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Everything posted by SmashManiac

  1. I decided to compile the results so far. The recurring answers so far, in no particular order, are: - The Longest Journey, for poor storytelling and puzzles - Myst, for its emptiness and being too cryptic - Syberia, for its lack of direction - Sierra adventure games, for being too unforgiving I find that very interesting because I've played all of these and they too are in my list of disappointing games. I didn't even beat Syberia because I got completely lost at some point. I have to mention one more game to the thread since I just beat it: Gemini Rue. While the graphics, voice acting and setting are very good, I just find the game design and story very amateurish. Kudos to Wadjet Eye Games for making a game of this quality with such a small budget, but unfortunately I just wasn't satisfied with the overall experience. You know what? Even though I really like this game, I have to agree with you. It's one of those rare games I had to refer to a walkthrough several times in order to complete it. Yes indeed. I guess there has to be something for everybody, so that's OK with me! :lol: Errr... what? I don't get it. Oh wait, you're just quoting The Longest Journey. Nevermind.
  2. You should indeed edit the thread's title, it's completely misleading. As I said in another thread, solving puzzles with a buddy might be productive, but it's no fun at all. Not for me at least, because then I feel half of the puzzles have been spoiled.
  3. It's quite clear that we all love adventure games because we all pledged to Double Fine Adventure. Also, these forums are designed to help the fine folks at Double Fine create their game, and I believe it's as important to point out what we like about adventure games than what we dislike in order to do so, especially for diverging opinions. I therefore created this thread, not to create a fanboy war, but rather as a way to point out the elements that some people may like or don't care about popular adventure games that could make one of the worst gaming experience for someone else. Don't call it "overrated" if you don't like that word, but I can't think of any better word to describe it. Just saying "I hate King's Quest" is just negative and goes nowhere, but saying "I hate King's Quest because you constantly die for simple mistakes" or "I hate King's Quest because I've never heard of Rumpelstiltskin before and I couldn't solve that puzzle" is constructive. Personally I've always find it fascinating to meet somebody that hates from the bottom of their heart a game I absolutely adore, and hear his opinion on the matter. Almost all the time I completely understand how that person feels when he describes it, and yet I would have never thought about it because those same elements didn't bother me. It's also important to understand that your experience may not match somebody else's. For example, I've always thought that the arrow sign puzzle in Grim Fandango was the best and most clever puzzle in the entire game, but because I'm a math nerd, I would have never imagined that it was the worst puzzle of the game to most people simply because they wouldn't naturally think of geometry while playing an adventure game. That said, I'd like to see people discuss in more details those points, not in a defensive way, but with an open mind. Mothhive's reply about why I disliked The Longest Journey really struck me because I would have never thought about most of the things he said and it allowed me to express more clearly my own opinion, and I hope he felt the same way when he read my original post. So yeah, don't troll and stay cool. I know it's not easy, but please try.
  4. Just remembered a game that nobody mentioned yet and that I almost completely forgot about and that definitely takes the #1 spot for me after consideration. Not point & click, but definitely pure adventure. SHADOW OF DESTINY (USA) / SHADOW OF MEMORIES (EUROPE) PS2, PC, PSP Probably Konami's most original title. So you get stabbed in the back and you die. Thankfully, someone in the afterlife gives you a device that allows you to go back in time to prevent your death. Problem is, you have no idea who's the killer nor his motive, and the killer is actively hunting you around every corner, waiting for the perfect opportunity to kill you again and again, and every time you must go back in time - sometimes by several centuries - in order to delay your death long enough to figure out his identity. The game has high production values and also features several endings depending of your actions. Highly recommended. By the way, if anybody figures out how to run the PC version under Windows 7 64-bit, I'll bake you some cookies. The game crashes so hard, even the desktop becomes unresponsive and must be rebooted. I was unsuccessful even on a virtual machine.
  5. I've always been against censorship in general, so nudity would be a plus value for me, unless said nudity is included just for the sake of having nudity in the game. Best example I can think of gratuitous nudity is Heavy Rain. Both Ethan and Madison have shower scenes in the game. For some reason, only Madison is shown naked. Not only that, but Madison's shower scene and the events that follow are completely unrelated to the plot, so they seem to have been included only as an excuse to show boobs. Strangely enough, you never see her vulva, so there's still censorship even there. Really weird. In other words, if nudity is present or should be present, don't censor it. If there's no reason to have nudity, don't force it.
  6. +1 for Out of Order. I stumbled on this game by mistake and downloaded it because I thought it was some kind of clever joke. Boy was I wrong. The graphics are crazy ugly, but the setting and puzzles are really interesting. Basically you're this teenager that suddenly gets teleported into an alien world along with his bedroom. You quickly discover that inhabitants are other kidnapped people and aliens, and that whomever's in charge is attempting to hypnotize everyone and follow strange orders. Here's my pick: DISCWORLD NOIR I stumbled on this game in a used video game store. Just looking the box sold me, which is no small feat. I then discovered that it was only released in Europe and that it was based on a series of books by Terry Pratchett. It's a very good introduction to the Discworld series and it's actually more interesting than the books in my opinion. You play the role of a private investigator in a dark fantasy world where beliefs become reality. You accept a case from a femme fatale and things don't go quite as expected, and soon you find yourself into a series of gruesome murders that you must solve. There's also a point around the third into the story where you gain special powers which greatly helps your investigation but also have some major drawbacks. Very fun.
