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Slimline

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About Slimline

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    Jr. Action Poster
  1. Oliver's moving to germany but not DF http://www.p1xelcoder.com/2015/04/13/like-bilbo-at-the-end-of-the-hobbit-only-with-a-laptop/
  2. Not sure if this has been suggested any other way. I think it could be fun with a 'Massive traits mode' where the 3 limit is lifted or increased. Keep 3 as the standard, but with the option to choose more. Might not work out as I think, but it could also mean you have to accept both good and bad traits even more then you do now.
  3. The people getting endless Waves of mobs, do you manage to clear each wave Before the next one warps in for the first 4-5 Waves? When I did it, each wave was totally wiped Before the next one warped in, and didn't have this trouble at all. Was thinking it might be some bug around that. All hunters might have some issues with seeds, and miss alot. I Always make sure to take atleast 1 caber + 1 alchemist on missions for the mobs that hunters struggle with. Also caberjack and alchemist are pretty good in the last fight. They can kill multiple enemies / turn, which hunters can't. And since the alchemist at level 10 has 10 bottles, and can refill their stock, they never run out of them.
  4. The fight you had seems nothing at all like my fight. I think I had maybe 8 cadence I had to fight any one time, and they were almost all oneshot kills, and with the caberjacks level 10 ability he dispatched 4 in 1 turn sometimes. Alchemist took care of 2-3 at a time (freethrow is awesome), and hunters instant killed anything 100% of the time.
  5. Just finished the final battle, and it was a breeze. I Think I got hit 2 times in the beginning, then everything died before they got close. All heros level 10 with relics (3 level 10 and the other 2 got to level 10 during the final battle) 1 caberjack, 1 alchemist and 3 hunters. I like the concept of the last battle though. Thanks for a great game.
  6. I was wondering how the gameplay would feel if stelth reduced movement range. That way it wouldn't be a given to use it all the time, and might become better balanced?
  7. Not sure if this is in any other topic, but on my current playthrough, I was almost out of caberjacks, so I started a new house with a family. They managed to get 2 Children, but when they were 1 and 3, the parent died, and all other members had passed away. Wanting to switch out the regning family, but being unable to, I choose the 3 year old to rule, only to notice when he's turning 15 that he's infertile. This makes this house a complete waste, and no way to make anything from it. First it takes 12 years to find out that he's infertile, then when I do find out there's no way to switch him out for someone else, making this house have an infertile ruler for all about 60-70 years. That's almost 1/3 of the playthrough. Not sure exactly how to adress this, but it feels very crappy when it happens.
  8. A way (although not that straight forward) is to allow all same sex couples a free adoption, so they'll always get one child (limit on the ruler)? Only getting one child is still very taxing on the player I think, but that way you can atleast get past the point where there aren't any good hetro couples to match? Not sure how this would be presented to the player though.
  9. Anyone that feel like they would want to contribute should join the IRC channel and ask around. We've got a lot of people with little or no experience trying to get by. If nothing else take it as an oportunity to learn stuff. //Slimline
  10. Hi, I'm Patrik I'm from Sweden (GMT+1). I've got a degree in C# from uni and fiddle with programming when the need arise at work. Complete noob when it comes to games and Unity though, but will do what I can. For anyone with a little interest in programming, the Unity interface is actually quite simple to grasp and do simple stuff in. And there are a lot of tutorials and documentation out there. //Slimline
  11. I'm not skilled enough or have enough time to even try to get the hang of any of this in two weeks to be able to help, but I think it's a cool idea. Since this is almost a 4th Project during Amnesia Forthnight that I would like to follow the progress and result from, would it be possible to give this it's own section in the Amnesia Forthnight forum? That way it would be possible to split up the progress a bit in different parts, like art, code etc. Not sure if everyone Thinks its a good idea though, or if Doublefine would feel right showing it off that much. Anyway, just thought I'd voice my interest in this Project also, and see what happens. Best of luck to you all. //Slimline
  12. I'm running it on a Intel® Core™ i7-4500U with 8GB of ram, and it's flawless.
  13. http://www.twitch.tv/doublefine/b/460977920 Teamstream #6 VOD
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