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CountDuckula

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Posts posted by CountDuckula


  1. 9 hours ago, ThunderPeel said:

    Pretty sure your best bet is to contact them yourself: https://twitter.com/adultswimgames

    Cheers, but I dont use twitter.

    I contacted adultswim via http://www.adultswim.com/footer/contact/ and politely asked if there was any info on a GOG release. Havnt received any form of response which is pretty poor. Was hoping perhaps DF would have more luck getting their attention.


  2. I just tested it too flesk... I grabbed Samorost non Steam and now I have some awesome new Amanita wallpapers.

    This is a wonderful thing to know because it seems it might even work movie files as well.

    Yep it's very handy, I mostly use it for chat and screenshots to use as windows wallpapers :)

    If you mean to take screenshots of in-game videos then yep the steam overlay works.

    Both VLC and MPC HC allow you to take a screenshot of video files, although I guess you could also add a media player exe as a 'non-steam game' link steam and use the overlay.

    MPC HC: | File | Save Image

    VLC: | Video | Take Snapsot

    You could likely bind it to a key in the settings also.


  3. This is one of those cases where nostalgia is clouding things, if you ask me. I always (always) thought that the tantacle sound and the clown laugh were badly done. The former was too strong in the mix, the latter just never worked for me. (Surely the joke is that the laugh should be mocking -- making you want to hit it).

    There's times when changes ruin things (MI:SE ruining jokes, etc) but there's times when there's a reaction simply because there's a difference - and that's what this feels like to me. I don't think any new player is missing out due to this stuff.

    The laugh worked for me because it was so awkward and fake. It matched it's later purpose in that it's incredibly obvious that it's insincere/fake when interpreted as a real human laugh, yet is still accepted as genuine. Much like the other items used at the time.

    You're right though. I'm commenting primarily because it's different when there is really no need for it to be in this instance as the source of the sound in-game is an old toy-grade voice synthesiser (not an abstract sound like many others), which the original lower quality audio can reproduce just fine IMO.


  4. Added to our suggestion list.

    Thanks Vic, much appreciated.

    The remaster is brilliant, personally I'm very happy you didnt replace the animations or change the art style to something different, it looks and sounds great and the verb dial is very useful (although having limited options for many interactive objects does simplify the game as you know not to try the other verbs).

    Regarding maintaining the original animations, is it just me or in the cutscene where Jefferson, Hancock and Washington jump out the window due to the 'fire', do they now 'hang' in the air for less time before falling? I always felt much of the simplicity of the game's animation was for style purposes, not just technical limitations.

    I need to test against the original game in SCUMMVM when I get home :)


  5. Yep, this is one of the most memorable sound effects in the game to me, the replacement doesn’t have the same ‘awkwardness’ about it that the original had.

    The sound is coming from an old voice synthesis box from an inflatable toy, it being ‘low quality’ only makes it more accurate, even in the context of the remaster.

    An option to have all sounds that couldn’t be tracked down in higher quality use the originals rather than replacements would be great, but I’m sure only a small % of players would even notice so don’t expect it to get priority :)

    Edit: Typos


  6. I'm wondering if anyone else would prefer (or at least like the option of) the mouseover text being placed at the bottom of the screen rather than at the mouse cursor location when using auto/dial verbs, aka widescreen.

    I pre-ordered the remaster from GOG and am very pleased with everything other than the extra-large (with background colour) mouseover text when not using the traditional verb bar. I would very much like to play the remaster in widescreen (having completed the game in 4:3 via SCUMMVM on many platforms over the years), but I really find the text covering parts of the image when moving the cursor around the screen very obtrusive and distracting.

    It may fit for a touchscreen interface where it's already expected large parts of the screen are obscured for input, but feels very out of place to me when playing on a PC with a large screen and mouse.


  7. It's just you, I think.

    Bernard definitely looks for too determined, though :-/

    I agree. I love the look of the game from the new screenshots, but Bernard's expressions do seem less 'anxious' somehow.

    As you previously said perhaps it's just my/our own interpretation of the older, less clear, art and imposing visual characteristics based on the delivery of his dialogue etc. Such a little thing but I'm glad others also noted it :)


  8. Hi :)

    ...you can play with a new high res verb bar, or you can play with the new verb 'coin' and the classic art...

