Laserschwert

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About Laserschwert

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    Noble Psychomaster
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  1. Bringing this back up, has anybody tried completing the official "Director's Cut"-soundtrack with the music extracted from the game via the Double Fine Explorer? I think there's still some music missing from the official OST.
  2. Mini making-of: http://m.ign.com/articles/2016/12/14/full-throttle-remastered-tim-schafer-on-bringing-his-best-selling-adventure-game-back-a-ign-first But I hope 2PP will create a more in-depth one as well...
  3. That does sound very good indeed And wow, 3D Studio R3, that's been a while. I started with R4 for DOS and during my professional life I lived through each iteration of 3ds max starting at version 1. The DOS version was a really sweet tool for its time though
  4. Oh yeah, speaking of the concept art browser. I'd love it if DF would implement a zoom function this time around, thus not limiting the artwork resolution to 1080p, like with DOTT. The Monkey Island SEs had their concept art at crazy high resolution, plus the ability to zoom into them inside the artwork browser.
  5. Double Fine should just go ahead and sell Bone to Pick (maybe even a remastered version of the album) in their online store. And another CD with Peter McConnell's music to the game.
  6. I guess this just refers to the actual "Broken Age" game in the box, which comes on a DVD, no matter which format the documentary has.
  7. Obviously he said "score"... so this should cover Peter McC's contributions to the soundtrack.
  8. Is there a video of that demo? I'd love to see some game play and the UI.
  9. On the shot of Maureen's workshop, there's also some pixels of the original image showing through around the brown rope above Ben's bike.
  10. Regarding the background mountains, it looks like the remastered version IS the same mountain range, but scaled differently. Look to the right of Ben, where the mountain shape looks like the one in the original, just repeated three times and scaled smaller (plus squashed vertically). Also they shouldn't show as much detail, because at that distance they would appear almost monochromatic, like they do in the original. I do prefer the general new look of the bike though, as the new toon shaded style matches the style of the character much better. But I agree that contrast and lighting on the model could and should be matched to the backgrounds better, especially since the bike is rendered separately for each background it appears in anyway (if I'm not mistaken). To be fair, even the bike in the original didn't match the background color-wise, but at least the contrast matched and the lighting worked a bit better.
  11. IGN also released some HUGE ASS screenshots... and they look fantastic! Just look at these shots at a whopping 4440 x 2400 pixels: And the aforementioned blockyness seems nowhere to be found in these shots, so I guess they are either newer than the backgrounds shown in the teaser, or my eyes just deceive me. Also I'm very glad they decided to expand all the screens to widescreen. The only criticism I have left is that Ben's bike seems to need a bit of a contrast fix to make it fit into the backgrounds a bit better. It's slightly too light, not matching the black levels of the backgrounds. Apart from that I'm absolutely blown away by the apparent quality of this remaster.
  12. Looking good Although there's some obviously blocky upscaling going on with the backgrounds (of course it is, since the originals were the basis for these paintovers). I hope his gets cleaned up a bit more until release. Characters and close-ups look great though.
  13. Any chance for including the localized titles?
  14. According to the Playstation Blog, Double Fine will be showing Full Throttle Remastered at this year's Playstation Experience: http://blog.us.playstation.com/2016/11/23/playstation-experience-2016-panel-lineup-100-playable-games/
  15. I guess anyone in the office could just scan it and post it to the forums. Does it have to be in the game itself? Sure, I'd happily take a high-res scan of the thing any day... I'd even prefer it over just including it in the game, since the concept art there is only at 1080p resolution.