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  1. So who's tried virtual reality? I've tried VR phone apps and something jumped out at me that I've never seen reviewers mention: at some point, you're going to want to look behind you. And if you're sitting down, twisting yourself around to do that is uncomfortable. So either play the game standing, or... *drumroll* use a swivel chair! Of course, for some games the discomfort of looking around is part of the immersion, like the one where you're sitting in a wheelchair being pushed through a spooky asylum. You can turn around to look at the orderly that's pushing you, but you're clearly only meant to see him from the edge of your vision, using a swivel chair in that instance would be immersion-breaking. But for many other games, like the pioneering VR episode of the Spanish TV series El Ministerio del Tiempo, you're going to want to be able to look all around you with ease. I'm guessing that Psychonauts in the Rhombus of Ruin will be like the asylum one, where you'll be discouraged from looking directly behind you. DF already said that it's a game best experienced sitting rather than standing. Plus, I think PSVR uses cables? In which case spinning around too much would be a bad idea as well. Thoughts?
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