    So glad that the verb bar is still available, I'm sure that will be how I play through on PC :)

    Off topic I know, but do you have any information on what control schemes will be available on the vita?

    Touchscreens fit point and click games so well in theory, but they basically eliminate 'mouse over' as a means of discovering interactive parts of the scene and your hand is also blocking your view much of the time.

    I'd be VERY interested in some kind of rear-touchpad 'mouse' input along with the verb bar (and a face button to 'click') on the vita. A relative cursor would probably work better than absolute/1:1 given most people's fingers touch the sides of the rear touchpad just holding the thing.

    I dont know how well it would work in practice but dammit it'd be enough to get me to buy it on vita as well as PC.

    Sony seems to love it when devs shoehorn the vita's rather random input methods into games where they clearly had no benefit. This could be awesome (or terrible but optional and non-default), and is something no other platform can offer.

    Also, everything else you said in that post is awesome :)


  9. I have a Samsung Galaxy Tab S from T-Mobile and the Google Play store says that Broken Age for Android won't run on it (It'll run on my Galaxy 5S).

    Is there any way to fix this?

    Android 4.4.2

    The game currently doest support any devices using a 'Mali' GPU, including the Galaxy Tab S unfortunately (I have a 10.5" version, not compatible). I'm unsure if DF ever plan to add support in an update.

    http://www.doublefine.com/forums/viewreply/381742/


  10. I dont think I have the technical knowledge to ask meaningful questions of Oliver, but as others have said I'd very much like to hear him talk about his ideas/possibilities and limitations of the project/the tools/engine to be used etc. I really enjoyed his parts in the broken age doco where he talked about debugging the game etc. I had no idea that animation frames could drift from other aspects of the engine and cause issues, the thought it wasn't somehow 'automatic' never crossed my mind.

    I'm more than happy to not understand everything he says, I just enjoy taking in what I can and feeling that little bit smarter afterwards. Like RMJ I love listening to extended talks by John Carmack etc, I may not understand the fine detail but the principles discussed are very interesting to consider and give some insight into the beautiful complexity underpinning the games we enjoy playing so much :)

    This might not fit into this Q&A. If not I'd love to hear more on the technical side of the game, from Oliver and others involved, in the doco if possible.


  11. I couldn't agree more. I've been a fan of Grim since it first came out. I thought Remastered was a very respectful release. There was no way to change the aspect ratio without recreating the backgrounds from scratch. I'm really happy that it is the game I remembered, not some slapdash remake that's a shell of it's former self. (I'm looking at you, mobile remake of FFVI)

    I think you hit the nail on the head: to properly convert the game to 16:9 would have been a far larger project than was possible, basically a full remake.

    The assets and level design are all built around 4:3, and personally I'll take pillarboxes (especially with the added art) over pan and scan any day.


  12. a limited budget [...] more time

    Generally those two things are mutually exclusive ;)

    I mostly agree and considered that myself when writing but they may not always be totally mutually exclusive, especially for a company like doublefine working on multiple projects at the same time. The more people you have working on a project the more likely some are waiting on others and all that.

    Also if otherwise post-release fixes can be included with the launch version then that surely is a win for everyone. There is so much love for DOTT that I'm sure by far the main limitation on beta testers would be possible leaks. Even 'free' testing takes time to perform and address issues found.

    I really just meant that if a bit more time is going to equal a better product on release I'm all for it, and I think at the end of the day most gamers are too. Even if they complain about both not knowing release dates and delays.


  13. ...

    Disney really didn't have much to do with it other than licensing. The deadline was so tight because I announced a date based on our gut-check estimates for bringing some of the features online. It is totally my fault. I felt pressure from the fans to announce a date, and I really should have just been honest with everyone that we still didn't know how long some things would take. I will be more careful this time.

    And to be clear, it was crunchy towards the end, but everyone did it without one complaint. Everyone on the team was just so excited to work on the project.

    The old Id software 'When it's done' is a fine release date for me.

