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bearseatbeats

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About bearseatbeats

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    Santa Barbara, CA
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    I make interwebs
  1. Thanks for the update Lydia! I've recently reached kind of a eureka moment with UV unwrapping and mapping (but in Blender, mostly creating low poly assets that I later sculpt in Zbrush), but I never really thought of using Photoshop smart objects this way to link the UV islands to an object layout that makes more real-world sense. I don't think it's super useful for my current workflow, but it is interesting, and makes total sense for Broken Age's 2D textures. I could see using the technique in the future. You wouldn't happen to know of any good tutorials on Photoshop scripting that specifically deals with the sort of things your script is doing here (using the RGB alphas for rim lighting, keeping layers synced in the UV map, etc.), would you? Anyway, thanks for sharing!
  2. Great game! I'm couch surfing right now and all my games are in storage, but otherwise I would play the s- out of this.
  3. The Cave does a lot of streaming, so often this choppiness comes from HD access. Make sure you aren't doing things like downloading games in the background (which can hit the HD pretty hard). Also if it's an older machine, sometimes the drives get fragmented and gradually become slower. Often a reformat of the main hard drive can speed everything up. OK, what is this chicken embryo residue dripping down my face? I just tried playing again and everything ran fine. I really can't explain it. I spend several hours yesterday playing just after purchase and download and those problems were definitely there, but seemed to have disappeared. No, I wasn't downloading anything in the background and this refurb is around 4 months old, so has been pretty recently formatted. Uh, sorry for the bother then. Hope this holds up. It certainly is more enjoyable this way. Hooray!
  4. This isn't really a bug, per se, but the frame rate is really choppy at times, at least in the PS3 version. This seems to happen when there's a lot going on, like near a waterfall, but general gameplay is not smooth. For reference, I have the fatty 40 gig PS3, which is a recent factory refurb due to original failing. Now, this doesn't exactly ruing the game for me, but it does definitely detract from the immersion. It's really a shame, because the visuals are lovely otherwise. I was debating whether to get the PS3 or Steam version, but the PC I have plugged into my TV isn't powerful enough. Sigh. I might do a Steambox thing in the future, so maybe I'll play it there eventually. Fun game, but choppy experience.
  5. These are still some test materials they're playing with and this character isn't even in the game. Don't freak out just yet, It'll be cool.
  6. In Europa's (possible) ocean, under miles of ice... Wait. That's literally an "ice world," isn't it? Inside a pinball machine. At the beginning of our universe. Within a conscious dolphin society. A writer's room/the news room for a sitcom/hard-hitting local news, except everyone's a lemur. On the surface of someone's skin, being chased by dust mites, having to avoid bacteria...
  7. Strange that it's not working on some people's iPhones since it's such a closed platform. Are you using wifi or cell? Which carrier version do you have? I have the Verizon version (no sim card, CDMA, I think?) in the US. Is your phone jailbroken? To those getting a bad key, make sure there's no space at the beginning of the key or it won't work.
  8. Works fine on my iPhone 4S in SD and HD. You can't select the stream quality while it's playing, though that's not a big deal. There was no buffering over wifi, but I haven't tried using the cell network. I imagine there'd be buffering and dropouts in that case.
  9. Wow, so this is still going on, huh? This just in: People's feelings get hurt on the Internet. Much complaining ensues (from all sides). I'm not saying no one had a point, like, 15 pages ago, but what's done is done. Instead of everyone still being all butthurt about it, try and enjoy yourselves, OK? I knew there was a reason why I seldom read web forums or youtube comments...
  10. I think the US requirement is on the other end; the payee. Anyone in the world can give people money on Kickstarter, just like anyone in the world can order stuff from Amazon.com. Hmmm. I don't think that's quite right. If I remember correctly, international backers had to jump through a few hoops to get it done. Right?
  11. Ok than lets say its a bad adventure game. I can see how people like these kind of puzzle games but for me this had nothing to do with an real adventure game. But, what is a "real adventure game"? The genre's a lot more diverse than you think. The whole Myst series and the slew of games like it are adventure games, but of a different kind. So too is Machinarium. You have an idea of what your adventure game preferences are, but to say that everything that doesn't conform to your preferences is "bad" makes no sense. You don't like that style? No problem! There are plenty of other games that probably do fit your tastes. I dont think that games like Myst or even Machinarium can be called Adventure games but more puzzles games. Also we are talking here about a Point and Click Adventure game. And for me these are games like Monkey Island, Broken Sword, Yesterday Runaway and so on. Not games like Riven and co. Well, what can I say except "you're wrong"? Peep this: http://en.wikipedia.org/wiki/Adventure_game Your definition of "adventure game" is too narrow. It's a diverse umbrella genre containing multiple sub-genres and you're only talking about one of them. You compared a more puzzle and environment-oriented adventure game with a streamlined story to a more character-driven adventure game and concluded that the former was "bad," but you may as well have compared apples to oranges. Aaaanyway...
  12. Ok than lets say its a bad adventure game. I can see how people like these kind of puzzle games but for me this had nothing to do with an real adventure game. But, what is a "real adventure game"? The genre's a lot more diverse than you think. The whole Myst series and the slew of games like it are adventure games, but of a different kind. So too is Machinarium. You have an idea of what your adventure game preferences are, but to say that everything that doesn't conform to your preferences is "bad" makes no sense. You don't like that style? No problem! There are plenty of other games that probably do fit your tastes.
  13. I do agree with this. They also took out a ton of hot spots and their related responses for anything not directly used to solve a puzzle or open a new area. I still think the original PC version of Broken Sword: Circle of Blood/Shadow of The Templars is the best version, even if it doesn't include the new extra chapter in the Wii version (I assume it's the same for iOS and others). As for Machinarium, it's a different style of game. It may not be your cup of tea, but that doesn't make it a bad game.
  14. Yeah, same here. An adventure game without puzzles isn't an adventure game; it's an interactive movie. And, if that's the case, I'd rather just watch a movie. I think that puzzles have to be woven into the story in a way that makes sense to not end up just being time-killing obstacles. One of my favorite AG puzzles is Le Serpent Rouge from Gabriel Knight 3, which is actually a monster, multi-part puzzle spanning a whole geographic region, but every solution to the different parts is directly tied to the story's logic and history. I find these sorts of investigative puzzles easier to do with detective games (or games in which one has to act as a detective), but if one is trying to move the story forward and not unraveling a particular mystery, then the puzzles should be directly tied to defined goals within the story. I find that puzzles which have nothing to do with the story can be pretty annoying in a character-driven 3rd person adventure game. (Myst-style adventures are a totally different beast.) I like the idea of having multiple logical solutions to puzzles, but that basically increases the number of puzzles needing to be built. I also think a choice of "Casual" and "Gamer" modes is a good compromise. The Tex Murphy games had it and Jane Jensen's new one apparently will as well. It gives people who are more into the story than the gameplay the chance to skip some of the harder puzzles or at least gives them more hand-holding through them, but it also gives players into the head-scratchers what they want. Actually, didn't one of the Monkey Island games (2? 3?) have a mega monkey mode or something? Oh, and great update as well!
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