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Miss_Mayhem

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150 years ago to this day, the forces of the North and South fought in the Battle of Gettsyburg.

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Quite some people here feel ashamed that Germany's government rejected Snowden's application for asylum.

The USA a constitutional state? Everything is relative...

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I think he means that Snowden should be protected by the first amendment after using his right to speech, but I'm not an expert on US law. And apparently Germany wouldn't accept him as a political refugee or something, but I don't really know anything about that either, since I stopped reading news a couple of years ago.

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here's the fourth amendment

The right of the people to be secure in their persons, houses, papers, and effects, against unreasonable searches and seizures, shall not be violated, and no Warrants shall issue, but upon probable cause, supported by Oath or affirmation, and particularly describing the place to be searched, and the persons or things to be seized.

some people think the government sucking up everything we say on the internet just because they can is "unreasonable." i'm inclined to agree.

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here's the fourth amendment
The right of the people to be secure in their persons, houses, papers, and effects, against unreasonable searches and seizures, shall not be violated, and no Warrants shall issue, but upon probable cause, supported by Oath or affirmation, and particularly describing the place to be searched, and the persons or things to be seized.

some people think the government sucking up everything we say on the internet just because they can is "unreasonable." i'm inclined to agree.

I wasn't disagreeing. I just didn't understand what taumel meant because his English was weird. I can't have an opinion on something I don't understand. But yeah the US Government sucks. The fact that we care more about Snowden hiding from the US than we do about why is distubing me as well.

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Second act...? Is it not a complete game or are the backers getting in over their heads again

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here you go, carl

Hello, Backers of Adventure!

Those of you who have been following along in the documentary know about the design vs. money tension we’ve had on this project since the early days. Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money. I think I just have an idea in my head about how big an adventure game should be, so it’s hard for me to design one that’s much smaller than Grim Fandango or Full Throttle. There’s just a certain amount of scope needed to create a complex puzzle space and to develop a real story. At least with my brain, there is.

So we have been looking for ways to improve our project’s efficiency while reducing scope where we could along the way. All while looking for additional funds from bundle revenue, ports, etc. But when we finished the final in-depth schedule recently it was clear that these opportunistic methods weren’t going to be enough.

We looked into what it would take to finish just first half of our gameβ€”Act 1. And the numbers showed it coming in July of next year. Not this July, but July 2014. For just the first half. The full game was looking like 2015! My jaw hit the floor.

This was a huge wake-up call for all of us. If this were true, we weren’t going to have to cut the game in half, we were going to have to cut it down by 75%! What would be left? How would we even cut it down that far? Just polish up the rooms we had and ship those? Reboot the art style with a dramatically simpler look? Remove the Boy or Girl from the story? Yikes! Sad faces all around.

Would we, instead, try to find more money? You guys have been been very generous in the tip jar (thanks!) but this is a larger sum of money we were talking about. Asking a publisher for the money was out of the question because it would violate the spirit of the Kickstarter, and also, publishers. Going back to Kickstarter for it seemed wrong. Clearly, any overages were going to have to be paid by Double Fine, with our own money from the sales of our other games. That actually makes a lot of sense and we feel good about it. We have been making more money since we began self-publishing our games, but unfortunately it still would not be enough.

Then we had a strange idea. What if we made some modest cuts in order to finish the first half of the game by January instead of July, and then released that finished, polished half of the game on Steam Early Access? Backers would still have the option of not looking at it, of course, but those who were sick of waiting wouldn’t have to wait any more. They could play the first half of the game in January!

We were always planning to release the beta on Steam, but in addition to that we now have Steam Early Access, which is a new opportunity that actually lets you charge money for pre-release content. That means we could actually sell this early access version of the game to the public at large, and use that money to fund the remaining game development. The second part of the game would come in a free update a few months down the road, closer to April-May.

So, everybody gets to play the game sooner, and we don’t have to cut the game down drastically. Backers still get the whole game this wayβ€”nobody has to pay again for the second half. And whatever date we start selling the early release, backers still have exclusive beta access before that, as promised in the Kickstarter.

