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About Stig

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    Super Action Beard


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  1. I noticed something in the last paragraphs that definitely seemed to apply to Broken Age: If act II is of a similar length to act I, Broken Age will actually be longer than four-five hours, but still be without silly time-wasting puzzles!
  2. 1 4 1 2 1 3 3 2 4 2 6 5 4 6 1 6 2 6 2 5 1 5 3 1 5 6 3 5 6 1 5 5 2 3 1 2
  3. Every space cantina needs to have a drink that's almost, but not entirely unlike tea.
  4. I don't think it's as simple as just deleting or not deleting. That's a false dichotomy, and it's a fallacy. You don't have any evidence for that. It's difficult to even imagine what the third option would be here. Obviously we need to not delete. Also, stop being so RUDE. We can replace? I don't feel like that is the same thing as deleting.
  5. As a Dvorak keyboard user, I think ,AOE movement would be just as nice as WASD.
  6. And 9! But I guess that's a pretty generic number as well?
  7. I do now ship Dropchord/Pizza.
  8. [Tim Schafer] [at Double Fine's offices] [writing a great video game] Now let's see what kind of other stories we can substitute items for ... [Captain Ahab] [at Double Fine's offices] [writing a great video game] [Tim Schafer] [at Double Fine's offices] [assembling the best power metal band ever] [Tim Schafer] [in a futuristic submarine] [writing a great video game]
  9. The last level of Mortimer and the Riddles of the Medallion had a very spooky atmosphere in an otherwise cheerful game about riding a giant flying snail and resquing wild animals that had been turned to stone. It was a Lucasarts game, by the way.
  10. Perhaps it has to do with the exchange rate between NOK and USD, along with the very high prices of most stuff in Norway. I'm excited, though. Now I have 18 months on me to play The Longest Journey and Dreamfall!
  11. Then again, a Swedish fjord isn't really that exciting. Regards, a Norwegian.
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