Yazman

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About Yazman

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  1. It *was* promised it would be oldschool in style. Broken Age is a decent game, but it certainly isn't old school at all. Yeah it is. See how we can all assert things? Some people claimed it wasn't old school because it didn't have retro-pixelly graphics. Some people claim that the puzzles have to be some unspecified threshold of difficulty before it gets to be old school. Some people think it's about verbs. I think an old school adventure game is a story-driven game where you walk around locations and interact with characters and solve puzzles which are mostly to do with dialogue or using items in your inventory. So there. Yes, except that's not how it works. By your definition, every single adventure game ever released is an old school adventure game. Hell, according to your definition even a lot of games in other genres like some RPGs, sidescrolling games & platformers count as old school adventure games. Hell, Fallout 2 or Ultima VII would count as old school adventure games - in both games you " walk around locations and interact with characters and solve puzzles which are mostly to do with dialogue or using items in your inventory", are story driven, etc. No it wouldn't I wouldn't say that some of those games you described are 'story driven' and even fewer of them have any focus at all on interacting with characters and solving puzzles mostly to do with dialogue or using items in the inventory. A few of them might be borderline cases... But before we get into an entirely tedious side discussion about definitions of adventure games, I don't need to be able to come up with a perfect, watertight definition of adventure game to know what one is. I can't even come up with a perfect watertight definition of 'table' without running into difficulty. But I still know what one is, and Broken Age is an old school adventure game in every way I've EVER considered important. I've been a fan of the genre since 1991. So what am I a liar, deluded or just someone with a different opinion about what's important (one which is largely shared judging by the high level of satisfaction with the game)? I expect you think I'm deluded. Well, good luck with that childish notion. Your definition of "old school adventure game" is just any game that's story driven, focuses on puzzles and character interaction and is dialogue & inventory oriented mechanically. That's every single adventure game ever released. Meaning under your definition, every single adventure game is old school.
  2. It *was* promised it would be oldschool in style. Broken Age is a decent game, but it certainly isn't old school at all. Yeah it is. See how we can all assert things? Some people claimed it wasn't old school because it didn't have retro-pixelly graphics. Some people claim that the puzzles have to be some unspecified threshold of difficulty before it gets to be old school. Some people think it's about verbs. I think an old school adventure game is a story-driven game where you walk around locations and interact with characters and solve puzzles which are mostly to do with dialogue or using items in your inventory. So there. Yes, except that's not how it works. By your definition, every single adventure game ever released is an old school adventure game. Hell, according to your definition even a lot of games in other genres like some RPGs, sidescrolling games & platformers count as old school adventure games. Hell, Fallout 2 or Ultima VII would count as old school adventure games - in both games you " walk around locations and interact with characters and solve puzzles which are mostly to do with dialogue or using items in your inventory", are story driven, etc.
  3. Also I've seen a few people who said it was never promised that it would be "old school" in style. Let me quote from the actual kickstarter page It *was* promised it would be oldschool in style. Broken Age is a decent game, but it certainly isn't old school at all.
  4. There's feedback and there are angry rants petulantly demanding that Tim answer to them personally. Just look at OP's "feedback" -- they rushed through the game in half the time it took most of the people, then they complain it's too short and say it's childish drivel and utterly pathetic. What a great "feedback". He has legitimate criticisms and he's using the forum for the purpose it's intended. On the other hand, while you're calling him petulant, I would say that if anybody's petulant, it's posts like this: Really posts like this aren't legitimate criticism people demanding explenation need to be completely ignored. This only makes sense if the only thing you read was the topic title and didn't read a word of his post. He makes many of the same criticisms I've seen in a bunch of threads on the boards, and in actual reviews like on rockpapershotgun.com. The fact that he said "Tim needs to explain" doesn't change that his criticisms are legitimate.
  5. There's feedback and there are angry rants petulantly demanding that Tim answer to them personally. Just look at OP's "feedback" -- they rushed through the game in half the time it took most of the people, then they complain it's too short and say it's childish drivel and utterly pathetic. What a great "feedback". He has legitimate criticisms and he's using the forum for the purpose it's intended. On the other hand, while you're calling him petulant, I would say that if anybody's petulant, it's posts like this:
  6. I was being sarcastic. It doesn't. Which is pretty much what I said. But some people have taken it upon themselves to directly insult or make fun of people who aren't happy with the game, which is childish and stupid. This particular board is here so players can give Doublefine their feedback on the game, which everybody is doing.
  7. Yes, it's not even REMOTELY possible that somebody could possibly be unhappy with what they got, no way, it's absolutely unrealistic and out of line for somebody to not think Broken Age is up there with the all-time great adventure games!
  8. I'm pretty disappointed in Broken Age. It's the first game I've backed on Kickstarter that I got, that made me feel a little ripped off. I was expecting an oldschool adventure game, but what I got was this. Even the art, which looks ok when zoomed out, looks ridiculously terrible whenever there's a closeup of anything. Day Of The Tentacle looks better during its closeup scenes and that came out in 1993! I mean, I like the art *style*, but it really seems to be very low resolution, given how blurry and crappy it looks close up. But that's not even my main complaint. The inventory is clearly designed for tablets - clicking and dragging constantly, which is not only non-traditional, but no modern adventure games do it either. The puzzles are ridiculously easy and the game is extremely short. There's barely any dialogue options at all. There's barely anything to look at or interact with as well. The characters are good, and the story is good, and the setting is interesting and funny. The game, to me, is good but not great. It is a good and enjoyable game but it isn't up to the standards of the best oldschool adventure games, nor is it up to the standards of the best modern ones. It's just good, and that's fine, but I was expecting an oldschool-style adventure game, did not get it, and was expecting something of a much higher standard given Tim Schafer's involvement. Maybe it'll be better when part 2 comes out, but who knows.
  9. I agree, I was never confused when clicking on something during the entire Act 1, so since this is the way they designed BA I don't think that needs to be fixed. Well, maybe including that as an option would be a nice addition for those who wanted that. An option for it at least would be nice, I find myself really wanting this during play. Kinda annoying to find things sometimes without it.
  10. Right now, it just shows nothing. The mouse icon changes but I feel like there should be some text that shows a name of what you're interacting with. Sort of like this: At least, I'm not seeing anything like this if it's in the game (bug?).