, you laughing bastard!" [side note: remember when you could buy a case of five keyboards for 25.00?]
  10. You almost had to get them both. The theatrical editions were the only place you could get the music video of each films theme song and the song and video featurette. Nothing was repeated between the Standard and Special Editions. I also do a lot of shopping on GOG and I like that they include a lot of those videos for the games they sell, if they can get a hold of them.
  11. I find this post irritating because you're imposing your opinion as a blanket statement for others. In my opinion, Toonstruck is one of the most overrated adventure games, largely because I saw and read Who Framed Roger Rabbit when they came out. "Predictable" was the word I'd use if I thought "copy cat" was too immature. It's well produced, but nothing that I hadn't read/heard/or seen before. Torin's Passage was just dull, but that's mostly because it's "adventure-games-by-the-numbers." All of this is opinion, just like yours and everyone else's on this forum. Video games are, and should be, exceptionally personal things. Adventure games are more so than most others because they require so much mental energy on the part of the player. Don't impose your experiences on others; since you didn't have their experience playing the game. Maybe in a vacuum it's possible to call a game good or bad based on static criteria; however I am a human, and I let my emotions, intellect, and energy skew my perspectives. To me, that's what makes games worth playing.
  12. The interesting thing about this thread is one of time. At the time of release I knew most of the games on this list, but i had forgotten many of them over the years. At the same time, there are games my friends and I played that no-one remembers any more, but were awesome in their time. Also, "Best Adventure Game No One’s Ever Heard Of" is a bit of an oxymoron, since if no one had ever heard of it, it wouldn't have been made in the first place. Bearing that bizarre tangent in mind, here are my offerings. Sherlock Holmes: Consulting Detective; volumes 1-3. Very interesting games that were puzzle and dialogue heavy (as you might expect). the Actor playing Holmes is pretty good and the overall theme is very much in line with the original source material. Hard, as I remember, I haven't loaded them up in a while. It took me forever to find them again after so many years, but I haven't gotten to play them yet. Also, it was popular enough to get a two CD sequel from Sierra, but I rarely hear anyone mention it; Shivers. It's the game that showed me that atmosphere in a game can be a greater enemy than whatever is trying to kill you. The areas are the normal, static affair, but the visual presentation is great and the ambient sounds are creepy as hell. That's my two cents.
  13. When i give money to a Mechanic, I don't tell him how to fix my car; I don't ask ask to approve of the Doctors operating techniques before I go under the knife; and I certainly wouldn't tell a professional game designer how to manage his company and make his game. I like what is happening and I enjoy (though tension about money issues and funding pretty tense) seeing the blood and guts of the process. I'm not an aspiring programmer and I have no desire to get into game design. I love to see the process in the same way that I love to see all the extras on a DVD movie (yes, I'm the guy who bought and watched the entire Lord of the Rings 12 disk special edition). The negativity of some of the backers doesn't really phase me, because I don't care what anyone else wants. I'm getting what I want and what I put money in for. That's enough for me.
  14. I like the names, they are unassuming and just a little bit twee. They are the names of two people that are expected to know their place and do what they are told. The fact that they don't do that is the best part of the names, because it makes the names ultimately pointless as the characters transform into what they are, not simply what they are called.
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