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    • Spaff

      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.

SirDregan

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Everything posted by SirDregan

  1. A5B - Complete base destruction?

    I like the idea of a bottom condition, but I also really want the game to have a dwarf fortress like "ending" where you could just leave the base floating. Maybe the raiders could steal stuff, leave after a while and there is a small chance the raiders are crazy and they burn everything down. You could even do a "send another party" function, where you could try to reclaim the base after the bandits are gone.
  2. LPBB Feedback

    Loved the game sooo much! DF should make an IP with Pen. The Style is so damn amazing. I laugh every time the loud pink bud starts to yell at me. And after (SPOILER)getting stabbed my heart skipped a beat. I was so twitchy, turning around and moving all the time. It really felt like a horrible nightmare and I still had to laugh at yelly guy while sweating my ass off. Damn fine work for two weeks, looks amazing, very, VERY creative and special! Sure it's rough to being almost annoying sometimes but I loved it! I really hope DF considers working with Pen. I'm going to buy and watch all of adventure time now.
  3. Little pink best merch

    Me too!
  4. +1 having a really hard time making choices. So that's what being in Tim's position feels like?
  5. A Screenshot Journey

    Mine too, played it so often... I sure hope it doesn't stay at prototype stage
  6. - good game - finished product - on time choose two! (every project i've ever worked on or seen in my entire life)
  7. I decided to take it seriously and actually like it ^^ And it fits! The main characters are not satisfied with anything their current situation has to offer.
  8. Oh yes please! That would be awesome!
  9. A question about scrum

    Yeah that's exactly the same experience we made too. But in my opinion it is very important to set fixed time slots for process / general business discussions. Because if everything is going okay (not perfect, but well - good enough), then people mostly won't think it's necesseray to "waste time" on thinking about / discussing process issues. And before you know it you've worked one or more years with a very far from perfect process.
  10. A question about scrum

    That's so cool to hear! We're going with a modified version of scrum as well (I have a small IT company since last year). I love to combine scrum and kanban. I think none of the two are really suitable for real world scenarios, but if you modifiy them (like you and we do, add new tasks during a sprint if they are important) then they work really really well and you take off a lot of unnecessery pressure
  11. Hey White Birch Team! Amazing job, really. I just downloaded all the prototypes and played yours first because honestly - I didn't like your idea very much at the beginning. I just thought it was okay and didn't expect much. But after seeing what your team has done (especially in the audio and puzzle design section) is really amazing. I thought the puzzle design was genius and needed no explanation. I never felt really stuck and it took me the perfect amount of time to figure out how things work. I also loved turning the camera for the first time and seeing the massive interior and the way up seeming endlessly long. Great feeling, didn't really expect that from a two-week prototype. The atmosphere is so cool, and the crow-scene? Mad props to the sounds guy, great job! I can see this grow into a full-fledged project, your prototype convinced me now. There are just two things I disliked during my playthroughs, but I understand they were just there because of the short development time: I really loved walking slowly but there is just really slow and running. More different / fluid running speeds would be really great. The other thing is: dropping of a ledge should only be happening after I press down for a long enough time (about 1 sec. I suppose) to prevent falling if not intended.
  12. Good to know! I've seen that graphical glitch before but I've never realised it's MSAA. Thanks
  13. I would recommend trying the following things: - disabling / reducing hardware accelaration in you ATI control panel - try right-clicking the .exe (or.bat), select properties and switch to the tab compatibility. Test out Win 7 and / or Vista. if that doesn't help my next step would be to deinstall and re-install your graphics drivers, but not the newest! Had similar issues about three times now with games. They would not run properly with the newest driver. Let me know if any of these steps help.
  14. Love Letters to Double Fine and 2PP

    Dear Double Fine Team, after I finished playing every prototype for more than an hour I just wanted to say thank you so much! Thank you for letting us in on the process. As a programmer myself it's so interesting to see how you guys work and I remember many similar discussions with a colleague of mine as we wrote our first game prototypes in our spare time as well. I just wish I had your frameworks to work with and won't have to spend so much time writing our own. I think I should send in an application if I ever decide to move to the us, but for now Oliver Franzke has beat me to the punch with his traditional point and click application. It's really amazing what you guys did in two weeks. Each game either looks or plays fantastic. Everyone got their point across and I can't honestly pick any of the projects out to say: that won't be a great game. They all have the potential to become amazing games and I really, really hope that most or even all of them get made into full-prized games (or even the alpha-minecraft style type). Again: Amazing work and thanks so much for letting us be a part of the experience! Greetings from Germany Benny
  15. Is reporting a bug in it of any use?

    That actually exists! There are four different personality types, and characters are each assigned one. You can see a difference in their general posting style that corresponds to those. Of course, the real problem is simply that in two weeks there wasn't enough time to write the sheer volume of unique lines to avoid obvious repetition. The vast majority of our time was spent developing the game itself, and the writing had to be crammed in around the edges. yeah i realized that and was astonished you guys had even time for that
  16. Low morale

    Oh yes please! I'm having fun playing it but I run into this problem way to often. It always seems to be a chain reaction: One doctor gets killed, the other one has morale 0 and then the people who are sick won't get treated etc.
  17. If you're on a laptop, there is a good chance you can look at the settings of your touchpad to get instructions how to middle-click. If not or if you just want it a bit more convenient, use Autohotkey: http://www.autohotkey.com/. Let me know if you have trouble using it, I'm sure I can help (had that issue on a business trip once where I forgot my mouse).
  18. Just finished playthrough of the prototype!

    Just finished my first session with it and it's really amazing. After I saw the style in the 2PP documentary I immediately wanted to buy you guys a beer (the good german one ;P). Such great art style and the game is so much fun! I know I'll be playing that prototype for a long time. Great work!
  19. Great moments

    I saw a enemy bot who reacted to vision and made a horn sound every time he saw me. And just when I thought "god, that damn bot is f-ing annoying!" a "reacts to vision and blows everything up" bot came in, ripped him to pieces, turned around and left. Hilarious!
  20. Andy Wood birch tree =)

    what? where are they? nice.
  21. Black Lake - Prototype Reactions

    Just played through it after stopping the first time before the "mend dream" section. I had a hard time following the tracks the first time, I often got lost and didn't know where to go. But after I started to use the "camp at last clue" feature and started using the senses more I got really into it. It's amazing what you guys have achieved in two weeks. I mean the graphics are crazy good, and the voice acting and music where a really nice touch. The best thing was of course the end, really catched my interest in seeing more of this game. But I had a hard time figuring out what to "mend" and it took me quite a while. But I don't think thats a flaw of the game. The controls and clipping was really great too. I didn't notice a single graphic glitch. And f**k... those creatures are creepy! The only thing that would make it a bit more challenging is, that they would hunt you if you come to near to them even with the lamp off. I think this would make them a bit more fearfull and challenging. Really nice work, guys!
  22. Echelon Official Thread

    I'm Absolutely for it! Or maybe cast another public vote after that! Echelon and The Flock sound so amazing, they HAVE to get made
  23. Seconded, it's caught my eye before in the doco as well. Lots of beautiful work here, every morsel I see (and hear) of this game has me more interested in and enthused for it. Good to know I'm not alone. And I see we have similar taste in music. Nice ambient tracks you got there!
  24. I don't know why but I am MADLY in love with that Tree that has a blonde hairstyle flowing in the wind. Flowers in it's hair. Amazing drawing style and my eyes just always keep fixated on that one. I really, really hope it will be in the final game
  25. Echelon Official Thread

    Sounds like a really great idea! Reminds me a (little) bit of Uplink! And I've been waiting for a new game of this type for years!