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lolholm

Early access somehow?

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Have you decided if you will be providing some sort of Early Acces on Steam or Kickstarter?

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I'd like to give my money away too! As a programmer this concept blew my mind in how it could blur the boundaries between entertainment and education.

One thing I would like to see is some form of level editor or simple to edit level format that backers could play around with creating their own puzzles. I imagine one of the challenges facing double fine is creating a game that is fun for both people who have never programmed in their lives and their obvious target audience of programmers.

From a design standpoint this immediately makes me think of having multiple layers to the game. Perhaps a novice could complete the game in a somewhat guided fashion where every new puzzle has a nice breadcrumb trail towards the solution (you got a new ability, using that new ability gets lets you get past a certain enemy). But at the same time there's a deeper set of puzzles for the more adept, where if you go back to the first dungeon with the abilities you picked up by completing the 3rd you can open some secret door that gave you a cryptic message the first time you encountered it, and that leads to a hint towards another "adept" puzzle somewhere else in the world.

But regardless, I'm sure there are a number of developers that would love to get involved in creating puzzles! If I could pre-order I would, and if I could contribute I would!

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Codecombat is another game in development http://codecombat.com/ which is more specifically targeting programmer education. They have a level editor and are actively interested in community contributions. Since its based more on discrete levels, rather than the continuous dungeon and story of Hack 'n' Slash, it's probably easier for them to integrate extra levels at the moment. Although they apparently have plans for introducing more of a campaign style eventually.

It also has some design challenges on providing content for both novices (most of its current focus), and more experienced programmers. They only have one challenge puzzle implemented so far.

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