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Everything posted by olucho

  1. Does anyone know where I can find a text transcript of all the dialogue in Broken Age?
  2. P.S. I want to avoid tweaking the image through color correction in FCP because that tends to degrade the image quality, increase grain, etc. So ideally I would get the most pristine image into the editing software, manipulate the least possible, and export at highest setting when I'm done.
  3. I'm working on a Broken Age fan video, and I'm wondering if anyone has experience getting the best image quality possible from screen capturing software. I'm using ScreenFlow to capture the images from the game at full screen, 1440x900 resolution. Then I'm cropping it to 1440x810 (16:9) in ScreenFlow before exporting. I'm editing with Final Cut Pro 7, and I'd like the media format to be Apple ProRes, which is the easiest for me to work with. I've experimented a little with different settings, but I'm not sure which ones are producing the best results. For example, I'm having an issue where the image looks a lot darker (the blacks were too crushed) once the clips were placed in my FCP sequence. There seem to be 2 variables at work: 1) Export settings on ScreenFlow 2) Sequence Settings on Final Cut Pro 7 If anyone knows the ideal settings for each of these categories, in as much detail as possible, I would be very grateful!
  4. I wonder if Tim would consider releasing a document with an early puzzle design so we could see some of the puzzles that were cut.
  5. It looks like Vimeo is experiencing some instability on their end: https://vimeo.com/forums/help/topic:114011
  6. I think this episode covered up to the release of the game to backers, I imagine the reactions from backers, and general public upon the wider release, would be covered in the next episode?
  7. Wouldn't it be cool to be able to buy all the different cereal boxes that Shay has for breakfast? Or a perfume line with fragrances such as "Beast Hooker"? Or a Sugar Bunting cookbook? Any other ideas?
  8. Yea I think that would be a pretty dark outcome for the story and I doubt it's going to happen. But the cereal might be a fun false lead though
  9. What's the foreshadowing? I've played until the end of Act 1, and I'm vaguely familiar with the ending of the movie Soylent Green, but not enough to understand the connection.
  10. Looks like Kickstarter is featuring Broken Age on their front page today! https://www.kickstarter.com Amazing new trailer, the quotes from the reviewers made me cry. If the game gets featured on the Mac App Store and iOS App Store when it comes out, I have a feeling it will do very well. Also, I can't wait to see it on iPad, it must look gorgeous!
  11. In Shay's room, when Shay wakes up after Merik gets locked out of the ship's controls: he looks at the sign and says: "Ship under attack. Everything's fine! / Well, you're half right." That pause after "fine" seems too short.
  12. It makes sense that one line could make someone confused about the plot or make them think they missed something. But to say that it completely detaches the player from the character when the game has barely begun and the player hasn't even gotten to know the character yet, seems too drastic. What is there to detach from? It takes a bit if time to become attached to a character, at least a few scenes. This, however, is a great point. I would have loved to see a more gradual realization of that decision. I wonder how that would impact the story though, because the Grandpa character is reminiscent of a time when Sugarbunting was a town of warriors where they would have fought back, but bravery has given way to cowardice, and that's why these traditions of sacrifice have become so ingrained, why people are so willing to accept the unthinkable. Would those themes come out if Vella wasn't questioning the fact that no one is willing to protect themselves from the beast instead of giving in.
  13. I agree that that particular line "Why don't we just kill Mog Chothra?" shouldn't appear before we've heard about Mog Chothra, and I believe DF has already fixed that. I saw in another thread that they disabled that line until after Levina mentions Mog Chothra. So that takes care of that. I think the rest works really well, as you were saying Zoston, to build the suspense. There obviously has to be a balance between a character that knows more than the audience, and a character that knows nothing more than what the audience does. Otherwise we end up with boring characters.
  14. I also felt certain backgrounds when zoomed in during dialogue close ups looked low res compared to others. Would be nice if the more noticeable ones could be redrawn if there's time!
  15. There is a sound that happens when a new object appears in the inventory. But I also wish there was some kind of animation for picking up objects. Even I it's just the characters arms reaching forward or their body bending over briefly just to give us a cue that something happened. Otherwise it feels a bit like the object magically disappears and appears in the inventory.
  16. I felt the same. I wonder if it would be helpful if we compiled a list of these...
  17. I've heard other similar comments, but this is why I don't think it's a problem: in most good stories, whether it be movies or books, the audience or reader is exposed to the story through a round-about way. They may hear characters talking about something they don't fully understand, or hinting at an idea that creates a question in the audience's mind. This doesn't mean it's poorly written. It is meant to create some mystery and introduce the elements of the story in a more interesting way than if the characters were to just blurt out in an unnatural way a bunch of information for the audience's sake which they wouldn't normally say to each other. That's called expository dialogue, and Tim is avoiding that here by slowly giving us hints as to what is happening in order to intrigue us and make us ask more questions. Otherwise it becomes a spoonfeeding of information rather than the telling of a well crafted story.
  18. I want to second this comment. I "accidentally" saved Gus from the tree before I had a chance to talk to him while he was still hanging. I thought maybe I'd get to meet Gus later, at whatever location the bird dropped him off, but it turns out that was the end of my interactions with Gus. Perhaps there should be a different result when Vella falls through the hole in the clouds before talking to Gus. She could just fall past him and not knock him off the branch.
  19. I don't think going down the tree is actually a mistake, she is not supposed to be inside the tree, she is sliding along the outside of the trunk, since she fell through the cloud while walking next to the tree at the level above.
  20. Yea I can see someone going, "Wait, did I miss something?" when they see that line.
  21. I'm not sure about this particular line of dialogue though, because in Vella's reality, she already knows about Mog Chothra, even if the player doesn't. So she may just be asking a question that's been on her mind, and that is one way of introducing the element of Mog Chothra into the story, later to be explained in more detail.
  22. Holy smokes, that trailer gave me major chills! Question, is the Backer Beta tomorrow going to be Mac compatible? I seem to remember that the Beta was going to be PC-only.
  23. I really like this idea! Also, fantastic episode. The scene where Peter is listening to the orchestra and closing his eyes is pure art. I really appreciated the in-depth discussions about animation, compositions, re painting backgrounds, play testing... This is the kind of insight you don't get anywhere else in documentaries.
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