  7. I didn't mind the Portal 2 puzzles as they were meant to be solved together and required both robots to do so. My buddy and I tended to work through most of them together. My point is that I would have much preferred to be able to control both robots myself. As an extension of that, receiving hints from NPCs because you don't solve the puzzle right away is equally raging. Thankfully I've only encountered that in games with an option to disable those hints.
  8. I don't want to enter debate mode since I didn't create this thread for this purpose, but I'd like to clarify my opinion. I agree that this part was designed for newcomers, but I feel that it was badly designed even for them. As an introduction to Arcadia, well I'm the down-to-earth type, so if something is presented in a subtle way, I just don't see it or best case scenario I don't understand it. In this case, I simply don't see what you have just described. I would have indeed appreciated to have a little more control about when and where I could switch between worlds, but most importantly the dual-world mechanic barely affects the gameplay, which is a huge missed opportunity. The best part of the game for me was when one of the NPCs believes your magnet is a magic wand and you have to switch strategies in order to trick him. These kind of moments are extremely rare in this game unfortunately. Honestly, all of them up to some extent. But just to give one example, the moment I saw the old lady in the prologue, I was able to figure out her identity, even though it's only revealed at the very end of the game. Well there's also the part where you have to hide into a trash container in order to break into a police station, just to name another one. That makes no sense either. Metal object lying on the subway rails which looked like part of the rails. I don't remember what it was though, only that I never thought something critical was hidden there. A lot of people have pointed this out. I'M SORRY I WAS WRONG! What I meant was, I remember playing some segments over and over again including a part where one of the NPCs gets shot, so I assumed it was because of death. Maybe it was game overs? In any case, I didn't play Dreamfall, so that was not the source of confusion. The problem is that the prophecies you hear in the game clearly state that you will also destroy that balance after restoring it. So why bother restoring it in the first place? Besides, it's not clear in the game which scenario is better. I don't play video games to follow the story of some character. That's boring for me. Personally, when I play a video game or read a gamebook, I don't want to roleplay a character. Rather, I become that character. And as I mentioned earlier, it's not clear in the game whether maintaining the balance between the worlds is good or not, and since in my opinion a world with both technology and magic united would be awesome, I get angry every time April wants to do the exact opposite. Never got angry with the player characters from Full Throttle nor Grim Fandango since their actions and motivations are not a matter of opinion but of emotion, and I want to feel that emotion. Yes, a lot of video games have a linear story, but while you're playing the game, I'm thinking about the situation I'm faced with and act accordingly, not the story as a whole and how it's supposed to progress. If a game can't achieve that, then the immersion is broken for me and it becomes much less interesting. I agree with you, but since you don't get to create relationships with these people and since you only see them once, they feel generic and uninteresting to me. The most obvious example is that monster kidnapping you and that tries to eat you. It's just a variation on Hansel and Gretel. Again, I'm the down-to-earth type. Even though I finished the game, I still have no idea what the heck he was talking about besides protecting the balance. I like mysteries and confusions rewarded, and here they were not. The game doesn't even have the decency of telling you what happens immediately after completing the game's objective besides "to be continued". So no, for me the plot wasn't resolved, just stuck at a cliffhanger.
  9. So we all have different gaming tastes. Often we just love a game that nobody knows, or we despite a game that everybody loves. This thread is about the latter. I'd like to know why you think some popular point-and-click adventure game don't deserve to be ranked at the level of recongnition it has. My pick goes to The Longest Journey. I finished this game and hated about every second of it. Here are the main reasons: - Beginning of the game is a tedious tutorial that is completely unrelated to the game's story. - That annoying talking bird that's supposed to be comic relief but just ain't funny at all. - The ugly annoying monkey toy is named after Guybrush Threepwood, which is neither of these things. - Interesting dual-world concept that is barely exploited. - Characters constantly talk about making choices, even though you totally don't. - Plot twists are so obvious, there aren't any left. - Illogical puzzles. In particular, killing an alchemist by giving him a calculator. (I still don't get that one.) - Important objects lying at places you don't even think is part of the playable area. - The legends/predictions that are constantly repeated by different characters. - [del]Dying. A lot.[/del] Restarting the same segments over and over. - Your quest is completely pointless. - The player character's motivation don't match with mine. - Those long series of fetch quests that stall the story. - Some chapters are just plain fairy tales that are loosely linked to the main plot. - That fake mexican/spanish guy that constantly says nonsensical things. - Plot is not resolved at the end of the game. There are a lot more but I think you get the idea. Now, it's your turn. Which point-and-click adventure game is overrated in your opinion and why?
  10. I've seen bad puzzles and stupid puzzles, but I only stumbled twice at raging puzzles: OFFENDER #1: The Legend of Kyrandia Book 2: The Hand of Fate REASON: Relying on memory to solve a puzzle is never a good idea in my book, and here's an extreme example. Near the beginning of the game, you stumble on this screen: Turns out the bugs light up in a certain order. The order the colors light up is then the solution to the next puzzle. And the one after that. Again, and again, and again. Considering you can't backtrack, that's pretty stupid. What if you don't remember because you stopped playing for a while? That's bad already, but then, near the end of the game, you reach this screen: You're supposed to create potions and put them in the flasks inside the plant, The solution is to mix ingredients until you get the correct colors, and then place the resulting potions in the same positions as the bugs from the beginning of the game. In other words, you were supposed to remember the position of the bugs too, even though you only had to use the order they lit up until that point. OFFENDER #2: Portal 2 REASON: Solving puzzles with a buddy might be productive, but it's no fun at all. I really like to solve puzzles, so when my partner figures something out before me, I'm super frustrated because he just spoiled the solution for me, and at the end of the game I'm just mad that he spoiled half of the puzzles.
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