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About Slimline

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    Jr. Action Poster
  1. Oliver's moving to germany but not DF http://www.p1xelcoder.com/2015/04/13/like-bilbo-at-the-end-of-the-hobbit-only-with-a-laptop/
  2. The people getting endless Waves of mobs, do you manage to clear each wave Before the next one warps in for the first 4-5 Waves? When I did it, each wave was totally wiped Before the next one warped in, and didn't have this trouble at all. Was thinking it might be some bug around that. All hunters might have some issues with seeds, and miss alot. I Always make sure to take atleast 1 caber + 1 alchemist on missions for the mobs that hunters struggle with. Also caberjack and alchemist are pretty good in the last fight. They can kill multiple enemies / turn, which hunters can't. And since the alchemist at level 10 has 10 bottles, and can refill their stock, they never run out of them.
  3. The fight you had seems nothing at all like my fight. I think I had maybe 8 cadence I had to fight any one time, and they were almost all oneshot kills, and with the caberjacks level 10 ability he dispatched 4 in 1 turn sometimes. Alchemist took care of 2-3 at a time (freethrow is awesome), and hunters instant killed anything 100% of the time.
  4. Just finished the final battle, and it was a breeze. I Think I got hit 2 times in the beginning, then everything died before they got close. All heros level 10 with relics (3 level 10 and the other 2 got to level 10 during the final battle) 1 caberjack, 1 alchemist and 3 hunters. I like the concept of the last battle though. Thanks for a great game.
  5. I was wondering how the gameplay would feel if stelth reduced movement range. That way it wouldn't be a given to use it all the time, and might become better balanced?
  6. A way (although not that straight forward) is to allow all same sex couples a free adoption, so they'll always get one child (limit on the ruler)? Only getting one child is still very taxing on the player I think, but that way you can atleast get past the point where there aren't any good hetro couples to match? Not sure how this would be presented to the player though.
  7. Anyone that feel like they would want to contribute should join the IRC channel and ask around. We've got a lot of people with little or no experience trying to get by. If nothing else take it as an oportunity to learn stuff. //Slimline
  8. Hi, I'm Patrik I'm from Sweden (GMT+1). I've got a degree in C# from uni and fiddle with programming when the need arise at work. Complete noob when it comes to games and Unity though, but will do what I can. For anyone with a little interest in programming, the Unity interface is actually quite simple to grasp and do simple stuff in. And there are a lot of tutorials and documentation out there. //Slimline
  9. I'm not skilled enough or have enough time to even try to get the hang of any of this in two weeks to be able to help, but I think it's a cool idea. Since this is almost a 4th Project during Amnesia Forthnight that I would like to follow the progress and result from, would it be possible to give this it's own section in the Amnesia Forthnight forum? That way it would be possible to split up the progress a bit in different parts, like art, code etc. Not sure if everyone Thinks its a good idea though, or if Doublefine would feel right showing it off that much. Anyway, just thought I'd voice my interest in this Project also, and see what happens. Best of luck to you all. //Slimline
  10. I'm running it on a Intel® Core™ i7-4500U with 8GB of ram, and it's flawless.
  11. http://www.twitch.tv/doublefine/b/460977920 Teamstream #6 VOD
  12. I really liked Novanders idea about aging the maps, but not sure if it would make it easier or harder on the dev team. If they end up custom building every level there is, slightly changing the graphics (small stream -> river) might make it easier, and they won't have to try to come up with the whole level layout and balancing multiple times.
  13. I agree with the ones saying Esc for skipping, esc for menu if not in cutscene and space to pause cutscene. If there will be no pause function in the game I guess space works for skipping, but I think a few will miss the first cutscene they try to pause on then