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I sent in a question but I assume you guys are working 36 hours a day so I'll post here and hope for the best. Will Psychonauts 2 require a VR headset, as does Rhombus of Ruin? I haven't bought RoR because I don't have the money for a headset and won't for, well, ever, probably. If P2 is out of bounds as well I will be very unhappy. Thanks for taking the time to read this.
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Let's talk about the next Double Fine VR game (Hopefully)
zyrix posted a topic in Let's Talk About Double Fine
So I have a problem... I still can't stop playing Autonomous. Not the one for leap motion, but the one from the Fortnite development back in 2012 (i think). I'm sure the lot of you have moved on from it, but as a veteran gamer (and new VR owner) I want to know what it would take to get this revisited, perhaps polished up a bit, and maybe even done in VR? Can I bribe you with coffee or beer? This is really such a unique game and I've tried to find anything remotely close to it elsewhere and I've had no success. Does anyone else feel the same way? -
So as a Vive owner I'm super excited for "No Idea," as it looked like a blast during the live steam! As a content creator, I'm really hoping and wondering if you guys plan to enable an extra camera/third controller for doing mixed reality... It seems people are finally getting it to work in UE4: https://forums.unrealengine.com/showthread.php?123533-Mixed-Reality-Status-update/page2&s=62eb98396d20449bd2e055f75d56aafe Does this happen to be in our future? Just wondering; I can't wait to play it! Thanks for all your hard work guys!!
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Wouldn't it be awesome to have brain-enabled control for Psychonauts?? I hear a really cool company by the name of Neurable has the Beta to do just that!
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