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mudd1

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Everything posted by mudd1

  1. I don't mind putting a story together myself if the clues are there but as far as I got, Machinarium felt more like an animated puzzle book than a video game to me.
  2. I'm surprised so many people like Machinarium so much. Does it get better later on? Does a story begin to emerge at some point? Because as far as I got, it felt like assembly-line puzzle solving.
  3. So when the game comes out for other platforms that use the touch and controller controls, will backers get keys or would you have to re-buy the game?
  4. Wow, you trolled your way into the documentary by pissing Tim off. Great job.
  5. The art is in one big file so any change to that will make the update huge. It has happened a lot during the beta period so I'm surprised you're surprised. Also the changelog had already been posted when you wrote that so ...
  6. Ok, that's settled then. Talk about "vocal minority".
  7. For the last AF, those playthroughs took place a long time after the AF itself. You can hear the devs complain about how long it's been and how they had forgotten everything already.
  8. Honi soit qui mal y pense. Et parce qu'en effet j'y pense très mal, il faut que je dise ce qui suit: You dirty little bastard! Take your fantasies of seeing a shower scene with a 14-year old girl somewhere else! That's all I have to say for right now.
  9. What about the word "part" in particular compelled you to go to the great lengths of using the shift key? Oh sorry, that was besides the point. Yes, of course we will find out what Marek is in the next act and no, I don't think he's actually a wolf because if he were, why would he have lied about being deceptive? Whether we will make him assume his ultimate form, I don't know.
  10. I will go against the tide here with the following proposition: not having a verb list doesn't change anything for the player at all. All it changes is the puzzle design. In most interactions, you could only do one thing with an object anyway. The very few cases where you would actually need a distinction between different actions you'll have to model with proxy objects when you don't have a verb list. For pushing, you now need a stick. Or use a button that flattens the stairs. Or a key to unlock the brakes. Or the lady-in-wheelchair object has more than one interactable part. It's a restriction for the puzzle designer, not for the player. Whenever you had two or more actions before, you now need objects to represent these actions. In terms of possibilities and complexity, omitting the verb list doesn't change a thing. What some people actually don't seem to like is the lack of dead ends in their interaction tree. If you really want to have dead ends in new-style games, you'll need either completely useless objects or at least more generic items (like a stick in you inventory that always signifies "prodding" or "pushing" things). You can argue whether that's a great thing to have or not but again, there is nothing fundamentally about the lack of verbs that makes a game less complex. Granted, "look at" is different because having a spyglass kind of proxy object for every "look at" interaction is a bit ridiculous but that's about it.
  11. I assume you have better hardware than my measly i3 integrated graphics then.
  12. The Steam versions of Dear Leader and Mnemonic kept crashing on me using Wine 1.7.11 on Linux. Steed seemed to work fine but was unbearingly slow on my weak hardware. As I said, I didn't even bother buying LPBB because I can't run it natively.
  13. Pretty much the same here. And a main reason why I didn't pay for LPBB because it really sounds like the kind of game that would perform horribly on my underpowered machine, unoptimized and on Wine.
  14. mudd1

    Scaling Trick

    Ok great. I think I get what you did then. Makes total sense and thanks a lot for taking the time to explain it
  15. Thanks for that link. Amongst all the videos called "AF Day 10" it was a bit hard to find
  16. - Captain Jack Sparrow fighting you on that water wheel!
  17. mudd1

    Scaling Trick

    Well thanks for the explanation. Now it does actually make perfect sense Is there a reason, though, why you only use one of the two values and don't do some linear interpolation between the two? Maybe I didn't understand the problem well enough but my gut feeling is that this would be reasonable enough.
  18. mudd1

    Scaling Trick

    Here's a guess. One of the most successful tricks for anti-aliasing is to render the same view multiple times with the camera slightly jittered a bit each time (randomly moved around less than a full pixel) and then average the colors you get. Hard lines become softer, jagged edges smooth out a bit, all the high-frequency effects are just more accurately sampled this way. It sounds like this is what they were describing (or some other sort of sub-pixel sampling). I was thinking of something like that, especially when he says that there are grainy artifacts to his method. That sounds very much like some kind of Monte-Carlo sampling. But then it would make no sense at all to add additional jitter or sample a low resolution buffer twice. In fact, for every method that would use some sort of sub-pixel accuracy, I can think of a better method than sampling a regular grid twice with a small offset. I mean, I can see how regular grids can be much easier and faster to handle but then I can't imagine using just two of them does much to mitigate aliasing. But since he talks about some dynamic effect, mipmapping would lead to more computations, not less.
  19. Well, let me and them know when you're done I'm looking forward to the conversation already: User: “What is the difference between a cat and a comma?” Tone: Silly Meaning: Joke Response: “Who's there?” Tone: Sarcastic Meaning: Negative ............ or Joke ... I don't know, I'd need the software to decide. I found it hilarious either way
  20. mudd1

    Scaling Trick

    I really didn't understand how rendering something twice to a small buffer can help with visible aliasing when scaling the buffer back up (any more than just rendering twice as many pixel in the first place that is). Did anyone get that or knows the trick he's referring to?
  21. I think in the extended pitch, Pen already demonstrated how the best buds can make up for being extremely dumb with their single-minded yet charming personality. (couldn't find the one where he adds the "this is my patch of grass" part)I think it'd be interesting to collect some nice generic yet funny ways how the buds could react when the text parser just yields the error code for "I have no fuсking clue what the player is talking about."
  22. mudd1

    Music

    I was just talking about the name, not about the music itself. I guess vocal pieces are more or less out of the question unless they are copyright free. I also really liked the Soviet national anthem chorus in the pitch but I'm pretty sure it won't be in the final game.
  23. mudd1

    Music

    I was just talking about the name, not about the music itself. I guess vocal pieces are more or less out of the question unless they are copyright free. I also really liked the Soviet national anthem chorus in the pitch but I'm pretty sure it won't be in the final game.
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