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lastSKYsamurai

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About lastSKYsamurai

  • Rank
    Jr. Action Poster
  • Birthday 07/30/1988

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  • Xbox Live Tag
    lastSKYsamurai
  • Location
    King Island, Tasmania
  • Occupation
    Dairy worker
  1. I suppose this should go into the Bug forums. Might get better coverage if you pop your info over in there instead. http://www.doublefine.com/forums/viewforum/76/ Good pickups though : D
  2. For me, because I don't see any reason why I can't attack first then move, it becomes a little frustraighting. Again we are in beta, so I'd be expecting any sort of tutorial or early mandatory battle to explain the reasons behind the mechanics of the game. If it is the way it is, just because. That's a little insulting. If the designers set it up that way because of some deeper game balance mechanics, well that's fine, however it needs to be explained to us because I feel like I'm out of the loop, & not understanding why I can't do certain things I feel that I should/could do is, ultimately I suppose. Bad game design. My opinions are my own however, maybe others don't find it so baffling. Anyone else have a take on the no Moving after Attacking mechanic?
  3. ooh, from the Rim of the Chalice. That's a good Idea. Nice. That could convey the Chalice is the actual one talking a lot better. Noted. | | | | | V
  4. Oh my gosh guys. What if. The Massive Chalice Isn't actually "The" Massive Chalice. & that there's another more massive-er Chalice out there, somewhere in the world. Like it's so big, you wouldn't notice it up close. Only from a vast Distance away. & that Chalice is actually dormant, covered in moss, earth & trees & is currently in a long slumber. & that the current talking Chalice that we know & love, what it's doing is charging up its power over the games 300 period, so it has enough energy to Zap the Massive, MASSIVE Chalice, awake. Like it's a Massive Chalice Relic from when Massive Chalices roamed the Massive World. (I've only ever made it about 90 years in, so I don't know what happens at the end) But then at the end of the game when the slumbering Chalice finally awakes, it rises from the earth & reshapes the land like some pot smoking Deity. Then the Citizens of the land FREAK OUT, cos there's this giant fking crazy Chalice roaming the land, fking going to town on the landscape. So everyone's trying to get answers from the, not so Massive Chalice, but it's like, having a total meltdown of its own because of what it's unleashed. After 300 years of preparation & planing to awaken "Its" God back to life, It's decided to lay down the law on the landscape instead of cleansing the land of the Cadence. So now Everyone's fked. Then against all odds, you as the Immortal Player confront the Chalice, & speak to it though Chals-speak at which point the Massive fking Chalice notices your cries & with all your Might, Knowledge & Wisdom, makes it see its miss-guided, whatever the hell it thought it was doing, bloody destruction to the land. & That lesser Massive Chalice was suppose to bring it back from slumber to cleanse the land of the Cadence, not roam the land ripping it a new one because it didn't like being woken up. At which point the Massive MASSIVE Chalice realizes its mistake & vows to set things straight & cleanse the land of the Cadence. So now the Really Massive Chalice sets off across the mountains where it soon reaches the Sea, It then proceeds to dunk its Chalice in the Ocean & scoop up Millions of metric tuns of Ocean Water & slowly lumbers back to the Kingdom. At which point, to the Horror of yourself & every single citizen of the Kingdom, watches in absolute terror as the MASSIVE Fking Chalice unleashes an endless torrent of Sea water across the land, drowning everyone in its path, annihilating the Cadence once & for all & salting the lands for life. Nothing will grow again, the Kingdom becomes a barren wasteland where no dare venture. ........The MASSIVE fking Chalice, it's out there, somewhere, roaming the lands, looking for Cadence to extinguish. It doesn't know, In its mind, there are still Cadence to wash away, lands to cleanse. & the only thing that can stop him is., Yup, you guessed it. The Original Massive Chalice. BAM! I just blew your Mind!.....
  5. I totally haven't noticed that it gives you information about what you fight. Has it always done that? Does it say the level of difficulty of the fight? I'm on around year 200 and i've never noticed this It's there, in the Pre-battle breakdown. Personally, I've always taken the stance that Regens that have a keep are worth keeping Cadence free as much ass possible, only so they don't influence random events so much. That's not very good strategically though I suppose, but it's how I've been looking at it. I guess I need to look at it much deeper then I have been doing so far. For the long haul!
  6. Well definitely shoot a second shot regardless of if the first one hit it's target or not. But make it so the second shot can miss & that it does slightly less damage for sure. That's what I think anyway.
