Search the Community

Showing results for tags 'ios'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • Let's Talk About Double Fine
    • Fan Art
    • Topics from the Universe Outside of Double Fine
    • Help I need support!
  • Double Fine Games
    • Psychonauts
    • Headlander
    • Full Throttle Remastered
    • Day of the Tentacle Remastered
    • Broken Age
    • Massive Chalice
    • Grim Fandango Remastered
    • Costume Quest
    • Hack 'n' Slash
    • Spacebase DF-9
    • The Cave
    • Iron Brigade
    • Stacking
    • BrĂ¼tal Legend!
    • Double Fine Games of Yore
  • Double Fine Presents
    • Everything
    • Knights and Bikes
    • Gnog
  • Archived boards
    • Double Fine Adventure
    • Amnesia Fortnight
    • Bugs and Technical Support

Calendars

  • Community Calendar
  • Gaming Events
  • Double Fine Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Steam Community Tag/URL


Xbox Live Tag


PSN Tag


Wii Friend Code


Display Backer Tags


MCB


URL


Location


Occupation


Biography

Found 3 results

  1. I was just wondering, with the other two of Tim's remastered trilogy games having been released on iOS, are there any plans to release Full Throttle Remastered to iOS as well? ?
  2. Hi, do you plan to support Apple TV in iOS versions of your remastred games - Full Throttle, DOTTR and Grim Fandango? Broken Age works well, I hope for support for these.
  3. Now I know that this has already been discussed in other threads in terms of getting the ports over to other platforms, but my question is a bit more along the lines of the technical difficulties of changing platforms. So clearly PC and PS4 must share a similar coding language, but does Mac iOS and Xbox share the same coding language, or what really are the technical barriers?