    Obvisouly a lot of people want a date, but given a limited budget if just having more time helps you to achieve your goals with the project then I think any fan of DOTT would prefer to wait.

    As a community we love these games and can be impatient at times due to our excitement, but I dont think anyone wants you folks runing yourselves ragged to meet a date.

    As for the doco, I very much enjoyed Grim's so if it's along that line it will be great. The more technical details, issues, acheivements etc it can include the better IMO. As other's have said if Dave Grossman could be involved I'd love to watch him and Tim bouncing memories/ideas off each other.

    I didnt know you worked at telltale, that explains your avatar. It reminds me very much of puzzle agent (great games). :)

    I'm glad telltale are doing well with their more recent stuff, but I cant say I've personally enojyed any of them as much as their sam and max seasons. The focus seems to have moved from puzzles to all dialogue trees and QTEs, each to their own I guess.

    I hope the negativity from some people on the forums doenst get you guys down, you do brilliant work and online any negative opinion is normally voiced 10x more loudly and 10x more often than a positive one.

    Grim is an awesome game, I bought it a 2nd time on steam just to get the updates a little quicker than GOG release them. Worth every cent. :)


  14. Who are these people who early access to the game...? Sounds dubious to me :-/

    I know some people who gets review copy because they own a site and stuff like that

    And here I am on a Sunday afternoon about to play the new saints row and wishing the GF release date was a day earlier so I could play that instead.

    Very much a first world problem :)


  15. Machinarium was brilliant, loved the Ben and Dan games also.

    The sam and max telltale series were pretty good, their later stuff really needs more puzzles though, it's all dialogue trees and QTEs.

    I'd think it's harder to enjoy a game when you spent so much time working on it that you've seen everything there is to see and know every puzzle/dialogue tree off by heart. Then again i could almost play DOTT blindfolded and I still enjoy playing it every couple of years.

    I didnt get the sense so much that Tim didnt enjoy the game, more that he was playing it with the mindset of considering how you would do this same game today: Verbs or extremely simplified interface, mouse-overing being a major element and that doesnt work on touchscreen devices etc.


  16. I think mine are very similar to ozziemonkey's but I'll list them all the same.

    Would Love updated:

    -Higher res artwork and sprites, staying close to the feel of the original but without the pixelation (or blur from upscale filters). If Peter Chan could be involved in any way to keep the updates 'in keeping' with the originals it would be awesome, his style is a huge part of DOTT.

    -Widescreen (16:9). Hopefully without messing with the inventory setup too much.

    -Orchestral recording of the original score. At least I'm pretty sure I'd like that :P

    -Commentary from anyone and everyone involved with the original or remake

    -I'd LOVE it if a few new puzzles/areas could be added without removing any of the existing ones. Not sure if this is within the scope of a 'special edition' or not, but it would be awesome to be playing something I remember and love so strongly but have a few new surprises.

    -Possibly some additional character reactions/conversation options. In the recent (partial) playthrough Tim did of DOTT, he commented how there should be a better response for trying to put the hamster in the microwave.

    -Maniac mansion working in-game.

    Would Rather not have:

    -Please DONT over-simplify the interface, I MUCH prefer the verbs to a 'one click does everything' model.

    IMO a mouse should be the primary input the game is designed for, hopefully no compromises on the PC interface to accommodate ports to touchscreen devices. Mouse-over is very much a part of this game and tablets just dont do this well (SCUMMVM on android used to be tap to click, now it defaults to a virtual mouse cursor. While it is less 'direct', it allows you to properly enjoy the game). For the love of god, above all else, please don't dumb down the game in the name of 'accessiblity'.

    -Please dont replace the voice acting, or at least keep the original voices as an option. The voice acting was brilliant, hopefully you may be able to obtain higher quality versions than which shipped witih the game. Even the sound effects personally I'd prefer the same. There is a charm in their 'cheeziness' that I felt at the time and still appreciate.

    I'm sure I will be happy with whatever you good folk at doublefine produce, and can really understand that for any view I have (loving the game back when it was released and having played it via SCUMMVM multiple times since) others may feel exactly the opposite.

    Thanks for asking for opinions :)

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