I want to point out that Broken Age’s schedule changes have nothing to do with the team working slowly. They have been kicking ass and the game looks, plays, and sounds amazing. It’s just taking a while because I designed too much game, as I pretty much always do. But we’re pulling it in, and the good news is that the game’s design is now 100% done, so most of the unknowns are now gone and it’s not going to get any bigger.

With this shipping solution I think we’re balancing the size of the game and the realities of funding it pretty well. We are still working out the details and exact dates, but we’d love to hear your thoughts. This project has always been something we go through together and the ultimate solution needs to be something we all feel good about.

In the meantime, I’m hoping you are enjoying the documentary and like the progress you’re seeing on Broken Age. I’m really exciting about how it’s coming together, I can’t wait for you to see more of it, and I feel good about finally having a solid plan on how to ship it!

Thanks for reading,

Tim

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It's just the one guy saying it, and he's clearly insane. He's worried about the bad PR this will cause, but doesn't seem to realize that ending a game on a cliffhanger and then charging for the rest of the story 3-4 months later would look much worse. Especially if he wants them to charge another $20.

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Oh man, I had no idea BA was having problems in development. Maybe I'll throw another $20 their way when I can get some cash in

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I recently played

Faerie Solitaire

. The story ends on a cliffhanger. They just tell you to buy the sequel if you want to know how the story pans out. I think

Asura's Wrath

did the same thing, if I remember correctly, just with DLC. I'm so relieved to see that DF isn't going down that road.

RE: The discussion earlier about disabled gamers. Anything being worked on to help people with epilepsy and/or problems where they get motion sick while playing games? I've had friends who suffered from these (though not at the same time), and I've always been bummed out that they had to limit their gaming time, or couldn't play games at all as a result.

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They'll be fine. I'm not worried about it at all.

yeah i'm not worried either, it's just the way tim worded his letter that unintentionally emphasized the lack of money part and not the "we've got a plan" part. bet he wishes he had some of those slick publisher pr people right now, lol.

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When I watched the doc episode where they first realized their funding problems, I was worried at first. I read Tim's post about it though. It was basically saying, this happens to me all the time, we'll find a way to deal with it. I stopped being worried then.

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I am disappointed that no one seems to want to discuss the fact that the characters have names now. I thought that was a huge deal in the documentary.

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It's understandable though when they push out so many updates at once. I haven't even had time to read all of the updates and watch the new episode, since they came so late in the evening yesterday.

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I'm honestly super behind on the updates. Just been pursuing other interests. So I was even surprised when I found out they had held a poll to name the game. Honestly I don't have much interest in being hands on with Double Fine's games. They made them great without our direct input before I think they can manage without it now. So I'm mostly just waiting for game in whatever form it takes.

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Tim's getting some hate on Twitter from people who don't understand the whole situation. Some of it's kind of funny though. Someone tagged Jim Sterling while they were yelling at Tim, and Jim seemed very confused as to why.

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LOL! That's kind of amazing! Good on his wife for making him do something so silly. That's what spouses are for I think. To make you do silly things to fight back all the humdrumery.

I have been writing all afternoon and I feel AMAZING! I'm doing something very cool that I'm very excited about. Should do this kind of creative stuff more often.

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so can somebody explain who on terraria's dev team thought goblin invasions could ever be a good idea

i swear to god i have more trouble with these assholes coming in and slaughtering my whole town than i have had with fighting skeletron, jesus christ

i even tried building a wall and then they literally just spawned inside my town completely invalidating it

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so can somebody explain who on terraria's dev team thought goblin invasions could ever be a good idea

i swear to god i have more trouble with these assholes coming in and slaughtering my whole town than i have had with fighting skeletron, jesus christ

i even tried building a wall and then they literally just spawned inside my town completely invalidating it

Secret: The spawn around your origenal spawn point, so I've always built my town a ways away from it. I also made a magma trap for them at my spawn point.

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