  7. I didn't know about the Tab feature in battle, that's cool & going to be real handy : D But I totally agree about the pre-battle setup. Wish I could just use the arrow keys, or Tab to quickly switch between Characters. That'd also be a nifty Feature. I hope they Implement it.
  8. I second this! Sure it's another, not so much game selling feature to work on, but, if it's been considered before Internally, & all the elements are readily available to implement it, I say do it! : D I'd love some back-story & Info about the Cadence. Oh God, what if It's the Sagewrights who are actually gathering all the Information & you enter their Archives to "scroll" ;D through the Information. Maybe a few clashing opinions about historical or enemy elements from the Standards to liven things up a bit between the two "schools/Factions?... Enter the Archives! That'd be really cool.
  9. I hear you man. the execution is, a little hard to follow. The Intro sequence feels like it needs a little tweaking to better get across the setup. After multiple playthroughs I'm still not a hundred percent on sure where I stand in the grand scheme of things. I'm basically a King who can live for centuries? But I'm enjoying the rest of the game so far pretty much, if they address it, nice, if not, I'm not going to mark them down for it. As long as the combats fun!
  10. Is it just me or does the Camera control feel a lot smoother & flow-y since the Patch update, I know nothing was mentioned in the notes but, unless the game's running smoother because of the re-sized textures, I think the camera roll has been tweaked slightly. Anyone else notice this? I'm likening it! : D
  11. I'm thinking a lot of this will be fleshed out for Final release. I'm pretty sure there's going to be a Tutorial Included, How deep, I'm not sure, but that will cover many aspects of the game for new players. Of-cause, without the feedback you are giving, some things might slip through the designers cracks & be taken for granted. Here's to an amazing game when It's done though! As for you Question, I'm about to jump into a new game, this is something I hadn't noticed myself but & intrigued to check out & see for myself.
  12. Just wondering, I haven't had any characters live past 68, Does anyone live past say 70? Has anyone had a character live beyond that age bracket? maybe something researchable that lets a Character live to 130 or something. that'd be kinda cool.
  13. Way way back in one of the first few Team Streams Brad Mentioned a few times how he was trying to have a unique feel for the impending corruption devouring the land around world map. & I think his points were also overlapping with in-game fog of war, to a degree. More to the point, that as far as the areas surrounding the world map were concerned, that he didn't want the player to have a defined edge to where the Cadence corruption was forming from, he was trying to achieve something different. Now the details are a bit blurry in my head, but that's what I seem to remember were Brads goal in regards to that. & I'm curious to hear if Brads still of the same mind regarding this with his earlier thoughts. Was the design direction close to what he had envisioned, or have thoughts changed? Why am I asking this? I'll probably have the whole community against me here, but I'm just not that (visually) into the feel of the corruption surrounding the world map. From a design point I "personally" question it. I'm asking myself if they got it right? I can't seem to feel the impending doom that this oily smokey slick is trying to convey, because I can't see the scope of the land around it. I'm really murdering my explanation here, but, how do i describe... There's a lack of familiarity, In my mind, that helps me connect with the land as a living breathing ecosystem. No grass, no trees, there's nothing pulling me in. Wondering if others have similar views or actually find the feel fitting & perhaps a refreshing change, design wise. I have my gripes. Though I'm not thinking any less of the game because of it. Just wondering if it fits well into design of the game overall. I know design changes, & please don't think that this is just a "What looks Better" post, but these earlier design concepts really did help sell me on the game, Visually as "concepts" they looked appealing in my eyes as places I wanted to visit, spend some time in & craft a story with. & also another design sketch that came up recently. Let me know what you guys think. Brads a great guy, & I really dig him as a designer, I really respect you man! Hope I don't come off as some kind of ungrateful jerk. I sometimes just have passionate opinions that's all : D
  14. It's got to be the art style for me. & the battle-field design. It's so gorgeous! I wish I could just roam around the forests & explore things more often. & the Birch Trees area are so lovely! They did a great job on the art style yes. I'm wondering if there's a Debug mode we can enter to freely control the Camera to take some closer angled screenshots. Well done Team MC!
  15. Interesting. I didn't know about Hybrids. Another thing to look forward to! : D
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