olucho

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    41
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About olucho

  • Rank
    Dr. Action Poster, Esq.

Converted

  • URL
    http://www.luisdechtiar.net
  • Occupation
    Filmmaker
  1. Does anyone know what's the font on the back of the box?
  2. Does anyone know where I can find a text transcript of all the dialogue in Broken Age?
  3. Screen capturing: best settings?

    P.S. I want to avoid tweaking the image through color correction in FCP because that tends to degrade the image quality, increase grain, etc. So ideally I would get the most pristine image into the editing software, manipulate the least possible, and export at highest setting when I'm done.
  4. I'm working on a Broken Age fan video, and I'm wondering if anyone has experience getting the best image quality possible from screen capturing software. I'm using ScreenFlow to capture the images from the game at full screen, 1440x900 resolution. Then I'm cropping it to 1440x810 (16:9) in ScreenFlow before exporting. I'm editing with Final Cut Pro 7, and I'd like the media format to be Apple ProRes, which is the easiest for me to work with. I've experimented a little with different settings, but I'm not sure which ones are producing the best results. For example, I'm having an issue where the image looks a lot darker (the blacks were too crushed) once the clips were placed in my FCP sequence. There seem to be 2 variables at work: 1) Export settings on ScreenFlow 2) Sequence Settings on Final Cut Pro 7 If anyone knows the ideal settings for each of these categories, in as much detail as possible, I would be very grateful!
  5. I wonder if Tim would consider releasing a document with an early puzzle design so we could see some of the puzzles that were cut.
  6. It looks like Vimeo is experiencing some instability on their end: https://vimeo.com/forums/help/topic:114011
  7. I think this episode covered up to the release of the game to backers, I imagine the reactions from backers, and general public upon the wider release, would be covered in the next episode?
  8. Ideas for Broken Age Merch

    Brilliant!
  9. Ideas for Broken Age Merch

    Wouldn't it be cool to be able to buy all the different cereal boxes that Shay has for breakfast? Or a perfume line with fragrances such as "Beast Hooker"? Or a Sugar Bunting cookbook? Any other ideas?
  10. Soylent Dream

    Yea I think that would be a pretty dark outcome for the story and I doubt it's going to happen. But the cereal might be a fun false lead though
  11. Soylent Dream

    What's the foreshadowing? I've played until the end of Act 1, and I'm vaguely familiar with the ending of the movie Soylent Green, but not enough to understand the connection.
  12. Looks like Kickstarter is featuring Broken Age on their front page today! https://www.kickstarter.com Amazing new trailer, the quotes from the reviewers made me cry. If the game gets featured on the Mac App Store and iOS App Store when it comes out, I have a feeling it will do very well. Also, I can't wait to see it on iPad, it must look gorgeous!
  13. Dialogue is too rapid

    In Shay's room, when Shay wakes up after Merik gets locked out of the ship's controls: he looks at the sign and says: "Ship under attack. Everything's fine! / Well, you're half right." That pause after "fine" seems too short.
  14. It makes sense that one line could make someone confused about the plot or make them think they missed something. But to say that it completely detaches the player from the character when the game has barely begun and the player hasn't even gotten to know the character yet, seems too drastic. What is there to detach from? It takes a bit if time to become attached to a character, at least a few scenes. This, however, is a great point. I would have loved to see a more gradual realization of that decision. I wonder how that would impact the story though, because the Grandpa character is reminiscent of a time when Sugarbunting was a town of warriors where they would have fought back, but bravery has given way to cowardice, and that's why these traditions of sacrifice have become so ingrained, why people are so willing to accept the unthinkable. Would those themes come out if Vella wasn't questioning the fact that no one is willing to protect themselves from the beast instead of giving in.
  15. I agree that that particular line "Why don't we just kill Mog Chothra?" shouldn't appear before we've heard about Mog Chothra, and I believe DF has already fixed that. I saw in another thread that they disabled that line until after Levina mentions Mog Chothra. So that takes care of that. I think the rest works really well, as you were saying Zoston, to build the suspense. There obviously has to be a balance between a character that knows more than the audience, and a character that knows nothing more than what the audience does. Otherwise we end up with boring characters.